why dont killers have second chance perks ?
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Leaving a survivor on the ground means ds did its job and it came into play by giving them a chance to be picked up
Picking up a survivor with ds means ds came into play as they will jump off your shoulder.
A single survivor running ds automatically gives the other 3 survivors ds because the killer has no information to determine if they have it or not.
DS comes into play the second a single survivor equips it.
The only way to prevent BT is to magically get 32m away from the hook before the guy hiding in the bush rips them off the hook.
Using BT within 32m of the killer instantly puts it into play even if the killer doesn't chase because they know there is no point.
Waiting out the BT timer still serves its purpose because it is long enough to reach pallets or god window and allows the survivor to stall more time while everyone else holds m1 on gens.
Dead hard, when used correctly for distance to extend chases and reach pallets they they should not be able to get to can't be prevented by the killer.
I am sorry, but even good killers can't prevent second chance perks coming into play.
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YES YES YES YES
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Or I pull their ######### ass out the locker take the ds don't give a ######### then proceed to boink them
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BBQ and whispers are tracking perks.
Make your choice isn't a second chance perk but i don't know what to call it.
I could be wrong but i believe nemesis just makes the person who dropped a pallet on you obsession and removes your heart beat for them. Saying it is a second chance is implying you failed if you get a pallet dropped on you.
Fire up isn't really a second chance perk as your bound to lose gens if the survivors are competent.
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Noed is the biggest second chance perk of all as its meant to allow you to easily down survivors when you fail to prevent the exit gates from being powered.
Blood warden blocks the gates allowing you a second chance to get survivors.
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Unrelenting doesnt allow you to be more aggressive, it simply lessens the punishment when you miss. Perks like Save the best for last and infectious fright allow for aggressive plays.
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No, killers don't have second chance perks, which can be considered unfair in the sense that, comparing the abundance to lack of second chance perks looking at Survivor v. Killer, that a single mistake can cost the killer the entire match while survs can mess up until they get into a patch they can't crawl out of..
But the problem Is, if they were to create second chance perks to killers, how would this be implemented? What is the basis for the second chance perk? How does it work?
There would be a few problems with balancing these perks, and I say this, because the survivor second chance perks have a various number of ways as to ensure a lesser likelihood of abuse. E.g. there would have to be something similar to an exhausted status, or have a limited use, like exhaustion on dead hard or the one use on decisive..
I don't know.. sorry -_-'
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I suggested exactly this not too long ago, an idea for a great new 2nd-chance perk! Below is a snippet from a killer idea I posted. Feel free to check out โThe Physicistโ from my profile if you like this idea and want to read more.
โHex: Equilibrium - While active, this hex has no effect. When the hex is cleansed before exit gates are powered, every generator explodes and all generator progress is spread evenly across all 7 generators. Completed generators (at 100%) will be reduced to the same level as the others, and will need to be completed again. (The more generator progress there is overall, the higher the equilibrium level will be). The killer kicks gens 5%/10%/15% faster than normal for the remainder of the match.
This hex addresses the major killer concern of โgen rushโ by allowing up to 4 generators to become โunpoppedโ. This can give slower killers a new lease on life! This perk also has good synergy with perks like Ruin (if you donโt care about the bonus to kick speed) or Overcharge (if you want to go kick everything quickly.)โ
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Almost half the killers already have an exhaustion like mechanic with their powers
And that's rich, lesser likelihood of abuse like perks like DS, BT, MoM and OoO aren't straight up abuse perks. Hell, even the useless perks like that one that lets you pick up dropped pallets cannot be described as anything but a useless abuse perk.
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Adrenaline basically counters NOED, and inner strength is a direct counter to it (as well as maps). The difference between supposed Second chance killer perks vs. Survivors are A. There are far less of them B. Most of the ones that arguably exist are useless C. Any that exist are countered in the most straightforward, simple ways that if gen rushing wasn't always the meta, they would almost never come into play.
I say this because I remember a time when survivors still played well yet 7-8/10 they destroyed every totem and NOED wouldn't even spawn. It was pretty much a guaranteed slot waste against SWF (especially if you had the nerve to bring any hex perk, they would end your game pretty quick) and I was part several different SWF teams who made sure at least one person prioritized destroying totems.
Now I get it, this was closer to the times when pallets were wormholes and EGC was me collapsing my controller in half over my knee when survivors were waiting to teabag me at exit gates for 30 mins or more (Yes, I'm one of the lucky ones that literally got those games) times are tough as survivor now-a-days with the ruin and nurse nerf and what not, but if you're gonna sit here and tell me that same type of play just isn't viable anymore, well at least add some sugar to that "Yellow kool-aid" if you're gonna ask me to drink it..
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Wrong. Like Lol what? A lot of times you cant find every totem or you're pressed for time and cant go bother to totem hunt for a perk that is not used all the time. I've never played with a swf that gets every totem every single game. Sometimes it happens but rarely do survs bother. And my friends have 1000s of hrs with me. I also use IS so I often am the one getting like 3 totems.
And even if "good survs" typically do break 5 totems, as if surv sec chance perks cant be countered? Dont tunnel or slug for ds. Wait a sec more to bait dead hard.
Perks like noed and make your choice cut survs health in half like dh and ds can add to your health states. Many killers have insta downs and sec chance abilities in their kit themselves.
Let's get non bias now.
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Spirit fury is the only actual one we have.
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Can we define what a 'Second chance' perk would be on killer side?
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Can we define what a โsecond chance perkโ is in general?
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New to the game?
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Blood Warden, Rancor and possibly Noed-killer main by the way-
All of those help you get a kill or extra hooks at an end or extend the game. Remember literally extends the gat progression for anyone not the obsession. Not by a lot...but still.
I personally don't want more gens. They're boing for survivors and boring for killers. I don't want any more second chance perks for either side. I'd much prefer there was like an inbuilt minute or so where the gens are done survivors got hide and avoid the killer before the exit gates can be powered up.
It would make the games less stressful as killer and that's a common complaint I've heard across the board from old, new and even survivors who switch about killers. It would also gives survivors some time to enjoy chases/ hide and seek without worrying if their team are potate grilling themselves instead of m1ing gens.
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Nope.
Second chance perks donโt exist and shouldnโt be term.
Same thing with โgen rushโ
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So if survivor perks like DS and BT do their jobs just by the killer suspecting that they're in play even if they're not and taking precautionary measures to avoid activating them, then surely by the same logic, NOED would be coming into play just by the survivors cleansing totems as a precautionary measure instead of doing generators.
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unbreakable isn't a second chance perk? deliverance? dead hard ?
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I dont see how Remember Me is even close to a second chance perk. Hitting the Obsession isnt failing. Hell, its even succeeding your objective. And why does everyone assume "completing all gens" equals "win" for Survivors and "loss" for the Killer? Endgame is just another part of the match.
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Not according to them. Guess we lost this argument. /thread
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To be completely honest. Most of you are moaning about the meta. Remember when people use to think self care was op? Or when brand new part was op or insta heals. Well guess what. All extremely medioca perks and items now. BT isn't that bad. Just don't be a tunneling ######### or use your abilities to your advantage or simply chase the rescuer instead of the hooked survivor. Ds. Just take the hit and stop bitching or simply do what I said for BT, chase the rescuer. Dead hard requires skil to use, too early. You dead, too late. You dead. And it barely gives you any distance. Most of these perks have counter. Your just bitchin bout the cause they counter the way you play as killer.
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Well 3 people upvoted his comment maybe they are willing to explain it to you.
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The only survivor "second chance perk" I have an issue with is DS because the meta is now to use it as 60 sec invulnerability and it's used by ~80% of the survivors I face and shows up in every trial. I just feel the timer needs to be reduced a little or needs to deactivate when they do certain actions. There have been so many times I've been DS'd in the endgame by the last survivor, or after I've already hooked another survivor. If I'm not chasing you right off the hook and moving on then I'm not tunneling, and it isn't "tunneling" when someone on death hook unhooks you, gets sacrificed, and leaves you as the only survivor left with literally a second chance to escape if hit. I've also used DS when not being tunneled as survivor because the timer is just too long.
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Killers may, or may not have 2nd chance perks ( depends on how you look at it ). A good, skilled killer doesn't need perks like some that have been mentioned, because before the gates are powered, or before they can be opened everyone is dead. ( for the record, that's not me ). I'm mediocre at best. Sure survivors have 2nd chance perks, but they also have exhaustion perks. Killers do not. Getting stunned is probably the only thing that hinders, or slows a killer down, and even that can be reduced. It's a give and take kind of deal..
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Because killers are already so OP that it wouldn't be fair.
Is there a survivor perk that allows only 4 gens to trigger exit gates?
This game is designed so killers have such a huge advantage that killing survivors is inevitable. The goal then, is for survivors to fix gens and escape before that eventual, inevitable kill occurs.
That is the game.
When I hear killers complain I get so confused. Are we playing the same _? In addition to the game being absurdly killer advantaged, killers are almost always toxic jerks who use their advantage to bully other players, ruin everyone's fun, and just be all around dbags.
I usually get 4k unless I let them go. I have had a few matches where survivors fix gens so fast I'm astonished, but they usually are absolutely massacred so badly that I feel guilty about being so OP.
But I also wonder if killers have unrealistic expectations.
How it SHOULD BE IS:
Sometimes you get 4k. SOMETIMES, you get NONE. Sometimes 1,2, or 3 and you average out at 2 kills per match.
THAT is a successful match.
If 4k every time is your goal, you will feel it's unfair.
Altho. That's possible, too if you practice. I always get 4k.
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Tunneling doesn't exist it's not even a word I don't get this so if killer give chase it's okay to call tunnel for the trying to do objective but if survivor call out for gen rush it doesn't exist we need to apply pressure git gud.
As I have said before you can't slug for ds when survivors just run to the closest locker and then what are the choices?
A. You grab and get hit anyway
B. Wait and waste time
C. Or C leave they go on gens then mock at exit
Let's get real now.
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Half of those can't even be classified as second chance perks. Whispers, really?
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Lol how about you get real, you and everyone here knows that all you have to do is leave especially if you're a stealthy killer and come back even if you're revealed or if your stealth is blown just make it into a chase in your favor killers have abilities to make the game unfair in the first place hence the reason survivors have second chance perk (to make it balanced) and exhaustion perks to go a little faster than the killer because they are already way faster so how about you get real and stop tunneling the simple solution for a locker DS is to leave chase a different survivor when you finish with that come back and boom no more DS or BT and if it's endgame put yourself in a position where the survivors can't make a play based off of said perks and you'll be fine stop acting like a dut or the victim when you know the game is killer based every move you make determines the game especially if you have the knowledge and hours to understand
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Please learn how to type so people can read it I'm not reading some big wall of text that is not separated in paragraph you need get out of education before you talk to such a person as me my friend
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Nope, itโs an extra effect youโve earned from getting a safe unhook, slugged, and not getting insta downed I guess.
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He think any good survivor will fall for stealth there is still third person in locker ๐ silly billy
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Lol you're joking right? I know people who've played since Beta that quit killer, not even because it's worse or something (infs are gone at least, but there also weren't stealth killers back then and nurse had 3 blinks at bad + regular movement speed, so...) But because killer is such a cucked role at this point. Don't go throwing around your hours like that means something, cuz you have no idea whose been here longer than you and disagrees
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Lol don't get mad that I told you how to play the game if I wanted to I could have easily joked about how you couldn't even spell "get" but I don't do that I like to dish out the information and take it in if you don't have anything useful to tell me just don't say it at all๐๐ I'm not here to right essays I'm here to teach baby killers how to be good
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No I don't mean it like that I just don't want people complaining putting false thoughts into someone else saying that things such as DS and/or BT are OP because they don't understand how to counter it I understand that it was hard back then and playing killer was frustrating but it's not impossible to get a 4k if you're good enough not saying that I am especially now
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No you couldn't considering English is not my main language. You out yourself only toxic will say baby killer or baby survivor please begone get life my friend
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If English isn't your main language than you shouldn't try to call someone out on it if you're not that well yourself just a little piece of advice
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I love the term โsilly billyโ and the fact that you use it so much ๐
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Are you okay in head? I call nobody out silly billy you try talk to me so don't get it twist this is very disgust to me you try make up lie about me karmicly bad
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My comment without anyone tagged was for you by the way if you could be as kind as to reading it to let you know that I agree with what you said in a way
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Do not try drama with me you go do that somewhere other please and thank you my friend
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That's the first comment I got so ok
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Killers do have second chance perks. People just like to forget them for some reason. Killers and survivors alike just need their more useless perks overhauled so people are able to have more freedom with builds.
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We do have some 2nd chance perks. The problem is the survivors have ways to counter them that don't require any perks or items.
NOED only works if they choose not to do totems.
Blood Warden is hilarious when it goes off but they can just 99% a gate.
Rancor can give you 1 kill for the end game but most obsessions hide until the gates are open.
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Yes
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New Killer Perk:
If you are carrying a survivor and there is no other survivor in X amount of meters, and the survivors gets out (through wiggling or DS) the survivor immediatly goes down again.
Second chance perk git.
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I got a better idea.
"Pretty good job so far"
If 3 gens pop within 1 minute of each other the entity resets one of them :P
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This wasn't meant for me, my bad
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Well I do agree with you that they aren't really OP, I think most people are frustrated while looking at these things in a vacuum. Survivors do need to have perks that break up killer momentum and prolong the snowball, so to speak. It can just get overwhelming at times when they are stacked, but honestly I rarely if ever advocate for nerfs.
I just wish killer wasn't as frustrating as it is at this current time, I can get my 4k's occasionally and I'm not heavily de-piping when I do, but it's kind of bonkers and not helped by the fact that my ELO was toward red rank before but after getting back into the game after months, I'm rank 10 and I'm only going against red rank survivors, so being that's my average level of play, of course now I can't get back so easily because I'm playing against folks who should be competitive for me to play against at red ranks.
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How do survivor perks not balance the game?
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