Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
No mither buff
Start healthy but when injured can't heal back to healthy.
is not revealed to killer (or revealed when you've been hit).
effect of being quieter and leaving blood stains removed.
recovery from downed state either removed or nerfed.
Recover from exhaustion while running (50% slower then normal).
Comments
-
50% slower than normal when running doesnt make any sense because normal is 0
2 -
No change vigil to do that and make the numbers from 10/15/20 to 5/10/15 + ability to recover exhaustion slower when running
1 -
Wanna take away the only challenge mode the game has to offer?
If you wanna play the easy way, there are several other perks you can use....2 -
Honestly don't think it needs a buff or change, it's not meant to be viable but it's usable the way it is. The extras you get almost play as a 1.5 perk for the price of 1 perk and a health state, it's a fun perk to use and can provide challenge for more experienced players. I like it the way it is, but that's just my opinion.
0 -
@Maelstrom10 said:
Start healthy but when injured can't heal back to healthy.
is not revealed to killer (or revealed when you've been hit).
effect of being quieter and leaving blood stains removed.
recovery from downed state either removed or nerfed.
Recover from exhaustion while running (50% slower then normal).ok
ok
ok?
dafuq?
what's that ######### idea? Because you dont recover from exhaustion while running. So you're permanent halflife, loud af but your exhaustion cooldown will reduced from 40 seconds to 20 while youre not running?I mean no mither needs a change that the killer can't predict it... because every killer starts laughing at the beginning of the match and will tunnel the ######### of of you and he will not leave you on the ground. not for idk 30 seconds. An important change would be to make it invisible for the killer. (you start healthy and after you're injured you stay injured with an extra icon which can only seen by the survivors)
An extra quality of life change would be something like a considerably increased selfhealing speed (like unbreakable). Or something like those speedlimiter addons "50% more points post trial"^^
0 -
Akuma said:
@Maelstrom10 said:
Start healthy but when injured can't heal back to healthy.
is not revealed to killer (or revealed when you've been hit).
effect of being quieter and leaving blood stains removed.
recovery from downed state either removed or nerfed.
Recover from exhaustion while running (50% slower then normal).ok
ok
ok?
dafuq?
what's that ######### idea? Because you dont recover from exhaustion while running. So you're permanent halflife, loud af but your exhaustion cooldown will reduced from 40 seconds to 20 while youre not running?I mean no mither needs a change that the killer can't predict it... because every killer starts laughing at the beginning of the match and will tunnel the ######### of of you and he will not leave you on the ground. not for idk 30 seconds. An important change would be to make it invisible for the killer. (you start healthy and after you're injured you stay injured with an extra icon which can only seen by the survivors)
An extra quality of life change would be something like a considerably increased selfhealing speed (like unbreakable). Or something like those speedlimiter addons "50% more points post trial"^^
0 -
Honestly while i agree that no mither is a "challenge perk" i disagree that it should be tied to a charecter as exclusively all other charecter perks are purely positive (with few disadvantages, excluding things lik ooo) i think at the very least the status should be hidden from the killer to prevent tunneling.
I actually really agree with the vigil tweak though, thats an amazing idea!!0 -
I also think the game should have more "challenge perks" ie nerfing abilities with trade offs i mean i think ooo comes the closest to being the most "challenging perk" however its downsides are countered so easily that unless you pair it with no mither your gonna have a good time with it.0