Ultimate Hatch Rework! Please Read!
As we all know the hatch is a survivors' last ditch effort of escaping. However there is one problem, it's very hard to balance it where it's a 50/50 for both sides. Developers, we know your struggles, but I think that I have the PERFECT fix. Yes, you heard me right... I said PERFECT!
NEW EFFECTS FOR THE END GAME:
The moment that the 2nd from last survivor enters phase 3 of sacrifice, it will begin to rain blood and the sky will randomly flash white, this represents lightning!
THE HATCH REWORK:
(IF THE HATCH HAS ALREADY SPAWNED IN THE MAP): The Hatch will sink into the ground and reappear somewhere in the map with a relative equal distance from the survivor and killer. This prevents the survivor or the killer from memorizing the location of the hatch and racing to it.
(IF THE HATCH HASN'T ALREADY SPAWNED IN THE MAP): The Hatch will appear somewhere on the map with a relative equal distance from the survivor and killer.
(IF YOU HAVEN'T COMPLETED ENOUGH GENERATORS TO SPAWN THE HATCH): You'll need to repair more generators to get the hatch to spawn but careful, you have a death timer.
DEATH TIMER:
The survivor will have a 4 minute death timer that only the survivor can see. This will be located underneath your health state icon, it will be colored orange to avoid confusion if your in dying state. The timer will only be paused in these conditions... Being chased, in the killer's grasp, in dying state, working on a generator, or opening the exit gates.
CLOSING THE HATCH: The killer can close the hatch if (s)he finds it first but completing a generator will reopen the hatch. This gives the killer time to search for the survivor instead of camping the hatch.
REPAIR SPEED BONUS: The final survivor will be granted a 50% repair speed increase, this effectively decreases the repair time for generators by 40 seconds. This allows the final survivor to punish the killer if the killer keeps closing the hatch.
If there are any questions or confusion, please ask!
Comments
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no11
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Care to elaborate? Please?PinkEricka said:no2 -
The blood rain and thunder is a really unnecessary cosmetic effect. Plus it would look dumb on the indoor maps.
The death timer is dumb, I dont like it at all. One of my favourite parts of the game is sneaking around repairing generators when I am the only one left and the Killer is desperately searching for me.
Repair speed bonus is unnecessary, theres already a perk that does exactly that.Other than that, not bad.
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The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill6
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Reasoning:Gibberish said:The blood rain and thunder is a really unnecessary cosmetic effect. Plus it would look dumb on the indoor maps.
The death timer is dumb, I dont like it at all. One of my favourite parts of the game is sneaking around repairing generators when I am the only one left and the Killer is desperately searching for me.
Repair speed bonus is unnecessary, theres already a perk that does exactly that.Other than that, not bad.
The blood rain won't rain inside (It would look very stupid), but windows that lead outside will appear red and sometimes the ceiling will leak a drop of blood.
The timer prevents you from making the game last way longer than it should last, there has been multiple cases where a survivor wasted 30 minutes of my time just stealthing around to a point where I just gave up and DC'D. Besides, 4 minutes is a lot of time for you to stealth around, if it isn't, sorry, you took too long! Can't win every game!
The repair speed gives the survivor a way to punish the killer for closing the hatch multiple amount of times. Additionally, the killer will be patrolling generators and a extra repair speed can mean the difference of escaping or not. Besides, Left Behind can be reworked in the future!
Thank you for the civil feedback, I appreciate that!
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Did you read my thread?chemical_reject said:The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill
The death timer will be paused when you're working on a generator or opening the exit gates. If the killer just sits on the hatch then you'll be able to power on all of the generators easily, especially with the repair speed increase!Nickenzie said:
DEATH TIMER:
The timer will only be paused in these conditions... Being chased, in the killer's grasp, in dying state, working on a generator, or opening the exit gates.
Thank you for the civil feedback, I appreciate that!
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@Nickenzie said:
THE HATCH:As we all know the hatch is a survivors' last ditch effort of escaping. However there is one problem, it's very hard to balance it where it's a 50/50 for both sides. Developers, we know your struggles, but I think that I have the PERFECT fix. Yes, you heard me right... I said PERFECT!
NEW EFFECTS FOR THE END GAME:
The moment that the 2nd from last survivor enters phase 3 of sacrifice, it will begin to rain blood and the sky will randomly flash white, this represents lightning!
Cool not sure if they could make this work and us not suffer from more fps drop. Awesome visual though.
THE HATCH REWORK:
(IF THE HATCH HAS ALREADY SPAWNED IN THE MAP): The Hatch will sink into the ground and reappear somewhere in the map with a relative equal distance from the survivor and killer. This prevents the survivor or the killer from memorizing the location of the hatch and racing to it.
The idea of it changing spot not bad but we have had pig traps, hooks, and chests in inaccessible map spots. I could see some issues with this.
(IF THE HATCH HASN'T ALREADY SPAWNED IN THE MAP): The Hatch will appear somewhere on the map with a relative equal distance from the survivor and killer.
(IF YOU HAVEN'T COMPLETED ENOUGH GENERATORS TO SPAWN THE HATCH): You'll need to repair more generators to get the hatch to spawn but careful, you have a death timer.
DEATH TIMER:
The survivor will have a 4 minute death timer that only the survivor can see. This will be located underneath your health state icon, it will be colored orange to avoid confusion if your in dying state. The timer will only be paused in these conditions... Being chased, in the killer's grasp, in dying state, working on a generator, or opening the exit gates.
This is just another boost for the killer to help secure the kill. You have to hit and run when trying to get the last generator. Try these mechanics against the nurse, billy or infinite tier III myers
CLOSING THE HATCH: The killer can close the hatch if (s)he finds it first but completing a generator will reopen the hatch. This gives the killer time to search for the survivor instead of camping the hatch.
Killer closes the hatch and you used up a few minutes finding it and have to hit and run for a generator it gives the killer an easy undeserved kill.
REPAIR SPEED BONUS: The final survivor will be granted a 50% repair speed increase, this effectively decreases the repair time for generators by 40 seconds. This allows the final survivor to punish the killer if the killer keeps closing the hatch
. The easiest solution is the current one wait either side out or don't. I've waited killers and survivors out but only if the killer was scummy or the survivor sandbagged teammates and stayed hidden for the hatch escape. Other times i nodded, hit them and left or made a move to bait them.
If there are any questions or confusion, please ask!
I WILL RESPOND TO uncivil comments or questions! Thanks!3 -
Yea I read ur thread. And anyway u spin it, it's a free kill. Can't win every game ya know.Nickenzie said:
Did you read my thread?chemical_reject said:The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill
The death timer will be paused when you're working on a generator or opening the exit gates. If the killer just sits on the hatch then you'll be able to power on all of the generators easily, especially with the repair speed increase!Nickenzie said:
DEATH TIMER:
The timer will only be paused in these conditions... Being chased, in the killer's grasp, in dying state, working on a generator, or opening the exit gates.
Thank you for the civil feedback, I appreciate that!
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It's not a free kill, if the survivor finds it first, you escape. If the killer does, it doesn't mean a free 4k, the survivor can still do generators and attempt to reopen the hatch. Killer keeps closing it, don't bother running to the hatch, just do generators. You have so many opportunities to escape, even if the killer finds it first. Besides, it should be hard when your 1v1ing a killer anyways since the killer is the power role.chemical_reject said:
Yea I read ur thread. And an way u spin it, it's a free kill. Can't win every game ya know.0 -
It's to situational. Have a killer like Myers with infinite tier 3.....or a billy closing the hatch and bopping back and forth between the remaining gens with his Chainsaw run. A half decent nurse makes ur death timer idea a free kill.Nickenzie said:
It's not a free kill, if the survivor finds it first, you escape. If the killer does, it doesn't mean a free 4k, the survivor can still do generators and attempt to reopen the hatch. Killer keeps closing it, don't bother running to the hatch, just do generators. You have so many opportunities to escape, even if the killer finds it first. Besides, it should be hard when your 1v1 a killer anyways since the killer is the power role.chemical_reject said:
Yea I read ur thread. And an way u spin it, it's a free kill. Can't win every game ya know.0 -
How about a life timer. If the killer doesnt hit the survivor within 4 minutes (timer will be stopped if the killer is in chase, or destroying pallets) then the survivor Flys off back to the safety of the campfire.4
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@Nickenzie said:
. You have so many opportunities to escape, even if the killer finds it first.
Secret escape i don't know about. I don't want to insinuate you play at certain rank levels but good killers will be ridiculous with these mechanics.Besides, it should be hard when your 1v1ing a killer anyways since the killer is the power role.
Yeah tell me about it 3 players dc 20s in the match because it was the clown with ruin. I broke his totem and fixed 2 generators and got the hatch 27 minutes later. Yes, lets add 4 more minutes to that experience!!!2 -
@Nickenzie said:
fcc2014 said:If there are any questions or confusion, please ask!
I WILL RESPOND TO uncivil comments or questions! Thanks!How dare you edit my quote!

I wanted to make sure people knew they can disagree with me.
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I mean maybe it is but you have a fighting chance at least, besides, getting sacrificed doesn't mean you don't pip. Trust me, I 2-pip'd while being sacrificed, if your a good survivor which I definitely think that you are, you can still pip with a bad team.chemical_reject said:
It's to situational. Have a killer like Myers with infinite tier 3.....or a billy closing the hatch and bopping back and forth between the remaining gens with his Chainsaw run. A half decent nurse makes ur death timer idea a free kill.
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Hey u, with the teal font. U think ur so specialfcc2014 said:@Nickenzie said:
fcc2014 said:If there are any questions or confusion, please ask!
I WILL RESPOND TO uncivil comments or questions! Thanks!How dare you edit my quote!

I wanted to make sure people knew they can disagree with me.
jk 2 -
@chemical_reject said:
fcc2014 said:@Nickenzie said:
fcc2014 said:
If there are any questions or confusion, please ask! :) I WILL RESPOND TO uncivil comments or questions! Thanks!
How dare you edit my quote!

I wanted to make sure people knew they can disagree with me.
Hey u, with the teal font. U think ur so special
jkMy Mom thinks i'm special!
I noticed you said JK so i wasn't offended by that comment.
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Well, that's great that you did that, really it is but... I don't wanna spend 27 minutes on a game. Even you agreed that 27 minutes is too long, which is why there is a timer, to prevent games from lasting too long.fcc2014 said:Yeah tell me about it 3 players dc 20s in the match because it was the clown with ruin. I broke his totem and fixed 2 generators and got the hatch 27 minutes later. Yes, lets add 4 more minutes to that experience!!!
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Oh I don't care if I get away or not. If I pip I'm happy. I'm just saying if they actually made the changes ur suggesting to the game the outcry would be exactly what I stated above. "Omg killers OP now. They cried about the hatch and got their free kill. Strike....nerf....review bomb.......blahblahblah " I don't agree with it but it would be inevitable.Nickenzie said:
I mean maybe it is but you have a fighting chance at least, besides, getting sacrificed doesn't mean you don't pip. Trust me, I 2-pip'd while being sacrificed, if your a good survivor which I definitely think that you are, you can still pip with a bad team.chemical_reject said:
It's to situational. Have a killer like Myers with infinite tier 3.....or a billy closing the hatch and bopping back and forth between the remaining gens with his Chainsaw run. A half decent nurse makes ur death timer idea a free kill.
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@Nickenzie said:
Well, that's great that you did that, really it is but... I don't wanna spend 27 minutes on a game. Even you agreed that 27 minutes is too long, which is why there is a timer, to prevent games from lasting too long.
The game lasted that long because i had to hit and run with the killer to get my two generators because my teammates were dcing babies.
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On a side note. As much as I like to kinda roll my eyes when I'm reading ur stuff, ur definitely the most polite forum member and ur very active. I feel like out of all the people clamoring to be a mod, you'd be a good candidate. Thanks for the compliment.Nickenzie said:
I mean maybe it is but you have a fighting chance at least, besides, getting sacrificed doesn't mean you don't pip. Trust me, I 2-pip'd while being sacrificed, if your a good survivor which I definitely think that you are, you can still pip with a bad team.chemical_reject said:
It's to situational. Have a killer like Myers with infinite tier 3.....or a billy closing the hatch and bopping back and forth between the remaining gens with his Chainsaw run. A half decent nurse makes ur death timer idea a free kill.
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@chemical_reject said:
Oh I don't care if I get away or not. If I pip I'm happy. I'm just saying if they actually made the changes ur suggesting to the game the outcry would be exactly what I stated above. "Omg killers OP now. They cried about the hatch and got their free kill. Strike....nerf....review bomb.......blahblahblah " I don't agree with it but it would be inevitable.
If most Killer mains had their way.:
No selfcare
no sprint burst
no ds
no bt
no dh
no lithe
no bnp
no flashlights
no toolboxesNO HOPE
Think i'm exaggerating read the threads on this forum.
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@chemical_reject said:
Nickenzie said:
chemical_reject said:
It's to situational. Have a killer like Myers with infinite tier 3.....or a billy closing the hatch and bopping back and forth between the remaining gens with his Chainsaw run. A half decent nurse makes ur death timer idea a free kill.I mean maybe it is but you have a fighting chance at least, besides, getting sacrificed doesn't mean you don't pip. Trust me, I 2-pip'd while being sacrificed, if your a good survivor which I definitely think that you are, you can still pip with a bad team.
On a side note. As much as I like to kinda roll my eyes when I'm reading ur stuff, ur definitely the most polite forum member and ur very active. I feel like out of all the people clamoring to be a mod, you'd be a good candidate. Thanks for the compliment.
I actually agree with @chemical_reject in both respects. I do however feel you and I chemical, would feel the ban hammer!
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There are 2 types of survivor mains, one that understands the game and one that doesn't understand the game. Survivors that understand the game understand that the hatch is a problem, @fcc2014 even indirectly said "27 minutes" is too much for a game. This change decreases how long the game will last and will be a fair 50/50 chance for both sides! Besides, if the killer screws up... (S)he doesn't get a second opportunity to get a free kill just like a survivor can in the live build with a free escape.chemical_reject said:
Oh I don't care if I get away or not. If I pip I'm happy. I'm just saying if they actually made the changes ur suggesting to the game the outcry would be exactly what I stated above. "Omg killers OP now. They cried about the hatch and got their free kill. Strike....nerf....review bomb.......blahblahblah " I don't agree with it but it would be inevitable.0 -
But having said that most survivor mains cry about things to. I could list them but I think we all know what they are.fcc2014 said:@chemical_reject said:
Oh I don't care if I get away or not. If I pip I'm happy. I'm just saying if they actually made the changes ur suggesting to the game the outcry would be exactly what I stated above. "Omg killers OP now. They cried about the hatch and got their free kill. Strike....nerf....review bomb.......blahblahblah " I don't agree with it but it would be inevitable.
If most Killer mains had their way.:
No selfcare
no sprint burst
no ds
no bt
no dh
no lithe
no bnp
no flashlights
no toolboxesNO HOPE
Think i'm exaggerating read the threads on this forum.
I have problems with the game to but most of the time it's toward the game itself. Like the frame rate. The totem spawn points. The ridiculous hitboxes. I can admit when I earned hits but sometimes I get hit when I'm like already away....
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Oh yea I never said the hatch isn't a problem. I totally agree, i don't want to sit and wait (insert 1 eternity later gag from SpongeBob) for the killer to get over himself and just hit me and move on, taking his 3 kill as a win. And I know, I know blah blah free escape I've heard it before and I agree. But any change made to it would tip it to favor one side. No way around it. As it is right now it's basically a Mindgame/Ego stand off. I feel like it fits right into the theme of the game. It's a type of mental torture lolNickenzie said:
There are 2 types of survivor mains, one that understands the game and one that doesn't understand the game. Survivors that understand the game understand that the hatch is a problem, @fcc2014 even indirectly said "27 minutes" is too much for a game. This change decreases how long the game will last and will be a fair 50/50 chance for both sides! Besides, if the killer screws up... (S)he doesn't get a second opportunity to get a free kill just like a survivor can in the live build with a free escape.chemical_reject said:
Oh I don't care if I get away or not. If I pip I'm happy. I'm just saying if they actually made the changes ur suggesting to the game the outcry would be exactly what I stated above. "Omg killers OP now. They cried about the hatch and got their free kill. Strike....nerf....review bomb.......blahblahblah " I don't agree with it but it would be inevitable.0 -
@Nickenzie said:
There are 2 types of survivor mains, one that understands the game and one that doesn't understand the game. Survivors that understand the game understand that the hatch is a problem, @fcc2014 even indirectly said "27 minutes" is too much for a game. This change decreases how long the game will last and will be a fair 50/50 chance for both sides! Besides, if the killer screws up... (S)he doesn't get a second opportunity to get a free kill just like a survivor can in the live build with a free escape.
The hatch is the least of the problem though, loops, framerate, no dedicated servers, time management and dcing are the real issues with the game. The hatch is a situational problem. Just like ds. They have given the numbers that 2 kills and 2 survives is the average game. DS nerf will not change it but many think this is the ultimate solution. Many want any chance that keeps a killer from a 4k eliminated. When and if it ever gets to that point, guess what you have no one to fill your lobbies.
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Let's roughly subtract 15 minutes since you repair 50% faster in my version, doing some basic math... 27-15= 12 minutes. Yes, 12 minutes is a lot but that's way better than the 27 minutes you had. Either way, this would affect DBD in a positive way in my opinion. This would need tweaking, but if the developers keep making changes, they can reach a point where they can say that the hatch is fix... I feel weird when I say "The Hatch is fixed".fcc2014 said:The game lasted that long because i had to hit and run with the killer to get my two generators because my teammates were dcing babies.
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That's where I can bring up another point, the survivor has control. You can be the best nurse out there but regardless, you can't do nothing about it but hitting the survivor and move on.chemical_reject said:
As it is right now it's basically a Mindgame/Ego stand off. I feel like it fits right into the theme of the game. It's a type of mental torture lol0 -
Nah, I certainly believe nerfing DS will fix lag switchers and FPS drops on console.1
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But it's a perspective thing. I see it as the killer has the control. He can choose to hit me or not.Nickenzie said:
That's where I can bring up another point, the survivor has control. You can be the best nurse out there but regardless, you can't do nothing about it but hitting the survivor and move on.chemical_reject said:
As it is right now it's basically a Mindgame/Ego stand off. I feel like it fits right into the theme of the game. It's a type of mental torture lol
Usually what happens is I can work on a generator and even complete it....well then the killer heads my way and and it's game over (even if it was the 5th gen. Theres only 2 doors. A nurse or billy can just run between the hatch and either door). Or I run all around and look for the hatch but only find it because the killer is standing on it and not going anywhere. Then I feel stuck. Yep I can do a gen but then (see above) my only chance is it sneak up and try to get the hatch real quick before they can see me. (I try to seek up when their back is turned ) but if they see me. BAM hatch stand off.0 -
I understand why you would do these reworks... If there is only one survivor left and this one survivor can easely escape the killer then that 4 survivor gameplay is broken0
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I faced some of the best nurses out there, however survivors have one thing against a killer during a 1v1, mindgames! If you complete a generator, if you are healthy, let the nurse hit you then pretend to run to hatch then hide! Make sure that you have Iron Will to increase your chances of making the mind game work! When the she blinks to the hatch, run to the next generator, heal, and start repairing another one! You might not survive but doing this gives you a pip, that's your goal! Oh, if it's a Billy force him to M1 you and you can use the speed boost to reach the hatch before he does!chemical_reject said:
But it's a perspective thing. I see it as the killer has the control. He can choose to hit me or not.
Usually what happens is I can work on a generator and even complete it....well then the killer heads my way and and it's game over (even if it was the 5th gen. Theres only 2 doors. A nurse or billy can just run between the hatch and either door). Or I run all around and look for the hatch but only find it because the killer is standing on it and not going anywhere. Then I feel stuck. Yep I can do a gen but then (see above) my only chance is it sneak up and try to get the hatch real quick before they can see me. (I try to seek up when their back is turned ) but if they see me. BAM hatch stand off.0 -
Idk because then the survivor would just hide in a corner for the entire 4 minutes. No, hatch? No problem!chemical_reject said:How about a life timer. If the killer doesnt hit the survivor within 4 minutes (timer will be stopped if the killer is in chase, or destroying pallets) then the survivor Flys off back to the safety of the campfire.
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Nickenzie said:
Idk because then the survivor would just hide in a corner for the entire 4 minutes. No, hatch? No problem!chemical_reject said:How about a life timer. If the killer doesnt hit the survivor within 4 minutes (timer will be stopped if the killer is in chase, or destroying pallets) then the survivor Flys off back to the safety of the campfire.
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Honestly I don't know why the devs didn't in just stick with the idea then closing that hatch would power the exit gates.
It made endgame perks a lot more desirable the only on the killer side but the survivor side to. I'm not just talking about the commonly used ones like noed, remember me and adrenaline
Wake up: to open up gate a lot faster which would help if they are closer together.
Hope: the speed boost could have really helped from getting one area to another.
Dark sense/bitter murmur: helps get the location of the opposing team allowing you to manoeuvre around them or catch them.1 -
Um.......didn't the devs say that, in an upcoming patch, the killer will be able to close the hatch is he finds it first? That is pretty much all the balancing the hatch needs1
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absoluteley not
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I mean yeah this absolutely works but then the survivor can stealth you for 30 minutes playing musical lockers. That's why I added a timer and extra repair speed for the final survivor, to encourage other interactions besides hiding in a corner.Sandt21 said:Um.......didn't the devs say that, in an upcoming patch, the killer will be able to close the hatch is he finds it first? That is pretty much all the balancing the hatch needs0 -
Survivors are supposed to be at the disadvantage without teamplay, one would argue.Dwights_leftfoot said:If the killer closes the hatch and ds is eliminated why don't we just start the match on the hook and give the killers the four kills they want?
Id be fine with keeping DS as is if there was a perk that truly countered it. Not a strategy such as "drop and pick up, but a perk that truly countered it. For example a perk that made it impossible to escape the killers grasp, but reduced the killers movement speed by 50 percent while carrying a survivor. There. Done. Gets around DS, but with one hell of a drawback1 -
But everyone shouts how unfair SWF is. So what is it team play or solo play?Sandt21 said:
Survivors are supposed to be at the disadvantage without teamplay, one would argue.Dwights_leftfoot said:If the killer closes the hatch and ds is eliminated why don't we just start the match on the hook and give the killers the four kills they want?
Id be fine with keeping DS as is if there was a perk that truly countered it. Not a strategy such as "drop and pick up, but a perk that truly countered it. For example a perk that made it impossible to escape the killers grasp, but reduced the killers movement speed by 50 percent while carrying a survivor. There. Done. Gets around DS, but with one hell of a drawback1 -
Here's my opinion, the only time that it should come down to the hatch is when your team wasn't working together properly thus leading to all of your teammate's demise. However if you have teamwork, which is the killer's weakness in this asymmetrical game, then it will NEVER come down to the hatch. I see the hatch as a last chance for you to escape, I don't agree with a free 4k since sometimes... You'll get a team that doesn't want to work together. However I feel like it should be a challenge for the last survivor since after all, his team did lose.chemical_reject said:
But everyone shouts how unfair SWF is. So what is it team play or solo play?0 -
You have like 4 threads about "reworks" that are all literally just giving killers free kills.
Putting a death timer on the survivor just means they die if the killer stands on the hatch. That's kind of dumb.
Letting killer mori on last hook without an offering is also dumb. You can still get away if they pick you up on your last hook. Bodyblocking is a thing and so are flashlights. But if you could just 2 hook and mori everyone then it becomes a bit bogus for survivors. Makes tunneling all that much more effective, and it's already effective enough.
Stop making threads with bias "suggestions".
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@chemical_reject said:
The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free killJust like how survivors sit on the hatch for their free win now.
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@Global are u the alt of someone I've pissed off or somthing. R u scrolling thru looking for me specifically. Cuz that's sad dude.Global said:@chemical_reject said:
The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free killJust like how survivors sit on the hatch for their free win now.
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@chemical_reject said:
Global said:@chemical_reject said:
The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill
Just like how survivors sit on the hatch for their free win now.
@Global are u the alt of someone I've pissed off or somthing. R u scrolling thru looking for me specifically. Cuz that's sad dude.
uhh? okay? I dont know were your mind set of everything revolving around you came from but no i am not
I just had something to say about one of your posts and said it just mad you cant take criticism huh?0 -
You've commented in 2 of my comments from completly different posts. Sorry if it looks like ur a salty AltGlobal said:@chemical_reject said:
Global said:@chemical_reject said:
The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill
Just like how survivors sit on the hatch for their free win now.
@Global are u the alt of someone I've pissed off or somthing. R u scrolling thru looking for me specifically. Cuz that's sad dude.
uhh? okay? I dont know were your mind set of everything revolving around you came from but no i am not
I just had something to say about one of your posts and said it just mad you cant take criticism huh?0 -
@chemical_reject said:
Global said:@chemical_reject said:
Global said:
@chemical_reject said: The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill Just like how survivors sit on the hatch for their free win now.
@Global are u the alt of someone I've pissed off or somthing. R u scrolling thru looking for me specifically. Cuz that's sad dude.
uhh? okay? I dont know were your mind set of everything revolving around you came from but no i am not
I just had something to say about one of your posts and said it just mad you cant take criticism huh?You've commented in 2 of my comments from completly different posts. Sorry if it looks like ur a salty Alt
LOL how am i salty you are clearly a salty survivor main who thinks killers are op and i am simply rebutting with my own opinions if you cant take that get off a forum were people can post openly
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Lmao sir yes sir.Global said:@chemical_reject said:
Global said:@chemical_reject said:
Global said:
@chemical_reject said: The death timer is ridiculous. The killer will just sit on the hatch 4 for minutes for his free kill Just like how survivors sit on the hatch for their free win now.
@Global are u the alt of someone I've pissed off or somthing. R u scrolling thru looking for me specifically. Cuz that's sad dude.
uhh? okay? I dont know were your mind set of everything revolving around you came from but no i am not
I just had something to say about one of your posts and said it just mad you cant take criticism huh?You've commented in 2 of my comments from completly different posts. Sorry if it looks like ur a salty Alt
LOL how am i salty you are clearly a salty survivor main who thinks killers are op and i am simply rebutting with my own opinions if you cant take that get off a forum were people can post openly
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How about killers can grab within the exit gate walls and in a 10-foot radius of the hatch. This prevents the standoff. I know it is killer sided, but if the killer swings (M1) the survivor escapes. The Killer (E) for the time being like dead hard, goes into a grab. They have a small window where the survivor can evade and are locked in the movement for a few seconds so it has to be timed right.
This works so survivors who will not leave run the risk of getting grabbed and the killer can make a last-ditch effort that actually means something. Give and take for both teams.
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