Feral Frenzy awkward situation: Small QoL changes that would help a lot.
Some QoL changes (because atm there's a lot of awkward stuff with him): First and mainly; Lost of all of your power withing not sucessfully hiting an survivor should be changed but not removed, my idea is that missed FF attacks remove an quarter (or half) of your power gauge AND you are kept using Feral Frenzy; 4 Seconds cooldown should be at least reduced to 3 and cooldown addons nerfed OR only buff cooldown addons; add visible scratch marks and blood
Devs, these changes are not gonna make him A tier or unfun, they will make him less awkward, so pls just change him, a lot of people already sugested these so why not? pls devs
Ahh and, does someone have other cool QoL changes for him in mind, pls tell me!
I'll need to your help @Peanits and who else that could help (forgot some names and can't find not quenn lol).
Comments
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I was thinking when you put someone in deep wounds when using feral you get a speed boost per survivor in deep wounds but only in frenzy.
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I don't see why there needs to be any penalty for a missed attack other than the missed attack cool down. Originally, Legion had no penalty for missed attacks in Feral Frenzy. For some reason, the devs over-corrected and made it so that a missed attack completely takes him out of Feral Frenzy. They went from one extreme to another.
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Seeing scratchmarks in Frenzy would be nice, at the very least let us see generator auras in Frenzy.
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Ahh yeah, that too
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