4 generators in 133 seconds
Map : Crotus Pren Asylum
- Spawn into the map i found a survivor after 40 seconds with whisper and began a chase ( he was working on a gen)
- i hit him and injure him in 20 seconds (1 gen pops)
- i proceed to chase him and lost him after kicking the pallet he downed for a total of 15 seconds (another gen pops)
- i find him 15 seconds later after kicking the gen that was 90% complete from his partner who ran as he passed through his location and down him. i proceed to look for the survivor who was working on the gen to make sure he wasnt in proximity to flashlight save for 20 seconds
- pick him up and take him to nearest hook. as soon as he hits the hook and screams. 2 generators activate
133 seconds. from the time the chase started to the time he was downed and hooked.
4 generators were gone
in 133 seconds. and one singular brown toolbox.
"we rushed hard" was all i was left with .
Comments
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Yeah no. Please with videos because I know many killers doesn't know what 2 minutes are.
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Why are you chasing? Pressure gens.
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It's hard to say whether generators were actually the problem there without seeing a video of your gameplay, but just from the way you described it, it sounds like the main issue there was that you wasted a lot of time and the survivors, reasonably enough, took advantage of that.
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Yea just pressure 4Head
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I don't think sense of time is great here. Also why were you looking for a flashlight save with no flashlight in play? If they were going as fast as you say they wouldn't have had time to look in a chest
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Kind of unrelated but why are you playing huntress with a controller on PC?
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Funny that this message conflicts with itself.
To hook a person you need to win a chase.
To slug a person you need to win a chase.
To have somebody in chase you have to chase him.
And in the end there is a message that pressure doesn't mean only chases.
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My heart is broken :cry:
Stupid meta...
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im making a promise to you, im going to get you a video
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The new new meta is for killers to tunnel and slug. It’s the only way to extend the match and give you a chance to get a couple of kills.
You can’t be nice or consider the survivors feelings. Do what to you must to get a kill or play Spirit, Billy or Nurse (If she doesn’t give you headaches).
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First of all, you got one of the most survivor sides maps in the game, with a Killer who moves 4.4m/s. That's a big disadvantage, but does not mean you're guaranteed a loss.
If you get your first down & hook nearly 2 minutes into the game; that's on you. If the survivor is really good at looping AND they're in a good position, leave them alone and pressure others.
Dropping a chase isn't a bad thing. The quicker you learn this, the more successful you'll be in your Killer trials.
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Funny how some ppl argument with "Just apply pressure", it nonsense. You need chase, killer cannot just run from gen to gen, killer needs chase and chases are so long and safe for survivors that killer wastes so much time. Apply pressure is chasing and gens are so fast that killer doesnt have time to chase and hook every survivor 3x. Then killer is forced to camp and tunnel. Its all fault of that stupid gen times and devs are so satisfied with it and even destroy slow down perks. How equal devs are.
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Bingo. Between wasting time worrying about a non existent flashlight, and the fact in chat they say “4 gens in the first minute” which doesn’t even match what’s posted, I think it’s obvious there’s some exaggerating going on..which is really common with these types of posts. Can’t take these posts seriously without video.
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What were your perks like? Perks can have a huge impact on the game too. But I agree that if you can tell the survivor is running to a strong loop, and you don't have a good set up to combat loops, or if you can tell they're an extremely good Looper, or if you can tell they're purposely running from a certain objective, just break the chase.
Usually if I can tell they're running with a purpose, I.e. leading me away from a certain gen, I'm gonna turn tail and go back to that area. I commonly find 2-3 of their friends on the gen and can get 1-2 hits in. Which forces them to waste time healing or to risk being downed later.
Another helpful tip, Usually, and especially with SWF groups, there's a weak link. There's always that one survivor that's just not very good at looping. I'll try to find them and pick on them at the beginning of the match. Because their friends are used to carrying them through games and will try to save them every time. Which gives me time to pressure other survivors.
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You can apply pressure though. It's not a myth or anything. Injuring a survivor and then trying to get other survivors off of gens is a good strategy. You need to try and spread the damage.
If killers are able to apply enough pressure on maps and are able to end chases quick enough, they can keep up with the fast generator repair times. In fact, the more map pressure you apply, and the more frequent you hook survivors, the slower generators will be repaired. The problem is that some killers can't end chases fast enough or apply enough map pressure, and that many maps are still rather unbalanced.
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I only see one toolbox in that though, so that means 4 people were just hopping from gen to gen together with prove thyself; and you never scattered them at all. I mean I can see it being still really fast but no where NEAR that fast unless they were literally never interrupted like....at all.
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The problem is that the first chase is often the longest, it lets the survivor run around the map with all pallets still in place. I'm not even talking about some loop God here, but any mid-level survivor can just run pallet to pallet on the first chase while 3, maybe even 4 gens get banged out by the time the first hook happens.
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I know have the song under pressure in my head! lol
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Hey man if you check my post about Genrushing after 3 go before the first chase is over. You shouldn't hook at all. Slug if you want and you can still try for the 4k but I wouldn't advise it without a endgame build. If no hooks happen no pips will happen so I prefer it that way. Sorry that happens man not every game unless it's just that time of day but most times not every game.
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ill post a video of my game after and show what i run on Huntress
hatches are easier to aim with controller for me
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4 survivors on 4 gens
Takes 80s to do one gen solo.
Killer can only chase one survivor at a time and only when they down that survivor can they pressure more than one.
On large maps you can't do anything to stop the aggressive M1 holding. You are relying on the survivors being potatoes.
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It's only the longest if you let it be. I see this a lot, and it happens to me even sometimes. You get focused on that first down too much. You get the first hit and then you start tunneling cause you want that down. And goes back to my previous point, if you know you're on a map with a lot of good loops and pallets connected, break the chase. Get a hit in, maybe 1-2 pallets to weaken the loops later on, and then leave them and head into the opposite direction. 9 out of 10 times you'll find another survivor on a gen, Because survivors try NOT to lead you to their teammates. They want you focused on them. So break that mindset, leave them and do what they don't want you to do
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Did you tape this and go through it with a stopwatch to get the seconds of each event or are you just guessing your chases lasted 20 seconds?
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That might be why. Great perks for finding people, and a little bit of help looping, but not much else to slow any aspect of the . And your finding perks are great if they're close by, but if not you're gonna be in the dark about survivor location. I'd suggest trying out discordance for a little while to learn survivor spawn and movements. Knowing survivor spawn points on different maps helps a ton. Discordance can take away some of the guess work, whole also telling you which gen to focus on because it means there's more than one survivor there. As for as slowing the game down, there's other perks besides just gen focused perks. Slowing down healing can be a huge way to stall games. Distressing and unnerving seem like they're not that great together, but when put together they're amazing, and can fit into a lot of great builds. Simply adding overcharge to that combo slows the game down, and makes it easy to locate them when they miss those pesky skill checks. Hope this helps a little.
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Was this the match?
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it was the video i just showed but didnt put in embedde
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So it took 9 minutes for 4 gens to pop, not 133 seconds like you initially said?
Nice over exaggeration lmao. That's the slowest "gen rush" I've ever seen.
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I was asking because those gens took a lot longer than a minute lol but I noticed something that might help too. Once you get past the first 2 hooks/gens, you have to start focusing on just one side of the map and applying pressure. Think of it like a battle Royal where they start reducing the map, same concept. You gotta force them into that little area by making those the gens they need to escape. I've had games where I was losing terribly, 3 gens done in the first minute with 0 downs or hooks from me. But I turned the matches around and 4k because I reduce the effective map range. Sure they can go to the other side of the map, but they're not going to accomplish anything because there's no objectives left. So they're focused to come to my area. It takes a bit to learn effective ranges and how to set it up, but once you do you'll increase how well you do by a lot.
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TL:DR
I'm sure some survivor main is going to say "Adapt"
As if there's adapting to a broken mechanic.
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Ignore this 😎
Post edited by AsePlayer on2 -
I LITERALLY just said. this was a game after that one to show Advorsus my perks. follow along before you stick your head betwixt your cheeks
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At least I said TL:DR :P
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I wish you had posted a video of the match in question. I'd love to see what went wrong through it.
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Okay. Didn't see that.
Regardless, your clip showed a lot of flaws in regards to how you play Huntress, so I believe your situation wasn't as helpless as you think. First chase could've ended so much faster if you used a hatchet instead of the m1, etc.
And the survivors have quite a bit of points for just gen rushing and leaving. Something else must've happened.
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yeah, it was annoyed when i noticed the stream wasnt recording
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You need to tunnel and camp gens hard.
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"First chase could've ended so much faster if you used a hatchet instead of the m1"
thats..exactly what i did.
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You m1'd first. Less cooldown if you hatchet first.
I don't even play Huntress and I know this. Cmon man
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or i can M1..waste his speed boost and pick him off at a distance. Like i did. which ended the chase faster. instead of hatchet..speed boost, then close the distance or throw another hacthet. wasting 2 hacthets on one person or succumbing to the loop he was about to run. the only thing that couldve possibly made that better is if they dropped the pallet while the hatchet was traveling.
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I would recommend looking up Huntress tutorials on YouTube. It is literally more effective to just hatchet in terms of attack cooldown. If it was a good survivor, you just gave them extra free distance to a new loop.
There's a lot you still have to learn I think, so I can't really blame the game for going so quickly.
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Like i said. M1..waste his speed boost and pick him off at a distance
or
hatchet..speed boost, then close the distance with running or throw another hacthet. wasting 2 hacthets on one person or succumbing to the loop he was about to run.
im going to go with the first option. less time wasted an hatchets
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Me too I really wanna go over your footage I'm super interested
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The M1 cooldown is literally longer than the hatchet cooldown. You have no reason to not point blank a hatchet unless you're scared you'll miss. I'm trying to help ya out here. I really recommend looking up videos from good huntress mains if you don't believe me.
2 hatchets for a down is what you should be aiming for in the first place. You have 6 of them. You can reload after hooking them. Stop being stingy with the hatchets.
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No, it's the other way around. The poster you're replying to is correct. If you're in melee range, it's faster to go hatchet and then m1, or another hatchet. You came here for advice. I suggest you ask questions if you thought differently about something you're told, instead of assuming you already know.
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i KNOW about the cooldown of hatchets already
i legit do exactly what you are recommending at 2:27. That is the perfect scenario of when to use it
the FIRST chase it wasnt necessary which is why i didnt do it
yes i have 6 hatchets. im using them when i Need to, not spamming them..thats more time wasted at lockers filling up hatchets than applying pressure where needed
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Alright you're right, I'm wrong if it makes you feel better. Something you did resulted in 4 gens getting done in 2 minutes though. There's gotta be something to improve there.
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As for the comments about hatchets
Lol you should get tape and make yourself a sight on ur tv
That's the only way I played for months when she first dropped.
Map it out on kill ur freinds and make the tape the closest you can. Make smaller dots of tape going up at distances you like.
tape and black marker screen cleaner and microfiber. Dont do it on a 4k ultra curve
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Is really hard for you not to play the Devs white Knight, hum
It's become pretty common to have 2-3 gens popping by the time you get your first hook. All it takes is a decent survivors to run you through a loop and the other 3 to not have genfobia.
Despite all the backlash they've been getting, all the videos/posts showing how fast gens have been popping left and right, you still want to blame killers for "not applying pressure" ?
People have been flying through the gens, killers have been using Morris and Noed left and right, it's ######### show out there.
But they, if you think your precious devs have been making good decisions, good fo you.
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Unfortunately you couldn't show the match in question but analysing the game you showed us both parties made a bunch of mistakes, some of them could be worked on for your own improvement but as you get more experience on the game you will notice some misplays here and there.
A great start is watching every match to see what you could do better, only worth if you try to play this game seriously.
Just some examples of improvement: aim just a little bit higher than you were throwing (comes with practice and can always improve) helps with not hitting structures/windows;
Since you don't swipe your axe when you throw a hatchet doing M2 -> M1 can be faster in some situations (knowing when to throw or hit with melee also comes with experience and map knowledge);
Whispers is absolutely great on her but, at least in my opinion, BBQ complement greatly because of far away tracking other than this two perks try not to run multiple perks on tracking and experiment other areas like Sloppy Butcher, Corrupt Intervention, Nurse's Calling and Shadowborn (I don't know if you own any of this perks but I recommend you to get them).
TLDR: Use the gameplay you record to learn how to improve in order to become more prepared on the games where Survivors try to Gen rush.
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