Stop asking for killer nerfs entitled survivors
lmao, could y’all stop ? If you guys keep mentioning Freddy and billy needs the devs will nerf them and they are some of the only viable killers against sentient and competent survs so stop saying to nerf we already have it hard as it is , unless you want longer q times
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That's exactly the point though. Don't you get it? They need to be nerfed!!! Quickly at that. The only way we can finally have fun while butt dancing is when all Killers are nerfed to oblivion. Don't mind actually learning to play. Gimme ez esCAPE.
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That’s the point, the games balance system is reverting back to how it was in 2017 and survivo egos are SKYROCKETING because they escape almost every time
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Not only their ego sadly, their rank too. Which in turn sends them a wrong message. That they are ready for high rank play, even though they are NOT. They see the oggly woggly nice red number one in the top right and think they did it, even though not skill- but imbalance got them there.
Here is where we take off in the direction that we actually take advice and even the game devolopers take the feedback and stats of these very 'rank one' survivors into consideration for balance. This game was rigged from the beginning. And to be frank I'm slowly getting burnt out on one of my favorite games.
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No, sorry. Instasaw Billy and iridescent head still need to be nerfed.
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Those are only the tip of the ice berg bud, the game still needs more balancing ;)
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just “ adapt “ just “ git gud “ that’s what survivors always tell killers, why can’t you adapt why can’t you git gud huh?
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Man it's like you see 'Killer' written in a tittle and instantly copy and paste it every where. Not funny and not productive.
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I know Does he have a vendetta against killer players ?
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What a shitpost.
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Stop asking for survivor nerfs entitled killers.
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We are not entitled, survivors are, they complain in the forums and the devs do something about it. Remember the basement glitch ? They patched than within hours but flashlights have been bugged for multiple days now it proves killers are on the back burner
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Killers do all the same things. Both sides need to realize they are no better than the other inherently or power wise lmao.
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Neither side is entitled to not receive nerfs,survivors need nerfs and killers need theirs.
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I think that about 20% of perks need a nerf or rework some of the most important are noed and ds
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People said Nurse and spirit didn't need the nerf and that they're garbage now and useless......still genuinely two of the strongest killers in the game.
People need to stop acting like a minor nerf is the end of the world.
P.s nerf Billy.
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"We're not crazy, they're the crazy ones!"
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Wow, crazy! It's almost like the basement bug was a massively game breaking big that trapped you into a void and literally forced you to DC!
Darn BHVR, always catering to those toxic survivors.
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Stop asking for survivor nerfs entitled killers. See I can do it to
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In all seriousness...leave Billy the F alone. No bullshit.
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Yes cause arguments such as infinites, killer vault speed so the chase does not get broken thus making survivors able to run the killer the entire bloody map, BNP which could complete an entire generator, number of pallets decreased so you have a damn chance to catch a survivor (althouh if a decent survivor runs against anything but nurse or spirti can still run you until all gens are done), generators nerfed? pff, get lost dick, its still bad, might have been nerfed way too long ago, also insta flashes were stupid and so were insta heals which could extend a chase for way too long(ftr the purple one is actually better).DS idk, maybe it has some damn counters yet its still being abussed by a lot of cocky survivors, exhaustion? biach, what do you want sprint burst every 30 seconds, ofc you do.
The only one which I admit as a killer player is Balanced Landing, unless it was abussed on Haddonfield which has a ######### map design, it was perfectly fine the way it was, didn't bother me that much as it required a special situation to use.
Anything else was just either broken/stupidly broken.
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Is this picture necessary for every post about Killer?
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I'm too lazy to come up with anything new.
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I'm just copying and pasting this, but there have been a lot of killer nerfs as well. Now, I want to be very clear- how many nerfs a side gets is not a valid example of unfairness, and should never be used as a measurement. If it were however....
(This is copied and pasted from some other post, a lot of these are honestly bug fixes and such, but there is still just as many if not more killer nerfs than survivor nerfs. Thing is that doesn't mean they are equal, change is based on necessity not just a 1 for 1 ratio)
General killer nerfs:
- removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor (since you listed the fixing of an exploit as a "nerf", that's what I'm doing right here aswell)*
- buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation
- the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps
- Nerfed bloodlust (3 times)
- increased the hook timer by 15 seconds per stage
- Removed the ability to be able to bypass borrowed time with insta down mechanics*
- removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*
- Made it harder to rank up for killers with the victory cube
- nerfed the ivory and ebony memento mori offerings
- Changed the killer's fov to make it harder to see survivors at a very close range*
- Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*
- Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*
- buffed mist (offerings) making it harder for killers to find survivors
- added indicators for survivors to tell them when certain hex perks are being used
- increased the (default) duration of the stun after wiggling out
- Increased the wiggle penalty for dropping survivors from 25% to 33%.
- reduced the size of the target lock-on hitbox of survivors
- added the ability for survivors to be able to enter the hatch from all angles
- removed the killer's ability to be able to see survivors on hooks
- added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*
- removed the ability to be able to use items that belonged to other killers (i.e. myers with a chainsaw etc.)*
- added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*
- increased the angle from which you can blind killers
- introduced pallets which can be broken from only 1 side*
- introduced pallets which are standing upright that cannot be passed or broken by the killer until a survivor performs the "drop pallet" animation*
- increased the range from which killers can be stunned with a pallet drop
- added the pallet vacuum for survivors
- changed the combine harvesters on coldwind farms to be more survivor sided (twice)
- removed the killer's ability to be able to fly*
- reduced the ammount of crows that spawn on the map
- changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow
- removed the ability to be able to earn bloodpoints from hitting a survivor that is on a hook*
- reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby
- reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks
- Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks
- Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)
- Removed the ability to have no cooldown when you hit a survivor right next to an object*
- Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*
- Removed the ability to be able to push survivors away from hooks
- Nerfed the mangled status effect from 25% to 20%
- Removed the ability to be able to grab someone trying to jump into the hatch
- Changed the time it takes to open an exit gate from 20 seconds to 15 seconds
- Removed the ability to be able to block survivors at the basement stairs.
- Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
- The Deep Wound status effect timer does not decrease when within the Killers terror radius.
- Lockers negate all aura reading abilities from the killer
Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed thanataphobia twice (one of which was a bug relating to removing dead survivors affecting the living*)
- nerfed knock out (made open handed affect it)
- nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*
- nerfed tinkerer
- nerfed remember me
- nerfed enduring
Trapper:
- removed the ability to be able to trap hooks
- increased the minimal distance at which the trapper can place a trap next to another one
- changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap
- shadownerfed the size of the hit box of the trapper's traps several times
- changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*
- removed the trapper's ability to be able to place traps on the hatch
- decreased the time it takes to disable a trap from 5 seconds to 2 seconds
- removed the ability to be able to set traps through staircases and certain floors*
- changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*
Hillbilly:
- increased the duration of the stun when bumping into an object
- removed the ability to flick*
- removed bloodlust from when using his chainsaw*
- reduced the effectiveness of the addons which reduce the volume of the chainsaw
- increased the cooldown on the hillbilly's chainsaw
- removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*
- removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*
Wraith:
- added an increased cloaking time on the windstorm addons (white and blood)
- increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities
- removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*
- removed the ability to be able to appear as cloaked for survivors while not being cloaked*
Nurse:
- reduced the ammount of default blinks from 3 to 2
- reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)
- nerfed every single addon she has
- nerfed the range of her lunge after a blink (three times)
- removed the ability to be able to look up during her fatigue*
- removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*
- added an attack slowdown when swinging while carrying a survivor*
- removed the nurse's ability to be able to blink on top of the shack
- added the ability to be able to lightburn the nurse while she is charging up a blink
- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*
- added the weapon swipe animation after hitting someone after a blink before going into fatigue*
- added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)
- Nurse blink attacks no longer bypass mettle of man*
Shape:
- removed the ability to be able to stalk multiple survivors at once
- reduced the movement speed on the vanity mirror
- reduced the point generation on the vanity mirror and the scratched mirror
- removed bloodlust from evil within 1*
- added the vulnerable indicator for survivors when the shape goes into evil within 3
- reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking
- removed the shape's hitbox while stalking
- removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*
- removed the ability to be able to stalk survivors in lockers*
- removed the ability to be able to stalk survivors who have left the level*
Hag:
- added the ability to not trigger any traps when crouching over them
- removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*
- added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon
- removed the terror radius from the hag phantasms*
- removed bloodlust from using the scarred hand
- changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*
- removed the ability to be able to have traps triggered by dying survivors
- changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards
- removed the outline of the hag phantasm when a trap is triggered*
Doctor:
- added an attack slowdown when swinging while carrying a survivor*
- removed the doctor's ability to be able to shock injured survivors from a massive distance*
- snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)
Huntress:
- changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory
- removed the ability to be able to throw hatchets without losing any tokens on play with your food*
- added that the huntress slows down massively when she puts away her hatchet after she pulled it out*
- Reduced the effectiveness of the addons which reduce the huntress' windup time.
Cannibal:
- removed bloodlust from when using his chainsaw*
- when hitting a survivor and then breaking a pallet with the same chainsaw attack afterwards while using the speed limiter causes the area in which the pallet was broken to be unpassable*
Nightmare:
- added an indicator to tell survivors when someone is asleep
- increased the size of the nightmare's terror radius from 16m to 24m
- added a 3 second slowdown after putting someone to sleep
- added that you wake up when you recover from the dying state
- removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*
- changed adrenaline to make it wake up the survivor who is using it when it activates
- removed the ability to be able to put survivors to sleep who are in lockers*
Pig:
- Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*
- Traps that have not been used up by the time the exit gates are powered become inactive.
Legion:
- Nerfed the majority of the legion's addons
- Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).
- Feral Frenzy can only be used when the meter is fully charged.
- Feral Frenzy move speed is now 5.0 m/s.
- Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
- Increased the Legion's terror radius to 32 meters, from 24 meters.
- Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
- Missed attacks will end Feral Frenzy.
- Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break)
- The Legion cannot see pools of blood while in Feral Frenzy.
- Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).
- Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times*
Plague:
- Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.*
- Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death)*
Post edited by [Deleted User] on5 -
Ain’t nobody reading that novel. Nerf billy.
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I'm offended.
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Both sides have their fair share of entitled players. You can call out the other side of the playerbase when your half does the exact same but add on the threat to quit the game all together. #RuinWasBadStopComplaining
This can easily all be settled over a nice game of Left 4 Dead since there are only two entitled players in the world on that game.
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A Polished turd still a turd.
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Nerf Bubba. Too OP.
NERF HIM!!!!!
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Forgot the biggest nerf to doc: removing his donut beam
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See the post I literally made right above, this is not a valid argument.
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They nerfed everything on the survivor side infact, but all their nerfs are pointless since their main strenght was never addressed in order to give a real win condition to killer. Gen speed (especially with toolboxes) and strong swf groups ARE OP and that's all. Until they don't tweak them killers will complain forever, and they're right bro
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You realize that the flashlight bug is bad for both of them right.
Ie. Not getting a blind on a killer breaking a pallet?
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@Echorion Imagine keeping a list of every minor change every killer has had, including counting bug fixed and unintentional design fixes as “nerfs”.
This is what we’re dealing with. People so defensive of their side they keep records like this just to bring it up years later and say “see! Told you the devs hate us killers!”
Have you ever seen the changelog for any online game?
Hell hath no fury like a killer scorned.
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Survivors are lazy to learn some tactics, look now, Doctor was just releases and 2 days later we have cry topics about Doctor "OPness" and whinning for nerfs. Instead of survivors learn how to play vs new Doctor they cry for nerfs and its exactly same with other killers. Instead of learn avoiding hatchets, lets better cry for nerf of ultra rare addon that moreover limit number of hatchets to 1. Instead of learning how dodge Billy lets better again cry for nerf. Its still same survivor story ==> "Im too lazy to learn something so I will go waste time by crying over forum instead of invest my time to learning game." Typical survivor. Why only killers should be nerfer and forced to adapting again, again and again while survivors adapt nothing. If some entitled survivors invest their time to learning play against each killer instead of crying here, they will be rank 1 soon.
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As long as that killer nerf list is, many of those things are bugs or changed because of the addition of something else and shouldn't even be on the list. Unbelievably, removing the ability to abuse the game mechanics has been listed as a nerf.That being said, survivors have had even more changes in the last two years than that. It's called attempting to balance which will never happen because it's subjective to each person and no one is ever satisfied with this game even though they sink thousands of hours into it.
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''- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*''
Thats not a nerf thats more of a 'whoever wrote this doesn't know to look up slightly when blinking to avoid going down levels''
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I saw maybe a couple threads about the Doctor which were readily shut down, while the threads about "Ruin was needed/devs are survivor biased etc" are stil dominant (all the while killers in red rank are rocking with new builds, btw). Stop pretending survivors are entitled and lazy, everyone is. And I'd say killer-biased people are more vocal, too.
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If you really think the devs auto-nerf anything that gets complained about "enough" do you really think NOED wouldn't have been absolutely nerfed into the ground by now? And moris? They've been complained about way longer than most things that actually got changed, and the only clear nerfs they've recieved are both very old by now (NOED infinite -> time limit -> hex, and moris requiring a hook).
It's not as simple as "oh, the complaints reached the arbitrary threshold! time to nerf!".
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Most of these are just bugs lol
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Some of the things you listed were bugs and/or SERIOUSLY in need of nerfs. Insta killing ANY survivor with a RBT by placing them by the exit gate seems balanced to you? Not to mention, these are basically all the nerfs that occurred since the LAUNCH of the game. Three and a half years of nerfs. Killers have been buffed much since then too. Survivors have been nerfed much since then. Actually come to think of it, how many general survivor buffs have there been? There might have been very little. Killers were way over powered when the game launched because survivors didn't know what looping was.
It frustrates me that you try and bring things as old as some of the base killer nerfs. Some of the things you added as "nerfs" were actually QoL improvements. The honing stone change was actually a net buff to Trapper. Imagine using that perk with a 50% chance of it working. We didn't need more RNG. Educate yourself and bring valid arguments before doing clownery.
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Nerf static blast
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It almost feels like one side never see's the nerfs done to the other, and vice versa
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You should read the first part of that header before jumping straight to insults.
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You should read the first part of that post before jumping to insults.
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That is clearly and mathematically untrue. If both sides are equal in terms of skill, or rather, if both sides play perfectly, it’s impossible for killer to win. Killers win via survivor mistakes. I’m not saying that is bad or the wrong way to balance, only that it’s the way the game is designed.
It is impossible for a killer to win if survivors make zero mistakes.
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That might have been true 2 years ago
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How exactly do Killers win if survivors don’t make any mistakes?
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Down them, hook them, repeat.
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There are significantly less pallets than before, Killers vault faster, have access to things like spirit fury enduring, vacuums removed, guarantied fast vaults removed, etc. There has never been a better time to play killer.
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