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Lets Discuss the MMR system

Bravo0413
Bravo0413 Member Posts: 3,647

I've been watching some youtube and there's a few content creators that have given their opinion's on it so I thought that I'd start a discussion here for a portion of the community to have. To start out obviously a matchmaking system for a game like DBD is difficult to do, many of us know what bad is but what exactly is good? and how do the devs measure what good is to properly match make players?

many of the community have the opinion that a good survivor is one who can keep the attention of the killer and prolong their down for a really long time giving that prolonged time to the other survivors to repair gens, now this is where it gets difficult because what about stealth play? Stealth is almost a meme.... is a meme for the majority of the community (immersed Claud intesifies!!) but there are some players that can make a lot of big plays by simply staying out of the killers sight... now for the difficult part how to measure a good play while being stealthy, for me it would be those pick up plays, where the killer slugged you and is still near by but the "stealthy player evaded the killer and picked you up (this could be known as a "bold heal") now there's the question of the "safe time span" like the "safe unhook" plays. Now for killer..... The basic good killer is one who can keep multiple survivors busy while ending chases quickly.... but how do we measure what a good play by the killer is? As many killers know a "good play" is often a survivors mistake. We have the "hiding the red glow" plays but how do we measure it? could the play be on a timer after the killer sees the "target" when coming around the corner?

Anyways as I said this thread is just to spark some conversation among the portion of the community here and in all honesty I am excited for this system, a decent portion of the content creators are speculative of it and some actually don't like it at all. I am trying to look at the possibilities that this system could give to BHVR (mainly implementing other killers that just don't agree with the current emblems like Plague and legion... plague doesn't perform well and legion performs too well in the emblems).......... So the main question's here are what could be "scoring events for the upcoming MMR system and how could they be "measured" in game?

Comments

  • NullEXE
    NullEXE Member Posts: 1,632

    When you hide the rank everyone will start to assume they lost because they were matched against people of higher skill, and matched with people of lower skill than them. This will steadily start making the game less fun to play for people, because they will feel powerless as they won't understand why they can't have good game, and it's just easy to place the blame on an invisible matchmaking. As a result the community will continue to become more toxic, people will continue to dislike the game, and as a result the game will start getting bad reviews till everyone except a small group of cult fans remain in the game - which is when a game becomes most toxic.

    Why they decided to take this route confuses me, but anyways. I'll sit here and watch as the fires burn.

  • oke
    oke Member Posts: 102
    1. Balance game so death rate = 50%
    2. Killer: 3-4k=win, 2k=draw, 0-1k=loss, Survivor: escape=win, death=lose
    3. Use standard Elo system
    4. Profit.
  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    Good question. Understanding the official announcement they only started to test the tracking of the skill rating, while still using the current matchmaking system first and do more tests gradually over time, until the final implemention. Will probably take iquite some time.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    The key thing here is that they are going to test their skill tracking system. In order to do this, they would need to have already determined what constitutes skill.

  • illusion
    illusion Member Posts: 887

    Stop jumping on the youtubers that are discussing the problems. It's not speculation. They are going to be hiding the MMR system from the players. That is never a good thing. If they were confident in their MMR system, they wouldn't hide it.

    Right now we can see when the MM is broken, that will not be so once this gets implemented. If MM remains broken, there will be no way to show or even know when you are matched against higher skilled players that you shouldn't be. We already have yellow killers going against purple and red survivors (not even sure how that was allowed to happen). Those killers have a very bad experience, but at least there is some comfort in knowing that you are going up against much higher ranked players. It's still not fun, but it stings less. Now, imagine having that same bad experience and not knowing that you were going against much more skilled players.

    Also, if the new MMR system is broken, and we can't see it, there will likely been even more talk of nerfs to one side or the other because the other side seems overpowered, when it is just the fact that you were going against better players.

    Hiding this stuff is a bad idea.

  • Ancheri
    Ancheri Member Posts: 157

    Petition to add 3 BHVR jury members to every match in order to judge each move from 1 to 10

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    I do agree with you, hiding the MMR when it comes out is a bit fishy. I can understand keeping it out of sight for now because it's an unfinished product and they have stuff to test... I am quite intrigued by this and hopefully they give us more info/details when the launch date nears.... idk how things will go if the community doesn't know how to rank up..... it'd be different for sure.