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Gen rushing isn’t a thing?
It’s literally the only objective survivors have yet killers get angry and call quick gen progress “ gen rushing”. What would killers prefer survivors do? Wait 3-4 min and hide until killers are ready to begin? Stand in corners of map to be polite? Do you see how absolutely stupid the term gen rushing is?
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The best way to show entitled killer mains is to troll your games, granting killers a free win, and ruin the game for the other three survivors.
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"Gen rushing" is usually used to mean one of two things.
One, it refers to gens being too fast in general. It's a complaint about the game mechanics, not the players.
Two, it can be used to mean a group of survivors who don't heal, leave teammates on the hook, and only do gens.
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Gen rush as a way to describe a match where the survivors did gens fast is one thing, it's just an easily understandable term for a game that went by real quick.
It's when people start using it more like gen rushers it gets silly. One is criticizing the game itself, the other is some sort of insult that's basically the same as "tryhard" and is just pointless whining.
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I think a good idea would be if people talk about gen rushing to not take it to a personal level. I dont think players are upset about survivors doing gens. They are upset about the fast gen speed in the game. Just chillax dude
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Yeah that’s not how I’m seeing it used in game and on this forum. They say gen rushing and refer to it as toxic....when survivors do gens too fast. I know it’s a mechanics thing also but that is not usually how the term gen rush is used.
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It is definitely not used to describe the game. I have been called a gen rushing ######### and numerous variations on that just for doing gens whilst they fixate on one person. No toolboxes. No perks to speed up gens.
It has become a term used when a killer has played a crappy round but want to blame the survivors for how crap they played.
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Exactly. This is what I’m referring to.
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The problem is people keep fighting amongst themselves with this survivor vs killer mentality. We shift the blame to the other side instead of uniting and admitting the actual faults of the game. Unite together and explain to the devs what is actually the problem. It all boils down to the maps.
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Gen speed is a sore spot right now, because Ruin just got nerfed and killers are seeing a crapton of toolboxes in their lobbies, leading them to complain about gen rushing. They're angry at survivors, but the anger is mostly misdirected; their problem is with the game mechanics. But not everyone knows where to correctly direct their unhappiness with the game. The survivors are the ones they're playing against, so they're the obvious target.
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You're right. Gen rushing isn't any more of a thing than tunneling or camping. They are all just made up player jargon. Speaking as a killer main, it's not so much that I'm mad at survivors when gens get finished quickly as I am upset that the game works that way to begin with. The fundamental problem with this game is that as players gain experience they quickly realize that as a survivor you only really have 2 objectives.
- If the killer is not chasing you then you work generators.
- If the killer is chasing you then your job is to stall as long as possible so other survivors can work generators.
That's it. That's the survivor experience in a nutshell. As survivors get better at those two things the killer is getting squeezed from both ends. Chases take longer to end and generators get done faster. The experience for the killer is that we just don't have time to actually play the game. The inescapable fact of playing killer is there is only one of you which means you can only be in one place at a time.
It's no small coincidence that the most successful killers are also the ones can traverse the maps the quickest and/or end chases the fastest. Those are the things that impact the things survivors are trying to do the most.
But there are quite a few killers in the game. And the majority of them don't have the tools to deal with the growing experience pool among survivors. Any killer can stomp newbie survivors. You don't even need a killer power to do that. But the higher you climb as a killer the more the power balance shifts.
No killer expects 4 kills every game. But we would like time to actually play before the exit gates are powered. And that isn't a survivor problem really. It's DBD problem. One that hopefully is addressed sooner rather than later that takes both sides into consideration.
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You're misunderstanding what gen rushing is. It's not the fault of the survivors. It's the game balance at large that is the issue. Sure, survivors can exasperate the issue by bringing their toolboxes, but that's a symptom, not a cause. When it takes an M1 killer half a minute to walk across a map, and survivors can pop a gen in the same time with all four, or two with good toolboxes, there's an issue. Map size and objectives are what make gen rushing what it is.
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not quite.
its the only necessary objective survivors have. altruism (healing or hooksaves) and totems are also objectives.
when players ignore both secondary objectives and only focus down the gens, thats called genrushing. (okay they wont ignore hooked players, but they also wont just rush to the rescue, they'll repair some more and then go for the save. they also wont be healing)
"genrush" is also used a lot to describe games being over too fast. when they did 4 gens in 5 minutes, thats simply too fast, hence the killer got "genrushed".
its also nothing you can shame players for (unless, as ive mentioned above, they just ignore everything and only focus on ending the game as fast as possible), since, as you have correctly said yourself, there are no other necessary objectives, so when the killer fails to apply pressure (for whatever reason), gens will be done very fast.
thats why secondary objectives (necessary ones) are desperately needed. the main objective, when ignoring the other, not necessary ones, is completed WAY too fast.
EDIT: grammar
Post edited by Mister_xD on1 -
Except Camping and Tunnelling are things that the killer specifically chooses to do to ruin the survivor's experience.
Working gens is what the survivors are tasked with doing, they don't really have a choice not to because that is their objective.
Standing next to a hook is a choice for a killer. Ignoring the unhooker and fixating on the unhooked is a choice the killer makes. Both of these actions result in other people focussing on generators and then the killer cries gen rush.
I don't main either side, I play both. I think a lot of the moaning from both sides would be reduced if people didn't fixate on playing one half of the game and moaning about the opposite half.
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Except Camping and Tunneling are things that the killer specifically chooses to do to ruin the survivor's experience.
Oh and guess what? It's the survivors choice to do the following:
- Run toolboxes to reduce gen time even more
- Burn maps that are heavily stacked against the killer, especially larger ones
- Use extremely strong loops to make the chase go on for far too long
- Separate entirely making gen pop even faster
- Ignoring totems, chests, refusing to heal and only going for the save on the last second to only focus purely on gens to end the game as fast as possible..
If you're going to say that separating is just survivors being efficient with their objective then same goes for tunneling. It's more efficient to target the weaker player to sacrifice him sooner.
Working gens is what the survivors are tasked with doing, they don't really have a choice not to because that is their objective.
Standing next to a hook is a choice for a killer. Ignoring the unhooker and fixating on the unhooked is a choice the killer makes. Both of these actions result in other people focussing on generators and then the killer cries gen rush.
The killer's job is to you know.. kill. It's literally in the name. Yes killers have a choice to camp or tunnel but survivors also have the choice to at least give the killer a chance without stacking all of the odds against them, just like how tunneling stacks the odds against the survivors because it's much easier to juggle 3 survivors than it is to juggle 4.
I'll admit if killers camp and give way too much free time for survivors do gens then they have no rights to complain at all.
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Tell this those killers that shout in caps "######### genrushing survivors". Happens every now and then, apparently more often then you would expect. So yes, this term is definitly a thing, and it is not mainly there to blame the game.
And #2 is just the optimal way to play. Usually done vs a Killer that is proxycamping the whole time.
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As a survivor you can choose to sabotage hooks, search for and open chests, find and break totems, assist a team mate in trouble, etc. It's true that those things don't directly lead to escaping but they can help your team. Breaking all the totems means no NOED at the end of the match. Searching chests can yield keys to escape with or flashlights to save team mates. Breaking a hook that the killer is carrying a survivor to can save that survivor from being hooked. Survivors have choices on how to play too. It's no secret that the most efficient way to power the exit gates is to focus on generators but it's still a choice survivors make on how to play. Just like it's a choice for the killer to try and efficiently remove a survivor from the match. Dead survivors don't work on generators.
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Ive used it before, but I'll post it again...
Bringing abunch of supped up toolboxes like this is generally what I think of when I think "Gen rushing".
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i mean the fact you made a post about nerfing more killers you seem like the type of person who is baiting or looking for attention instead of wanting to talk about balance or game improvements. Anyone who isnt afraid to admit it knows survivor is easier and more the power role, im by no means the best but iv been rank 1 for years, i could always hit ruin without an issue and can run loops insanely well which most killers will take plenty of time to get a hit let alone a down, this times by 12 before 5 80second gens get done is kind of obvious. the game atm focuses on the survivors being pretty bad, but gen rush is a thing, you can get toolboxes up to 35%+ repair speed, thats not including perks. while the phrase is hugely over used it is possible for games to go too fast and not really possible to apply the pressure needed, this can be due to loops in the map, the map size, the survivors skill and the items and perks they bring. but ill simply leave it at this, i de-pip more from escaping too quickly than i do from rank reset, thats a problem.
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I already responded to a similar comment:
tldr; The game is to blame; not all killers know where to direct their anger, though, and survivors are the most obvious target.
And it's bad that #2 is the optimal way to play. Side objectives are there for a reason, so if survivors aren't doing them, then it disrupts the balance. Again, that's on the devs, not the players; it means the methods the devs are trying to use to balance their game are ineffective.
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So this dude finally got banned. Just as i predicted. He was checking the forum 24/7 just to write survivor main propaganda.
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If you're tunnelling someone or camping someone what should the other survivors do??? Stand still and wait for you to be ready to deal with them? Place themselves under a hook to try and tempt you away from the tunnelling victim?
Sit on gens but miss every skill check so it never progresses very far? It makes no sense for you to moan about survivors doing gens when that is their task and if you're camping they can't unhook and if they discover you tunnel the ######### out of someone when they do unhook them, then they may as well leave that person on the hook anyway.
It isn't the most efficient way of doing things at all. That injured survivor is off the hook and let's say the unhooker was fully healthy and had Borrowed time. You go after the unhooked, gets hit that's borrowed time done and a speed boost, then you carry on chasing them, in the meantime that unhooker has nothing else to do other than pop themselves on a gen.
Whereas if you had done things the other way, the unhooked will go and get healed or heal themselves which uses up time off a gen whilst you deal with the unhooker. So for potentially 30 seconds you have at least 2 people off gens.
Tunnelling and camping only happens because killers are desperate not only for a kill but to ruin the game for someone. It even happens when no gens have been completed so what is the justification there?
You're making excuses for behaviours that drive people away from playing survivor. Whilst criticising the survivors for doing what they are tasked with in the game. It makes zero sense. Gen rushing isn't a real thing. If you're not juggling survivors they aren't just going to stand still.
As for toolboxes and add ons. Why is it OKnfor a killer to be using iridescent add ons and iridescent offerings but survivors shouldn't?
You do realise that you can have fun in a game you don't win? You don't have to kill everyone every single time, just like as a survivor you don't have to escape to have fun.
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If you're tunnelling someone or camping someone what should the other survivors do??? Stand still and wait for you to be ready to deal with them? Place themselves under a hook to try and tempt you away from the tunnelling victim?
That's why I said in my reply, if you read it again, that killers cannot complain about it if they camp or focus on ONE survivor entirely.
Sit on gens but miss every skill check so it never progresses very far? It makes no sense for you to moan about survivors doing gens when that is their task and if you're camping they can't unhook and if they discover you tunnel the [BAD WORD] out of someone when they do unhook them, then they may as well leave that person on the hook anyway.
It makes no sense for you to moan about killers trying a tactic to kill someone when that is their task and if you're "gen rushing" and the killer will lose then they might as well secure that kill anyway.
It isn't the most efficient way of doing things at all. That injured survivor is off the hook and let's say the unhooker was fully healthy and had Borrowed time. You go after the unhooked, gets hit that's borrowed time done and a speed boost, then you carry on chasing them, in the meantime that unhooker has nothing else to do other than pop themselves on a gen.
If someone just saves right in front of you WITHOUT BT then of course it's the most efficient way, you get a free down and another hook state removed from them. Hitting someone ONCE is faster than having to hit them twice. Obviously if the rescuer has BT then it's more beneficial to go after the rescuer because it would be a waste of time to tunnel.
Whereas if you had done things the other way, the unhooked will go and get healed or heal themselves which uses up time off a gen whilst you deal with the unhooker. So for potentially 30 seconds you have at least 2 people off gens.
Since Legion came out, the no heal meta has only become more common. Survivors realized that it's much faster to just stay injured, run Adrenaine and complete gens as fast as possible. I'd always have at least 1 or 2 people that will stay injured in my game ONLY focused on generators.
Tunnelling and camping only happens because killers are desperate not only for a kill but to ruin the game for someone. It even happens when no gens have been completed so what is the justification there?
Killers can tunnel whenever they please BUT I don't like that sort of play style so I only camp and tunnel when it's required. You rush gens and now it's end game? Alright I'll camp to secure my one kill or just trade hooks giving me more points. If you wanna be that one annoying survivor spam vaulting, which causes a bunch of loud sounds so no I cannot just ignore it then you're being camped to death, etc.
Also why is it okay for survivors to tunnel gens? Yes I said that, when you chase them off the gen they hop right back onto the same one over and over again because it's almost complete. When the killer sees an injured survivor he goes right after him because he's a one hit down it's logical. So if a killer chasing an injured survivor is tunneling then why is it alright for the survivors to focus on one gen until it's completed?
You're making excuses for behaviours that drive people away from playing survivor. Whilst criticising the survivors for doing what they are tasked with in the game. It makes zero sense. Gen rushing isn't a real thing. If you're not juggling survivors they aren't just going to stand still.
Alright so lets use tunneling as an example, usually happens because the unhooked survivor somewhat stays nearby the hook so when the killer returns they are spotted. "Gen rushing" is also behavior driving killers away, have you seen the amount of killers complaining about games ending too fast? Man even survivors are complaining because they sit in 5+ minute queues to have 5 minute games and they say it's not worth it. You're criticizing killer for the methods they use to kill, you know which they are tasked with in the game, which also makes zero sense. Tunneling isn't a real thing, if you're ignoring EVERYTHING so totems, healing, teamwork, unhooks, chests, etc and ONLY focusing on gens while injured then don't complain because you're objectively trying to end the game fast and killers tunneling are trying to sacrifice a survivor faster. If the killer ONLY sees the unhooked survivor at the hook then he isn't just going to walk away.
If it's alright for survivors to end games fast which is unfun for killer by the way then there is no issue with killers sacrificing a survivor too fast. Gen rush is unfun for killers so why do you complain about tunneling because it's unfun for you but then justify gen rush because it's the survivors objective?
As for toolboxes and add ons. Why is it OKnfor a killer to be using iridescent add ons and iridescent offerings but survivors shouldn't?
It's 1v4 so of course the killer needs to equip addons to make up for the 4 people he is going against. It makes no logical sense for the survivor's perks/addons to be on-par with killer because at that point the game IS heavily flawed because you're supposed to work as a team, not be able to 1v1 a killer with the same strength because there are 4 of you.
You do realise that you can have fun in a game you don't win? You don't have to kill everyone every single time, just like as a survivor you don't have to escape to have fun.
Yes I do and I've not complained about losing. If I lost due to a good team I compliment them in the end game chat but what isn't fun is losing because the odds are heavily stacked against you. 4 toolboxes whilst playing as Clown on Temple? Good luck winning that game and if you do then the survivors are not that great.
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So if the survivors are doing what they are meant to do then why should tunneling or camping exist? Killers are meant to kill other survivors so Camping and tunneling is just the killer playing the game how it’s played.
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The second one is more likely that dont even try to heal themselves to rush gens
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I feel like your getting something mixed up. Gen rushing is absolutely a thing. It hurts survivors just as much as Killers. By just doing the objective you lose points in every other category if you just want to hold M1 the whole game and leave that's fine but you lose out on more points and more Bloodpoints I generally like to test myself against Killers. It spices up the game and Nets me more points.
But hey if you don't like running the Killer I'm pretty sure Green and Purple Ranks Are nice.
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All the different explanations for what gen rushing potentially means are cute. But its literally used here every day to simply describe survivors doing gens. Period. Not doing gens over healing or off hooking. Not doing gens instead of chasing. One of the number one complaints is survivors 'gen rushing' before a killer has an opportunity to get to their gen...that is literally just survivors doing their damn job. So, it may have other cutesy things it can mean...but its pretty much the term used for any time a survivor touches a gen. :|
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Sometimes the genrush really destroys the killer, like 3 gens popping before the first hook on 3 minutes of match, but a lot of killers use "genrush" as a general excuse for poor gameplay. I just played a game where I literally opened all the chests on the map (with plunderers + ace in the hole) before start doing gens. And the killers complained of being gen rushed LOL
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I’m saying that literally every survivor says that genrushing isn’t a thing and that your just bad. Which is clearly false
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