I hate the hatch.
i know 99.9% of us hate the 45 min hatch standoffs because some pleb wont just do gens, but why don't they make the hatch have like one or two quick "unlock" skill checks, if the survivor is the last remaining. please let killers close the hatch if we get to it first, or supplement it with something like that.
Comments
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btw, i didnt mean to post that like 5000x, the page lagged and i kept hitting it lmao sory!!0
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Hatch is fine. If survivors had to go through those skill checks the standoffs would last longer because killer wouldn't leave it.
Yes, a survivor could repair gens instead, but that would reveal their location, making it an almost guaranteed kill.7 -
Just remove the hatch.
It just rewards failure.
I've posted several times a fairer way to finish the match and keep it interesting until the end.14 -
@Tsulan said:
Just remove the hatch.
It just rewards failure.
I've posted several times a fairer way to finish the match and keep it interesting until the end.Mmmm no, doesn't reward failure. What about when you play solo and you get ######### ochido-wannabe teammates?
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Did the devs say that the killer will be able to close the hatch in an upcoming update?1
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I never guard the hatch as killer. I find it, look around, and then leave to hunt. Most times, I find the guy looking for hatch, and if I dont then he lives, its not that bad, and that way I dont get the standoff. I just keep playing because I really dont care if one gets away.
If there would be a better way than the hatch, I wouldnt mind. But when I play survivor, and get the hatch, it is either because the others were camped and tunneled and gave up, or because the other are swf and toxic as #########, and when they die, I get a fuzzy feeling when I take the hatch, because I was the only one focusing on the game, and not being an ass the whole game, when clearly their skill wasnt enough either.
So I dont think the hatch is a crutch, or for plebs as you call it, because that is like saying NoED is a crutch for some bad killers (I dont), and sometimes people actually deserves to get away. And there is nobody forcing us to have the standoffs, I used too, but now I dont care on either side. I am not entitled to survive, neither am I to get all kills. I go and do a gen and hope for the best that it tricked the killer away.4 -
@AmorePrincess said:
I never guard the hatch as killer. I find it, look around, and then leave to hunt. Most times, I find the guy looking for hatch, and if I dont then he lives, its not that bad, and that way I dont get the standoff. I just keep playing because I really dont care if one gets away.If there would be a better way than the hatch, I wouldnt mind. But when I play survivor, and get the hatch, it is either because the others were camped and tunneled and gave up, or because the other are swf and toxic as #########, and when they die, I get a fuzzy feeling when I take the hatch, because I was the only one focusing on the game, and not being an ass the whole game, when clearly their skill wasnt enough either.
So I dont think the hatch is a crutch, or for plebs as you call it, because that is like saying NoED is a crutch for some bad killers (I dont), and sometimes people actually deserves to get away. And there is nobody forcing us to have the standoffs, I used too, but now I dont care on either side. I am not entitled to survive, neither am I to get all kills. I go and do a gen and hope for the best that it tricked the killer away.
Same here. When i play as a killer i don't stand on the hatch because:
1 - I would let the survivor know where it is
2 - It's boring as hell
3 - I rather look for/chase the last survivor
4 - If the last survivor manages to escape i'll still be happy because i enjoy the match, not having 4 K.6 -
That´s called bad luck. Can´t win every match.
My proposal:
1. remove the hatch
2. gens can´t regress anymore, once there is only 1 survivor left
3. 5 minute timer starts that only stops when the survivor is repairing a gen, being chased or in the terror radius of the killer. Timer is only visible to the survivor. Once the time is over, the survivor starts to scream like he does against the doctor. This repeats every 60 seconds and gets shorter the often it happens.
4. OPTIONAL: survivor gets a gen repair speed bonus which stacks with Left Behind.6 -
Does League of Legends give you 10,000 gold as pity because your randoms are feeding?
Does Overwatch give you SR for a loss because your team couldn't get a grip?Team games, of all variety, require the team to work together to overcome whatever it is, in other cases another team, in this case a killer.
You got a bad team? Oh well, accept honorable defeat and move to the next one and hope they're better.
You shouldn't be given an advantage because your team "sucks", and you certainly shouldn't be given a free WIN.
Further, what about the guy who did squat all game and urban immersion'ed around the whole map not touching gens just to pop into the hatch and leave you to die?
Hatch needs to be removed completely for the time being, or at the very least closing it is balanced. And the end game needs to be reworked for both sides.
No reason a killer should have to completely give up on the last person at the end of every game because of the threat of the hatch or standoff, when they played well enough up to that point to deserve the full win.
You have more brains to put together, killer's got the one. Gen speed is ludicrous as it is, hatch is a bad mechanic.
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@DeadbyDenson said:
btw, i didnt mean to post that like 5000x, the page lagged and i kept hitting it lmao sory!!Just keep hitting, eventually a post will come through
And its BHVR we are talkign about, ofc their forum is behaving weirdly, did you ever try posting on mobile, thats a joke....3 -
@Vietfox said:
Hatch is fine. If survivors had to go through those skill checks the standoffs would last longer because killer wouldn't leave it.
Yes, a survivor could repair gens instead, but that would reveal their location, making it an almost guaranteed kill.Hatch isnt fine, thats why devs attempted to change it.
I am just curious what they come up with next since the first idea got prevented by too much crying1 -
@Master said:
@Vietfox said:
Hatch is fine. If survivors had to go through those skill checks the standoffs would last longer because killer wouldn't leave it.
Yes, a survivor could repair gens instead, but that would reveal their location, making it an almost guaranteed kill.Hatch isnt fine, thats why devs attempted to change it.
I am just curious what they come up with next since the first idea got prevented by too much cryingMaybe change the hatch in a way that it doesn´t guarantee 7000 BP but instead gives a 25% chance to get those points. The other 75% could result in a horrible death and even cost the survivor points.
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@Tsulan said:
@Master said:
@Vietfox said:
Hatch is fine. If survivors had to go through those skill checks the standoffs would last longer because killer wouldn't leave it.
Yes, a survivor could repair gens instead, but that would reveal their location, making it an almost guaranteed kill.Hatch isnt fine, thats why devs attempted to change it.
I am just curious what they come up with next since the first idea got prevented by too much cryingMaybe chance the hatch in a way that it doesn´t guarantee 7000 BP but instead gives a 25% chance to get those points. The other 75% could result in a horrible death and even cost the survivor points.
Haha nice one, maybe I would give the hatch to the last DS guy then
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@Master said:
@Tsulan said:
@Master said:
@Vietfox said:
Hatch is fine. If survivors had to go through those skill checks the standoffs would last longer because killer wouldn't leave it.
Yes, a survivor could repair gens instead, but that would reveal their location, making it an almost guaranteed kill.Hatch isnt fine, thats why devs attempted to change it.
I am just curious what they come up with next since the first idea got prevented by too much cryingMaybe chance the hatch in a way that it doesn´t guarantee 7000 BP but instead gives a 25% chance to get those points. The other 75% could result in a horrible death and even cost the survivor points.
Haha nice one, maybe I would give the hatch to the last DS guy then
It should be a gamble. Risk vs Reward. Devs love risk vs reward (at least for killer perks)
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As i said in an earlier post, my suggestion is to give the killer the right to Mori the last survivor in the hatch radius, this way it's a matter of who finds it first
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@fakelove said:
As i said in an earlier post, my suggestion is to give the killer the right to Mori the last survivor in the hatch radius, this way it's a matter of who finds it firstThat doesnt solve the problem, unless its a tombstone mori accesible for all killers, but that would require new animations.
Once you downed the survivor, you need to wipe your weapon and in that time the survivor can jump through hatch already1 -
Since most survivors are determined to keep the hatch as a mechanic I propose we add a special timer/effect. The last survivor will be given a full minute to escape via hatch. After this timer expires the survivor's aura will be revealed and they will have the exposed status effect. Right before their aura is revealed the Entity will appear in the sky and "roar", as a notification for the survivor that they should get out ASAP.
The goal here is to spice up the end game. By having their aura revealed and by being exposed survivors will experience fear disguised as tension. Those first 60 seconds after the 3rd survivor dies will greatly pressure whoever is left to leave. What are your thoughts on this?11 -
@Peasant said:
Since most survivors are determined to keep the hatch as a mechanic I propose we add a special timer/effect. The last survivor will be given a full minute to escape via hatch. After this timer expires the survivor's aura will be revealed and they will have the exposed status effect. Right before their aura is revealed the Entity will appear in the sky and "roar", as a notification for the survivor that they should get out ASAP.The goal here is to spice up the end game. By having their aura revealed and by being exposed survivors will experience fear disguised as tension. Those first 60 seconds after the 3rd survivor dies will greatly pressure whoever is left to leave. What are your thoughts on this?
I'd ######### my pants to see and hear the Entity roar + one psycho killer after me, lovely idea
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DeadbyDenson said:okay.
i know 99.9% of us hate the 45 min hatch standoffs because some pleb wont just do gens, but why don't they make the hatch have like one or two quick "unlock" skill checks, if the survivor is the last remaining. please let killers close the hatch if we get to it first, or supplement it with something like that.
Anywho the best suggestion I saw was for a key to appear on the map. This way the survivor could be looking for the key and the killer can have a chance finding the survivor.0 -
@Saylia said:
Does League of Legends give you 10,000 gold as pity because your randoms are feeding?
Does Overwatch give you SR for a loss because your team couldn't get a grip?Team games, of all variety, require the team to work together to overcome whatever it is, in other cases another team, in this case a killer.
You got a bad team? Oh well, accept honorable defeat and move to the next one and hope they're better.
You shouldn't be given an advantage because your team "sucks", and you certainly shouldn't be given a free WIN.
Further, what about the guy who did squat all game and urban immersion'ed around the whole map not touching gens just to pop into the hatch and leave you to die?
Hatch needs to be removed completely for the time being, or at the very least closing it is balanced. And the end game needs to be reworked for both sides.
No reason a killer should have to completely give up on the last person at the end of every game because of the threat of the hatch or standoff, when they played well enough up to that point to deserve the full win.
You have more brains to put together, killer's got the one. Gen speed is ludicrous as it is, hatch is a bad mechanic.
I still don't see the problem with the hatch. You got 3 kills, is SO important that 4th one? Killer can still kill the last survivor before survivor gets the hatch, it's not like every survivor manages to escape through it.
Removing the hatch would also remove the uncertainty of the match's result, making it less interesting because everyone knows what's going to happen when you are the last one and there are still 2 or 3 gens needed. Providing a hatch makes the match interesting till the very end.5 -
Honestly, I see the hatch as being the hardest thing in this game to balance properly, as there are so many scenarios that can play out that will either leave you believing the hatch is fair game or thinking it's an easy way out for the last survivor....
I've been in a game as a survivor where it seemed as tho my team were more fussed about looping and teabagging the killer than doing the actual objective, and by the time my 3 'teammates' had died the remaining generators I hadn't done were so close together patrolling them was easy for the killer ... in this instance I was glad to finally find the hatch and felt it was fair enough for me to escape that way.
But, I've also had games where i do at least 2 gens pretty much solo, rescue teammates from hooks, and then when it's just me and one teammate remaining, I get hooked for he first time and being able to see their aura, can see that not only are they making no attempt to help me, but they are also making no attempt to carry on doing gens. The second the entity gets me they escape instantly through the hatch which they had obviously already found . This to me encourages bad team play and is incredibly annoying..
As a killer I've had my fair share of games where i kill 3 survivors and the 4th escapes through the hatch as they found it before me.....And I think 'fair enough mate, gg'
But....I have also had the situation unfold where the hatch had been placed in the most ridiculously obvious place....between two gens or right by a hook. And once getting to a point where there is only one survivor left and one is about to be sacrificed , and I can see the last guy just standing on the hatch that was placed so out in the open he literally put zero effort into finding it. I hate the fact that in this scenario there is nothing you can do as a killer. The last time this happened to me I ran over as quickly as I could, the guy on the hook gets sacrificed and I manage to get in a hit and down the guy who's on the hatch, only to see the annoying animation as he magically jumps back onto his feet and leaps through the hatch. In situations such as these, I can't help but feel as tho I've been cheated out of a 4 kill game
.....so yeah, a reaaaaal awkward one to balance lol but what I can say for sure is that i wish there was some way to ensure that the spawn place of the hatch was never right next to a hook or gen0 -
Vietfox said:
@Saylia said:
Does League of Legends give you 10,000 gold as pity because your randoms are feeding?
Does Overwatch give you SR for a loss because your team couldn't get a grip?Team games, of all variety, require the team to work together to overcome whatever it is, in other cases another team, in this case a killer.
You got a bad team? Oh well, accept honorable defeat and move to the next one and hope they're better.
You shouldn't be given an advantage because your team "sucks", and you certainly shouldn't be given a free WIN.
Further, what about the guy who did squat all game and urban immersion'ed around the whole map not touching gens just to pop into the hatch and leave you to die?
Hatch needs to be removed completely for the time being, or at the very least closing it is balanced. And the end game needs to be reworked for both sides.
No reason a killer should have to completely give up on the last person at the end of every game because of the threat of the hatch or standoff, when they played well enough up to that point to deserve the full win.
You have more brains to put together, killer's got the one. Gen speed is ludicrous as it is, hatch is a bad mechanic.
I still don't see the problem with the hatch. You got 3 kills, is SO important that 4th one? Killer can still kill the last survivor before survivor gets the hatch, it's not like every survivor manages to escape through it.
Removing the hatch would also remove the uncertainty of the match's result, making it less interesting because everyone knows what's going to happen when you are the last one and there are still 2 or 3 gens needed. Providing a hatch makes the match interesting till the very end.2 -
I still don't get why survivors are so focused on the hatch. You got 4 gens. Is it so important to get the hatch?
It's important when it comes to the situation i explained. I think i can say that most survivors focus on the gens already instead of the hatch. Survivors only think about the hatch when there are no other options.
EDIT: if 4 gens are done i'll surely consider to finish the last one. I've survived many times thanks to that while killer was camping the hatch.
Post edited by Vietfox on1 -
@Vietfox said:
I still don't get why survivors are so focused on the hatch. You got 4 gens. Is it so important to get the hatch?
It's important when it comes to the situation i explained. I think i can say that most survivors focus on the gens already instead of the hatch. Survivors only think about the hatch when there are no other options.
EDIT: if 4 gens are done i'll surely consider to finish the last one. I've survived many times thanks to that while killer was camping the hatch.
I died so often with 1 gen left to do, only to see the other survivor instanly leave through the hatch.
If there are only 2 survivors left, most of the time, the survivors will search for the hatch instead of doing the last gen.0 -
No it was too strong and unfair too.
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@Tsulan said:
@Vietfox said:
I still don't get why survivors are so focused on the hatch. You got 4 gens. Is it so important to get the hatch?
It's important when it comes to the situation i explained. I think i can say that most survivors focus on the gens already instead of the hatch. Survivors only think about the hatch when there are no other options.
EDIT: if 4 gens are done i'll surely consider to finish the last one. I've survived many times thanks to that while killer was camping the hatch.
I died so often with 1 gen left to do, only to see the other survivor instanly leave through the hatch.
If there are only 2 survivors left, most of the time, the survivors will search for the hatch instead of doing the last gen.Yeah, sometimes happens, i don't get why they do it. Teamwork is the thing i enjoy the most and that's one of the reasons why i main a survivor.
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@Vietfox said:
@Tsulan said:
@Vietfox said:
I still don't get why survivors are so focused on the hatch. You got 4 gens. Is it so important to get the hatch?
It's important when it comes to the situation i explained. I think i can say that most survivors focus on the gens already instead of the hatch. Survivors only think about the hatch when there are no other options.
EDIT: if 4 gens are done i'll surely consider to finish the last one. I've survived many times thanks to that while killer was camping the hatch.
I died so often with 1 gen left to do, only to see the other survivor instanly leave through the hatch.
If there are only 2 survivors left, most of the time, the survivors will search for the hatch instead of doing the last gen.Yeah, sometimes happens, i don't get why they do it. Teamwork is the thing i enjoy the most and that's one of the reasons why i main a survivor.
Thats why the hatch needs to go. Its counter productive to teamwork.
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@Tsulan said:
@Vietfox said:
@Tsulan said:
@Vietfox said:
I still don't get why survivors are so focused on the hatch. You got 4 gens. Is it so important to get the hatch?
It's important when it comes to the situation i explained. I think i can say that most survivors focus on the gens already instead of the hatch. Survivors only think about the hatch when there are no other options.
EDIT: if 4 gens are done i'll surely consider to finish the last one. I've survived many times thanks to that while killer was camping the hatch.
I died so often with 1 gen left to do, only to see the other survivor instanly leave through the hatch.
If there are only 2 survivors left, most of the time, the survivors will search for the hatch instead of doing the last gen.Yeah, sometimes happens, i don't get why they do it. Teamwork is the thing i enjoy the most and that's one of the reasons why i main a survivor.
Thats why the hatch needs to go. Its counter productive to teamwork.
Not really, many other times another teammate has showed me where the hatch was in case someone died while finishing the gens
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Stop using the word "Balance" there is no balance to the hatch, killer plays great or super scummy and doesn't have an insta down, it's a free escape for the survivor. Hatch spawning mechanic needs to actually be random too rather than current system.
Closing the Hatch was major BS, it shifted the "balance" of the match, a killer should have to work for the 4k (if it's that important to you) in its current state hatch is completely survivor sided, during the testing it was completely killer sided.
I personally don't care about the 4k, if I get it great if not then gg on to the next match. getting a 4k seems to some great accomplishment for some killers " gotta slug 2nd last guys for the juicy 4k " I don't camp the Hatch or go chasing after some immersed survivor either, I bait an area and chase once my whispers comes on or I see them. I play both sides alot and I can't understand all this BS surrounding the Hatch 4k's proove nothing, even when you're playing ######### hot, it's still nothing.
Hatch should simply change so that it spawns when it is required, if 2 people are alive at any point in the game, hatch will not spawn, this would stop people leaving someone to die on the hook while camping the hatch.
It means they'd have to change the Key or simply remove it and give us fireworks/crackers or some other thing in its place, or better yet, using a key in a chest allows you to get a rare item (not quality, but the limited type things, like spoopies)The only thing that pisses me off with the hatch is those annoying shits that look for it when the gates are open, this in itself has a simple fix, not escaping out the gate is part of the survivor objective, as is gens. If the survivor has to escape by other means (hatch) they shouldn't be rewarded for it, they should be punished for it, halving the points would fix this issue, they're getting 7k for holding the game up, if you open a gate and help the team you get 1250 points and you're vulnerable, you escape you get 5000 for escaping, with the hatch standoff you're effectively invulnerable and get 7000 for nothing.
Summary
1. Hatch will not spawn or open till only 1 remaining survivor is left, if (both or one) gates are open hatch will not open.
2. Hatch escape awards 2500 BPs ( you're not opening it, you failed the real objective of completing Gens, saving team and escaping via gates) with this change I feel killers would be less salty, you don't open it so 2k bonus points make no sense, 5k for an emergency escape is also BS
3. If they fixed the spawning mechanic that would help aslo, as it seems 80% or higher, it follows certain conditions4 -
Autoliny said:
Hatch should simply change so that it spawns when it is required, if 2 people are alive at any point in the game, hatch will not spawn, this would stop people leaving someone to die on the hook while camping the hatch.
It means they'd have to change the Key or simply remove it and give us fireworks/crackers or some other thing in its place, or better yet, using a key in a chest allows you to get a rare item (not quality, but the limited type things, like spoopies)
The only thing that pisses me off with the hatch is those annoying shits that look for it when the gates are open, this in itself has a simple fix, not escaping out the gate is part of the survivor objective, as is gens. If the survivor has to escape by other means (hatch) they shouldn't be rewarded for it, they should be punished for it, halving the points would fix this issue, they're getting 7k for holding the game up, if you open a gate and help the team you get 1250 points and you're vulnerable, you escape you get 5000 for escaping, with the hatch standoff you're effectively invulnerable and get 7000 for nothing.
Summary
1. Hatch will not spawn or open till only 1 remaining survivor is left, if (both or one) gates are open hatch will not open.
2. Hatch escape awards 2500 BPs ( you're not opening it, you failed the real objective of completing Gens, saving team and escaping via gates) with this change I feel killers would be less salty, you don't open it so 2k bonus points make no sense, 5k for an emergency escape is also BS
3. If they fixed the spawning mechanic that would help aslo, as it seems 80% or higher, it follows certain conditions0 -
They don't need to, they just need to make it the same as Identity V, where when a killer knocks down a survivor they go a few meters away from there they got drop, this instantly fixs the hatch stand-off issues without nerfing survivors like closing hatch
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The devs are attempting to fix the games end game before they do anything with the hatch... As of now a lot of killers know that if all 4 survivors are still alive and gens get done there is no point in playing anymore unless you have NOED (this is an example of applying a band aid to something that's just poorly designed)... they need to give something more for survivors too do.. they can't just buff the killer because (yes this makes life better for the killer and maybe if it were an end game only thing it would work) that would only make the survivors more boring IMO... we need to look at the survivor side ---- hold 1 button tap another it's extremely boring and unless you're the one getting chased there is only one thing for you to do... the match is completely in your hands as long as you do the objective the match can end in 4mins if you want (this is again just poor design on the devs part the only way this should ever happen in a game is if the players have been playing the game like it's their job but that is not the case here I was playing with people that just got the game on PS4 this past month and we were getting the gens done and match ending in 5-6 mins it's poor design all around including the damn ranking system running into killers at rank damn 8 and they don't know to break the shack pallet really?) so overall the devs need to give some other objective to freshen up their side of the game and in return it freshens up the killer side as well and it also nerfs SWF as well (not much but anything would do)
IMO I would like to make the objective the survivors responsibility of finding tools (tool kit), a blue print (only 1 spawns on each map...... maybe make an offering to spawn more?) to fix generators this gives each survivor 2 objectives to complete (Note if one survivor finds the blue lets make use of the gestures.. the survivor who has found the print can point the gen with a survivor who hasn't found the print yet close to them and give the survivor the knowledge of how to repair the gen) nothing fancy or complex but fun and it "slows the game down a little bit".... for hatch I would like to see the devs implement a map that spawns somewhere (the main landmarks, shack, cowshed, the pantry, the boats etc....) that reveals the hatch location (hatch does not spawn until survivor finds the map).... this removes the whole hatch closing because if the survivor finds both that map and the hatch (no aura revealed for the survivor.... maybe) the survivor deserves the win) ...... after the survivor finds the map the killer gets some sort of sound.... different from the regular explosion that the hatch has spawned and they can start looking for the hatch...
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Vietfox said:
@Saylia said:
Does League of Legends give you 10,000 gold as pity because your randoms are feeding?
Does Overwatch give you SR for a loss because your team couldn't get a grip?Team games, of all variety, require the team to work together to overcome whatever it is, in other cases another team, in this case a killer.
You got a bad team? Oh well, accept honorable defeat and move to the next one and hope they're better.
You shouldn't be given an advantage because your team "sucks", and you certainly shouldn't be given a free WIN.
Further, what about the guy who did squat all game and urban immersion'ed around the whole map not touching gens just to pop into the hatch and leave you to die?
Hatch needs to be removed completely for the time being, or at the very least closing it is balanced. And the end game needs to be reworked for both sides.
No reason a killer should have to completely give up on the last person at the end of every game because of the threat of the hatch or standoff, when they played well enough up to that point to deserve the full win.
You have more brains to put together, killer's got the one. Gen speed is ludicrous as it is, hatch is a bad mechanic.
I still don't see the problem with the hatch. You got 3 kills, is SO important that 4th one? Killer can still kill the last survivor before survivor gets the hatch, it's not like every survivor manages to escape through it.
Removing the hatch would also remove the uncertainty of the match's result, making it less interesting because everyone knows what's going to happen when you are the last one and there are still 2 or 3 gens needed. Providing a hatch makes the match interesting till the very end.
I hate when people say the hatch us there for lore because "the entity likes to feed off hope" lore is not an exuse for bad game design and poor balance and everyone knows that.
There is no reason for the hatch to be in the game. If the survivor cant escape through an exit gate, they dont deserve to escape.
I know someone out there is also thinking
"If the survivor doesnt deserve a free escape, then why does the killer deserve a free kill?"
They dont. And they arent ever getting one. There is no killer equivalant hatch mechanic that is in the game.
What if the killer could jump in that hatch and have the entity reward him 7k BP and instantly end the game and make sure the survivor is locked at bronze for the escape emblem. What if the killer could do that even if the gates were unlocked and the survivor could clearly escape?
That would be bullshit and there would be no doubt that that should never be added to the game. So why is it a grey area when people look at giving survivors broken OP mechanics. It makes me mad.0 -
Remove the hatch completely, have the generators auto-complete if one survivor remains. Then the last survivor can just escape through the exit gate like normal.
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@M2Fream said:
Vietfox said:@Saylia said:
@Vietfox said:
@Tsulan said:
Just remove the hatch.
It just rewards failure.
I've posted several times a fairer way to finish the match and keep it interesting until the end.
Mmmm no, doesn't reward failure. What about when you play solo and you get ######### ochido-wannabe teammates?
Does League of Legends give you 10,000 gold as pity because your randoms are feeding?
Does Overwatch give you SR for a loss because your team couldn't get a grip?
Team games, of all variety, require the team to work together to overcome whatever it is, in other cases another team, in this case a killer. You got a bad team? Oh well, accept honorable defeat and move to the next one and hope they're better. You shouldn't be given an advantage because your team "sucks", and you certainly shouldn't be given a free WIN. Further, what about the guy who did squat all game and urban immersion'ed around the whole map not touching gens just to pop into the hatch and leave you to die? Hatch needs to be removed completely for the time being, or at the very least closing it is balanced. And the end game needs to be reworked for both sides. No reason a killer should have to completely give up on the last person at the end of every game because of the threat of the hatch or standoff, when they played well enough up to that point to deserve the full win.
You have more brains to put together, killer's got the one. Gen speed is ludicrous as it is, hatch is a bad mechanic.
I still don't see the problem with the hatch. You got 3 kills, is SO important that 4th one? Killer can still kill the last survivor before survivor gets the hatch, it's not like every survivor manages to escape through it.
Removing the hatch would also remove the uncertainty of the match's result, making it less interesting because everyone knows what's going to happen when you are the last one and there are still 2 or 3 gens needed. Providing a hatch makes the match interesting till the very end.
Did you ever stop to think that if the killer kills 3 people before 3 gens even get done that they are clearly of a higher skillset? The killer, if they kill 3 people that quickly needs to be at a higher rank and the fastest way to do that is a double pip. But if some bullshit mechanic is going let the last survivor, who potentially did nothing but hide the whole game, escape and maybe prevent the killer from moveing to a rank where games would be more fun for them is in the game, thats a problem.
I hate when people say the hatch us there for lore because "the entity likes to feed off hope" lore is not an exuse for bad game design and poor balance and everyone knows that.
There is no reason for the hatch to be in the game. If the survivor cant escape through an exit gate, they dont deserve to escape.
I know someone out there is also thinking
"If the survivor doesnt deserve a free escape, then why does the killer deserve a free kill?"They dont. And they arent ever getting one. There is no killer equivalant hatch mechanic that is in the game.
What if the killer could jump in that hatch and have the entity reward him 7k BP and instantly end the game and make sure the survivor is locked at bronze for the escape emblem. What if the killer could do that even if the gates were unlocked and the survivor could clearly escape?
That would be bullshit and there would be no doubt that that should never be added to the game. So why is it a grey area when people look at giving survivors broken OP mechanics. It makes me mad.
"Last survivor, who pontentially did nothing" - There are many situations where the last survivor can do well and still get stuck being alone with only 2 gens repaired, if you don't know that you haven't played enough as a survivor. One of the situation, which doesnt require you to understand the survivor side, is a nurse with ebony mori.
"lore is not an exuse" - I never talked about lore, i simply said what it's done to make the game interesting till the end.
"What if the killer could jump in that hatch and have the entity reward him 7k BP and instantly end the game and make sure the survivor is locked at bronze for the escape emblem" - That would be funny, but you wouldn't see me crying for that like you are to remove the hatch.
"It makes me mad." - you need to sort out your priorities. Seriously, getting mad?
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Just stand at the other side of the map and wait...
The survivor will eather look for it elsewhere, repair a gen or come for you bcs the survivor thinks you're camping it.Or just f it and go look for the surv!
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Solution:
Hatch is closable
5 chests spawn, 1 will have a key part to the hatch.
Hatch spawns in a new spot after being closed.
Since the key is broken, the survivor has to find the other part of the key.
Once both parts of the key is found, the survivor has the Exposed status effect.
When you get to the hatch, you can't be grabbed out of it, but you also can't use the key while downed.3 -
It seems any suggestion that makes the hatch escape harder is a no go with some survivors, which makes sense since there's 7k BP on the line for them.
So how about this - give the killer some kind of bp bonus if he is within range of the hatch when the last surv escapes. Then killers can just hit the surv and let him escape while still "winning". Thoughts?1 -
@Peasant said:
Since most survivors are determined to keep the hatch as a mechanic I propose we add a special timer/effect. The last survivor will be given a full minute to escape via hatch. After this timer expires the survivor's aura will be revealed and they will have the exposed status effect. Right before their aura is revealed the Entity will appear in the sky and "roar", as a notification for the survivor that they should get out ASAP.The goal here is to spice up the end game. By having their aura revealed and by being exposed survivors will experience fear disguised as tension. Those first 60 seconds after the 3rd survivor dies will greatly pressure whoever is left to leave. What are your thoughts on this?
I think this is a good idea. But maybe 1 minute it's too short of a time, perhaps 2 minutes would work better?
Or combine it with the "find a token/charm/key first", and THEN the timer starts
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Why create some complicated solution for hatch standoff, its fine as is. I mean, if you really, realy want 4k, just slug 3-d survivor and then use him as bait while searching for 4-th one.
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Because it gives the survivors a chance. They have have nerfing the survivors and their perks so much. Soon it will be impossible to get away from the killer.0
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@Rattman said:
Why create some complicated solution for hatch standoff, its fine as is.Sure it is. /s
Killer finds the hatch first - hatch standoff, where the Survivor has all the power.
Survivor finds the hatch first - instant escape, where the Survivor has all the power.@NoxiousOnnyyxx said:
Because it gives the survivors a chance. They have have nerfing the survivors and their perks so much. Soon it will be impossible to get away from the killer.Bullshit. It's only impossible to win a chase as Survivor if you willingly choose to lose the chase by looping.
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Ha! Not when you have agitation and fire up.1
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@NoxiousOnnyyxx said:
Ha! Not when you have agitation and fire up.Agitation only works while the Killer is carrying someone, and even then, still makes them slower than their base speed. Fire Up relies on letting the Survivors complete generators, so they're winning anyway.
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NoxiousOnnyyxx said:Ha! Not when you have agitation and fire up.
Also, Fire Up is garbage tier... with all gens done it's still a poor sub for brutal strength.0 -
@Baphomett said:
I'm lost. What does agitation have to do with chasing? It only has an effect when carrying a downed survivor...Maybe he's one of those who thinks Agitation is "bugged" and works even if the Killer isn't carrying anyone, despite proof to the contrary.
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The hatch is dumb if the survivors find it first they win if the killer finds it first and the survivor is near it the survivor still wins its poorly made.
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Tsulan said:Just remove the hatch.
It just rewards failure.
I've posted several times a fairer way to finish the match and keep it interesting until the end.4 -
@fcc2014 said:
Killer bias a bit.....??? Remove NOED also they should be dead before it geta that point correct??? How about every end game perk??? Failure right?!?!NOED can be disabled before it activates at any point during the trial. Once 2 generators have been repaired, even if the Killer finds and kills all the remaining Survivors one by one, they can no longer prevent the hatch from activating.
As for end-game perks, unless you're suggesting that the hatch is an end-game perk, I don't see the comparison. Maybe it should be a perk. Hatch won't open on its own unless the last remaining Survivor has Sole Survivor equipped.0 -
Orion said:
@Baphomett said:
I'm lost. What does agitation have to do with chasing? It only has an effect when carrying a downed survivor...Maybe he's one of those who thinks Agitation is "bugged" and works even if the Killer isn't carrying anyone, despite proof to the contrary.
Strange arguments aside, there really is a problem with chases being extremely hard to get out of without looping. Between bleeding, scratch marks and injured noises you have to use all 4 perk slots just to have a chance at actually escaping outside of a handful of specific spots on a couple of maps (or a really rare RNG terrian layout).
I'd personally love to see more evasion perks, or even nerfs to killer tracking, coupled with a hard nerf on looping like closing loops routes similar to the entity window blocks.1