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How to improve experience of new players

Wesker
Wesker Member Posts: 339
edited February 2020 in General Discussions

Dear Mr. Devs, since the entire community is complaining for how unhealthy fast are the trials, I would purpose a fair change that should please both sides. The idea starts from this points:

*The main fun factor of the game are chases, which both survivors and killers enjoy even running in strong loops;

*Generators are annoying for both side: survivors see them as a boring objective to deal with, whilst for killers deal with gens can be a source of frustration especially when they get fixed right in their face at high ranks (the trials against this type of survivors often end with "entity displeased" unless he get some luck with noed)

With all this in mind, the solution is simple:

*Generators get removed from the trials;

*The entity gives 15 minutes to killers to complete their objective, after that she opens the gates for survivors and punishing killers for their negligency (gates are still 2, in order to avoid killers camping a single gate with 99% charged chainsaw/EWIII ready to pop/Noed);

*Survivors can choose to hide as better as they can or fight him with loops during the trial;

*All perksaffecting generators repair speed disabled for some months to reappear in the future in a proper feature context;

*Key changes: Hold M2 on the hatch to canalize the power of the key. After 5 minutes, the hatch will open just for the owner (during this time, the hatch aura is revealed to the killer, to alert him about someone who's trying to use a key)

* Ebony/Ivory mori: grants the ability to kill all/one survivor/s when they reach the "death hook". The Entity disables this opportunity anyway, if the time of the killer is expired (when gates are opened)

I want your opinion, I think this could be a good idea to give more interaction between killers and survivors, and a more dynamic adventure for survivors rather than spending their time on M1 Simulator. I currently main killer but I play both side to get an idea of what should be fair and balanced for everyone.

Comments

  • LordCyphre
    LordCyphre Member Posts: 195

    Title talks about the experience of new players but most if not all of these are only really annoyances for experienced players. You even mention high ranks. I am confused, what is it?

  • Rivyn
    Rivyn Member Posts: 3,033

    Want a better experience? Have an actual tutorial. Then, have a testing grounds, where new players can see actual perks and killers in effect, and not having to go into a match near blind.

  • Wesker
    Wesker Member Posts: 339

    The issue is that.. new players are screwed if they get found, this change give them the opportunity to hide, without being punished and called noobs, get it? Meanwhile veterans have still their good times at running the killer around the map. I'd like some dev tell me his opinion, I can kick away my killer bias when it's up for the Balance so...

  • kreeper124
    kreeper124 Member Posts: 497

    Meh I don't think this would work that well. People would just constantly be moving from locker to locker until the gates were open. No one would do chases since there wouldn't be much of an upside rather than just hiding. Now, when you get chased you give other survivors an opportunity to do gens. But without gens everyone would just hide and not do anything. No one would go for hook saves, since losing a survivor wouldn't be that bad. Just hide it out until the gates are open. Urban Evasion around a tree or rock, or just hide in lockers and you're set.

    I might be 100% wrong but that's just my opinion

  • LordCyphre
    LordCyphre Member Posts: 195
    edited February 2020

    Well, new survivors should ideally only be matched against new killers so they'd be all noobs at that point. A newbie calling another one out for being bad at the game is hilarious and stupid but not really a balance issue.

    New players aren't screwed for sure if they get found assuming they would've been matched against other newbies as no one really has a clue what they're doing at that point and everyone has to learn the ropes of the game eventually.

  • Wesker
    Wesker Member Posts: 339

    This wouldn't work if reducing the 3 crows which alert the killer to 1 when you stand in a place too much time

  • Mooks
    Mooks Member Posts: 15,120

    It‘s a pretty drastic change, maybe make this another mode. No need to take away the normal mode with gens etc. that is here since the beginning and I guess many people like 😉

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    and how about the option to do "custom game" without needing any other players just so you can run around a bit and get a feel for it?

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    OP I think you have the basis of a really good idea here. May I be allowed to put the cherry on the cake?

    To stop survivors hiding in lockers all match we need to make them earn bloodpoints. This can only been done by milking cankers which are placed randomly around the map. For every vial the survivors fill they get 1000 bloodpoints.

    Killer gen stopping perks now effect cankers. Canker Ruin. Pop goes the Canker and Canker Intervention.

  • Wesker
    Wesker Member Posts: 339

    lol, you made my day xD

    Yes, I forgot to point out the "camping locker" issue in the thread, but I think by reducing the 3 crows which alert killers to 1 could be a good fix