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New killer concept - The Corpse
The corpse (zombie killer)
The killer spawns in like normal, across the map from the survivors and the other body spawns on the opposite side of the map from the killer.
Every 30 seconds the killer can switch bodies, the killer does not start with this power and must wait the x amount of time to use it, this ability is called "possession". The body that is inactive will collapse to the ground lifeless.
At the start of the game the corpse has his second ability "The hunger" which will suddenly boost his speed from his base 115% to 125%, the corpse will be able to climb over walls that are on all tiles that aren't taller than jungle gyms, T L walls etc.
Climbing walls takes 2 seconds, he can break pallets 10% quicker but once the corpse breaks it he will lose his ability. The ability lasts for 20 seconds unless he breaks a pallet, hits a survivor or gets stunned. Every time you hook a survivor you get the hunger ability back.
The corpse's abilities allow him to get good map pressure and be rather strong in chases. The abilities would really give him the zombie like feel with the climbing walls, fast speeds when he gets that hunger for flesh and the whole being raised from the dead idea. He is your average height with a 32 m terror radius.
Maybe the two zombies could look different from each other? Anyways what do you all think? I'm completely open to all suggestions, obviously I cannot test it so I do not know if it would be a fair/strong/fun killer or not
Comments
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With things like play with your food, this could be a little overpowered on movement speed, since typically speaking, the survivors would spawn closer to your second form, the corpse, and they might not see it. That being said, if the corpse is visible, it would be underpowered if the survivors do see it, because at that point you are certain that you're in the more dangerous location and you could just run towards the opposite end, knowing that the killer will use his power and then be nowhere near you.
The power is a little complicated, to me. It isn't something that really is game changing, and on every indoor map, it's useless. But I don't see climbing a wall, when there is a generator on the other side of it being a good development idea. Programming issues might cause you to become stuck between a generator and that wall all game, or to be standing on top of the generator if there was one there. And even so, the survivors hear how heavy the heartbeat is, so it is likely they are leaving anyway. I can't imagine animating someone climbing a wall in less than 3 seconds.
Cool idea though. Two forms and you can switch between them? I like it. I'd honestly give it a lunge kind of like demogorgon, but that's my typical thought process to things like this. Make left ctrl the switch and m2 the lunge.
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Yeah wall climbing I knew would be an issue sadly on indoor maps, they could maybe have specific point on walls where the corpse could climb over and dig under to make that not an issue. The whole they can see the body thing they can run away thing doesn't make much sense cuz it allows the killer to pressure specific parts of the map with ease as it won't take long to transfer from one body to the other
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