For the first time, killer is draining me
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Look, I'm not the kind of person that likes to complain about things unless it's really getting to me. Normally I'd say that I'm burned out, but I've done that many times before, and this doesn't feel like burnout. It just feels like I'm getting pushed around, and no matter what I do, I get shat on and have a miserable time. Even playing my main Hag isn't fun anymore. Entering a game fills me with dread instead of excitement, and I think that's because of the chance that a survivor will have a perk that ######### me over at any specific moment.
If I try to snowball and apply pressure with slugging, I have to worry about losing that pressure because they might have Unbreakable. If I can only find the unhooked person after they get unhooked, I can't chase them because I might not be able to hook them because of DS. I can't pull that survivor out of a locker or grab them in any way, or I might get stunned for 4 seconds. I can't down the person that just got unhooked in front of me because they might have Borrowed Time active. If I injure survivors, they might get a free heal from Adrenaline.
All of these perks make it so that if I hit someone, it might have been a waste of time. Each one adds insult to injury until I'm so fed up with them that I result to scummy tactics to try to counter them. But playing like a piece of ######### doesn't make me feel good. Using NOED feels like #########, but if I don't I oftentimes lose all my pressure in the end game because of Adrenaline. Using Unnerving Presence to try to counter DS isn't fun and often waste of a perk slot since I try not to tunnel anyway. It's not like I have a choice though, survivors might be invincible for a full minute after being unhooked.
I don't know... There are just so many survivor perks that feel like ######### to play against as killer, and the uncertainty of it all is the main thing that stresses me out. If there was some sort of way I could tell a survivor was about to completely waste my time because of a little lopsided square they clicked on, I wouldn't feel so drained after a killer game. At this point, I kinda wish old DS was still in the game. At least I could run old Enduring and make it a lot less punishing, and that's the main stressful thing out of the way.
Comments
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I completely agree without ruin survivor perks effect the game much more than they used to and something has to be done about it.
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Ruin doesn't change how survivor perks work.
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The meta is the problem, ESPECIALLY in combination, you are basically fighting 4 x 2 x 2 x 2 survivors
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I stopped playing killer as much. Too many potatoes = too easy. I am relearning survivor and although queue times and tunneling are frustrating, at least I'm not getting handed wins by survivors that don't belong at my rank or even 4 ranks below me.
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That's another part of it too. Sometimes I completely stomp a group that clearly shouldn't have been put against me in the first place, and it just makes me feel bad for them.
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It's amazing how frequently this happens on both sides. Ranking and matchmaking are real screwed.
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What exactly is the meta? Most exhaustion perks aren't too troublesome, but Unbreakable and Adrenaline give free health states so those can be seen as problematic.
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BT, DS, Adrenaline, Unbreakable, Dead Hard
Have all 4 survivors run that and you are in for a good time.
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I really am. They are wasting 2-3 slots and running the 2nd weakest exhaustion perk. I'm like the detective's hunch to their noed.
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Your correct it doesn't, but it gave us time, without that time every second counts, and your borrowed time and your DS and your dead hard costs us a large amount of that time, you pick a any mid tier killer and you get a down and realize a gen is already done, and then you get another and 2 more gens are done, and you sweat your ass off in red ranks only to get 2 kills because we don't have time anymore, you can't enjoy the game anymore unless you play top tier killers.
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I heard ruin saves about 64 seconds. Not much more than 2 uses of Thrilling Tremors. A heck of a lot less than new Ruin.
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Early game is where slowdown is the most effective as its when there is the least map pressure for the killer and highest possible repair speed for survivors.
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Hmm you might have a point. Early game camping is real important for low rank killers.
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It's pretty bad when a few set perks dictate the entire game of how the killer can play. You feel like you lose no matter what you do.
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How is it the second weakest?
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It is the second weakest in literal distance you can acquire, which is important for extending chases in a lot of environments. It is very versatile though, unlike other "meta" perks.
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But dead hard quite often makes the difference of reaching that pallet/window.
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The power of chase perks depends on the environment/map. Sometimes it's better to reach a strong zone or leave a weak zone than to simply increase your loop count by 1 or get to the pallet/window just barely out of reach. With a lot of strong loops in circulation right now, I would say Dead Hard is comparatively weak. Then again, it's also based very much on preference and many are divided on whether or not BL is the best exhaustion perk in the game still.
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Everybody has their opinions about exhaustion perks so we can agree to disagree.
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Right but it's undeniable that Dead Hard is strictly weaker than most other exhaustion perks. The only difference is Dead Hard requires no finesse or nuance to use, which is why it might be more popular than other exhaustion perks.
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With ruin being gone now most killers are now unplayable because they don’t apply enough pressure, hag really doesn’t put pressure on the survivors because in order for her to be effective she has to have her traps down which means time wasted deploying traps. I mostly have been playing doc and I absolutely love him and I have been slaughtering SWF teams at rank 1 and I love getting angry messages lol but anyways to me only doc,Freddy, wraith/ghost face, spirit, and sometimes nurse are the only viable killers now due to ruin being gone
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Killer will always be stressful, but people often think stressful equals a weak killer — that's not the case.
I'll recap a game where I could hear the drops of sweat hitting the floor.
Story Time: Sweatiest Game
I was watching YouTube videos while waiting for a killer game, and my XB1 went into idle mode. When your XB1 enters idle mode, all in-game sounds are muted, which means I ended up forgetting my game has started. Survivors had a two generator headstart on me, which is terrible because I accidentally handicapped myself.
I was only using one perk: Overcharge
I was using the extended shock add-ons for the Doctor.
I was punishing every mistake I seen and tried my best to make sure I didn't make any mistakes. The only mistake I made was accidentally letting a survivor get a pallet save, but I quickly recovered from that mistake when I got a hook. The SWF tried to save their buddy by doing the hook tech, but I just camped both of them since that's two survivors not doing anything while one is going to die. More of their buddies showed up and we went through a series of trading hooks until one of the survivors were sacrificed. There was a generator, the last generator, but they kept tapping it — this is where Overcharge gave me a lot of value. Every time they tried tapping a generator, they couldn't hit the skill check mid-chase and caused a lot of regression.
Eventually, I got another sacrifice and began chasing another survivor thanks to Doctor's Static Blast. I ended up downing her near the basement and once I picked her up, the last generator was completed and I noticed the David having Adrenaline. I dropped the Claudette and downed her again, this cancelled her Adrenaline in the case she was saved by the David. However, she ended up struggling to her death while I found the David attempting an Exit Gate. I shocked him which stuns him from making any more progression towards the Exit Gates and I was barely able to stop him from opening them.
When I sacrificed him, I was so sweaty — I didn't think I was that nutty on killer:
1