Cruel Limits rework discussion!!
Okay devs I see you wanna rework cruel limits so I came up with a great idea.
Cruel Limits: Your ties to the otherworldly manifest when your prey attempts to get away. Once a survivor performs a fast vault, 1 pallet within a 10/13/16 meter range is blocked off by the entity for 10 seconds. Cruel Limits has a cooldown of 40 seconds.
So the entity blocker would be the entity legs that pop up when you have spirit fury active and would prevent survivors from entering the area
Comments
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Nothing to see here
Post edited by Archimedes5000 on2 -
No need to an cooldown, since you gonna its still pretty bad, but definetively better than now
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I dont think it would make the perk much stronger, this sounds like a bad Bamboozle, not only it has a huge cooldown, but you also have no control over it. Im sure it could throw surviviors off, but Im not sure it would be worth the perk slot. Also I dont think you specified for how long the pallet will be blocked.
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I like the current perk's idea, but around a Gen is pretty useless when you're at the oppisite side of the map. It could just link to the killer TR, so their TR area is where the perk affects. It would give it use, especially if someones in a chase and a gen just happened to pop.
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Its main idea was to counter killer shack loops and force a survivor from abusing a window pallet structure for too long
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Changed!
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Changed!
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I realised that the perk is very effective against shack and jungle gyms, so its pretty good
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Thank you! Thats the idea I had in mind for jungle gym tiles like especially on Ormond where theres a bunch of confusing windows lumped with pallets, and you dont waste huge amounts of time on shack since you don't gotta worry about them looping around it since they can't even go in the area where the pallet is
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Honestly, that idea should actually be implemented to the game, seems good to me.
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Awww thank you so much!
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The most important thing is that it should be reverted to Cruel Confinement as it was originaly named. Because alliterations are cool.
It should just block windows near completed generators permanently. Now that would be cruel.
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But how would it level :0
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Radius from the generator
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Map wide cruel limits that's all I could think of and even then it'll still be useless
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Not tr a set distance from the killer since it'll hurt stealth killers
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