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This Ruin nerf has made me realize how powerful killers were when they used hated tactics

Dehitay
Dehitay Member Posts: 1,726

In order to deal with the giant Ruin nerf, killers have had to change their playstyles in order to compensate for the new found ease of genrushing. I've tested out a few things like different perk builds, but what's proven to be most effective isn't perks, but slugging and especially tunneling. I never played using those tactics before because they just ruined the fun of the game for a number of players. However, nowadays it's become something of a necessity to stand a chance against people playing at their best.

Tunneling kind of reminds me of my stance on swf groups. When they use optimal tactics, it's just unfun and unfair to play against them. Now that I've started tunneling when the need arises, I can say the same about killers using this optimal tactic: unfun and unfair. Unfortunately, it's also become a necessity in a number of cases. The only way to stop the complete crush of a genrush is to get rid of a survivor asap.

I think most players hate both genrushing and tunneling, yet both have become so necessary for competitive gameplay that it's ruining the fun of the game. I honestly wish the devs would get their act together and seriously try to fix the core problems with the game nowadays instead of using perks, powers, and other bainaid fixes to try to counteract them. Hex: Ruin did need to be reworked, but it needed to be reworked simultaneously with genrush issues which in turn needs to be reworked simultaneously with tunnling issues cause genrushing and tunneling are just the different sides of the broken gameplay coin that destroys player fun.

For years, players have been asking for gameplay changes for massive amounts of intentional disconnects, tunneling, genrushing, camping, and ridiculously long chases; yet all we ever seem to get are minor bandaid fixes that do nothing to solve the primary problems that concern the community. The annoying part is these issues really wouldn't be that hard to solve if BHVR put a reasonable amount of resources into them. They just don't seem to care about what the majority of the playerbase cares about.

Comments

  • Xerge
    Xerge Member Posts: 928

    I just tried tru3's build on Wraith; nemesis + pwyf + stbfl + nurse's, game ended in a 4K (red ranks).

    And one of the good things about that build is that you don't need to worry about getting stunned by ds because you'll get a pwyf ticket.

  • Yeah we have been losing games that we were winning because the killer started camping/tunneling as after 3 gens popped.

    It works too, but I don't blame killers. Do whatever you have to in order to win, survivors will do the same so you should too. If it's so bad then the devs should do something about it, until then....

  • Psypho_Diaz
    Psypho_Diaz Member Posts: 185

    I know killers are being ######### on by the devs right now. I even get the do whatever it takes to do your job, but seriously camping it's still so bad. I'm trying to get my wife to enjoy the game and it's bad enough our ranks are so severely different (I've deranked numerous times but it's too easy to rank as survivor) but when killers camp and tunnel her, it's really hard to get her to enjoy the game.

    Not to mention the grind increases for those games since your stuck earning half the possible points. There is almost no way for her to practice the game if she has to wait the 20 minutes wait time and then sits on a hook for 3-4 minutes of a 6-8 minute game.

    Camping and tunneling is literally the only thing about this game, I truely despise. Everything else I take because it's in the game so it's fair game. NOED, I just cleanse the totems. Old hex ruin, I just cleansed the totems. Doctor, I just run around constantly and usually die. Freddy, like Deadpool to Juggernaut I just drool over my idol. Killers standing 5-10m away on first hook, really just makes me hate the game.

  • hocrux
    hocrux Member Posts: 212

    The difference is survivors don't feel compelled to get off gens instantly when they see a hex skillcheck, prior even if they are gone pretty quick, it's still time wasted looking for ot and if you're lucky in a good spot

  • hocrux
    hocrux Member Posts: 212

    Everything else you can take? There's nothing left to take 😂. Sadly some killer feel compelled to do this as players usually attempt to unhook before getting to second state, and unless hooked in basement, players will make it happen even if they have to trade

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    Those are some rookie numbers, got to stand 16m away while camping so you dont ######### over your chaser icon.

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    If you are not getting 2 gens done while you let me reach second stage on first hook after having looped the killer for the first 3 gens, id rather just suicide out. Too many potatoes letting people get to second stage first hook while not progressing the objective and not being targeted by the killer. The archive has alot to do with it, people sabotaging hooks or cleansing totems right next to a gen thats 80% done drawing the killers agro, farming hooks without BT, sandbagging loopers to get their protection hit in. Also, holy ######### do randoms not heal.

  • hocrux
    hocrux Member Posts: 212

    Yeah archives changes priorities within a game, imagine having kindred but still dies off first hook when killers not even near, but sadly it kinda justifies as lobby waiting time is too long and players don't have the time to play legit while clearing rift

  • Psypho_Diaz
    Psypho_Diaz Member Posts: 185

    I'm just saying I can handle BT, DS, DH, NOED, hillbilly and anything else people usually complain about. Paying against the new doc over and over again is starting to get to me.

    But campers really just ruin the game, and not just for the hooked survivor. Some streamers do it and cry about gen speeds. "Game is too short so I need to camp and end the game quicker" such sound logic.

    Ironically, the devs said they changed ruin and want to destroy gen slow down perk synergy because sitting at a gen for too long is stale. The counter to camping, is sitting on the gens the whole time, where is the deterrent for that?

  • hocrux
    hocrux Member Posts: 212

    I'm not saying i enjoy going against campers thats why i run ds, not saying that it's a must have perk, but maybe you should run it if it's such a common occurrence in your game, you have to expect killers to camp sometimes like for instance after all gens completed, so why not just run it just in case? Good killer can afford to not camp but most killers don't fall on that category. I kinda don't blame killer for camping nowadays like i used to

  • Psypho_Diaz
    Psypho_Diaz Member Posts: 185

    Sad thing is, I run BT. My friends run DS. They still tunnel the first survivor into the ground.

    I've taken a hit before unhooking to make time for the unhook and try to block or get their attention only to have them run around and tunnel the other survivor into the ground.

    Just a game or 2 ago, I managed to take 2 hits trying to stop this legion from tunneling. Only for him to leave me and continue his chase. Bottom line is, I don't want to be forced to a specific build because killers can't play. I like the perks I run.

  • hocrux
    hocrux Member Posts: 212

    Same can be said for killers, they kinda rely on ruin so they can play nice(letting unhooked go free) but some killers are not able to apply enough map pressure thus feel the need to get the first kill asap, devs already made it nearly impossible to allocate time for killers to go for the 12 hooks so they don't feel compelled to follow up on it

  • Psypho_Diaz
    Psypho_Diaz Member Posts: 185

    Tru3 camps to win, his video about gen speed is perfect evidence. 2 hooked in basement and he saw both other survivors.... He just sat there. I think this is what OP is talking about. He even says "there's nothing they can do". Great, I like playing games where there is nothing I can do, it just sounds so ######### fun.

  • Deepman69
    Deepman69 Member Posts: 19

    Almost like how a good amount of the time most killers can't do anything about 3 gens being done before the first down. Real fun that.

  • Psypho_Diaz
    Psypho_Diaz Member Posts: 185

    I'm on your side. I've recently even started using these tactics to mine salt and save messages. I showed one about the guy saying the games wasnt fun. Someone tried turning it into being about kills. The worst part is certain streamers are even promoting it, so more people are doing it.

    Personally, I have like 7 achievements left and I'm done with this game. I'm starting to stoop low for them too. I had a doctor literally ignore me all match so I could get the left for dead achievement.

    Sad thing is, to help OPs arguement about core game problems, I was throwing the match for the achievement. Dropping all pallets, not touching gens. Literally making it 3v1.25 and they still almost won. They got to last gen and I had to run around like a potato so he would see them. They also gen locked but they had one gen at 50% done. Bottom line is, the game is so survivor sided that 3 good survivors can beat the killer.

  • Psypho_Diaz
    Psypho_Diaz Member Posts: 185
    edited January 2020

    Is that preventing the killer from playing? Can he still try? Camping a survivor is preventing them from playing, that's why it's the worst. It's just as bad as spawn camping in FPS imo. I'm not saying your wrong, I'm just saying one is way more evil than the other.

  • Eye66
    Eye66 Member Posts: 822

    Well you clods wanted it by supporting the ruin nerf, expect much worse to come

  • Eye66
    Eye66 Member Posts: 822

    If I see a bodyblock like that I try VERY hard to tunnel the one they protected to death ASAP

  • Eye66
    Eye66 Member Posts: 822

    Survivors asked for this by begging for killer nerfs, sucks. Also I wouldn't try to introduce someone I care about to the game in it's current state, recipe for resentment

  • DanteMorello
    DanteMorello Member Posts: 142

    "fair killers" should not exist...

    You want the killers to grab a bag of chips and watch soccer with the survivors?

  • KuromiStarwind
    KuromiStarwind Member Posts: 325
    edited January 2020

    As opposed to what? Camping survivors or tunneling survivors? Is that fun for you? For them? Does that make you think you're good, does it help you improve? Being fair and fun for a lot of killers was trying to hook everyone 12 times. Generally speaking that is fun for everyone because everyone will walk away with a lot of points and pip, and it isn't unfun. I'm not going to pound gens if I know a killer plays like this. Killers can't really do that anymore because Ruin generally gave them the little boost to get pressure rolling. In fact killers who play like that now are more likely to play more unfair because they simply have to.

    If you don't think that fair killers exist or you disagree with that then that's fine. There's nothing wrong with playing how you want to play or doing those things to win.But if your goal is to play unfairly, then you'll never improve and you're probably going to be stuck being a below average killer at best

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Killers are camping/tunneling just as much as they did before the re-work and in some situations new Ruin is actually more powerful than old Ruin.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    like survivors with DS, BT, DH, Adren/Unbreak

  • White_Owl
    White_Owl Member Posts: 3,786

    Killers camped and tunneled even with old Ruin, which made those tactics even stronger.

    In any case they are not the solution to gen rush, since gen rush is the counter to them.

  • Psypho_Diaz
    Psypho_Diaz Member Posts: 185

    I didn't ask for killer needs. Other than more severe penalization for face camps, I rather have killer buffs.

  • AAAAA
    AAAAA Member Posts: 558

    What new tactics? The only new tactics we have are the old tactics: tunnel and slug

  • Eye66
    Eye66 Member Posts: 822

    I strongly prefer to play fairly and 3 hook everyone, a 2-3k with 3 hooking them that lasted 10 minutes is how I quantify a good match

  • Runcore
    Runcore Member Posts: 328

    This ruin nerf has made me realize how big problem gen times are.

  • DanteMorello
    DanteMorello Member Posts: 142

    Complete bollocks.

    A win is a win. And if it is still effective in high ranks it means it is working.

    Simple as that. It is not "toxic".

    It is not "unfair".

    It is all within the rules and possibilities of the game without any CHEATS, BUGS or HACKS, which would be unfair or toxic...

    It also does not mean stagnation skill wise. You assume that to tell yourself that people who play in a more aggressive way you don't like are somehow lesser or unskilled.

    Which is not the case.

    On the other hand survivors do everything to survive. That's OK too. I never complained about a group key escape or anything like that. And "gen rushing" is pretty much survivors doing their objectives...

  • TicTokCringe
    TicTokCringe Member Posts: 39

    Um quick question. Why is the ruin nerf so big for people? The old ruin your totem gets broken pretty fast if someone is using a map or good at finding totems. I just don't see the difference.

  • Dehitay
    Dehitay Member Posts: 1,726

    Unless it spawned in a horrible location, even the time it takes for survivors to hunt for it means that the killer can find a survivor and start a chase before survivors start gens if they're all looking for hex totems. That severely lowers the probability that 3 gens will be completed before you get a down.

  • ad19970
    ad19970 Member Posts: 6,468

    This is exactly why in my opinion, if the game ever got a second objective, or if most maps were reworked to be much more balanced, alongside buffs to weak killers, tunneling and camping would definitely need nerfs in some way.