Depths Forgotten (New Killer, 2 Survivors, and Map)
I created a big ol chapter idea called "Depths Forgotten" a few months ago and have been adding to it over the year, and I feel pretty confident in the way it's turned out so far. My chapter is a bit strange though, mainly since it has one Killer and two survivors. Some may not think it is too odd since with the Stranger Things DLC we got both Steve and Nancy, but back then at the time it was weird. I was originally planning to do a raffle between the two survivors, but since it is possible to gain two survivors at once, I am going to try my luck. Also, sorry in advance, but I was incapable of drawing The Siren, but I was able to draw the two survivors to the best of my abilities, and you'll come to see I draw girls better than boys lol. I am hoping this DLC idea pleases everyone, and hopefully it can get added to the game one day, but enough talk - you came here to see the chapter idea. Without further a do... Depths Forgotten!
Killer: Cordelia Brynn or The Siren
Gender: Female
Age: 28
Backstory: Cordelia loved to sing... She was once told it was a way to see into the soul - a way to venture past natural earthly bounds. The very thought has always fascinated her, never truly being capable of shaking it from even the deepest parts of her mind. Not that she wanted to anyway; singing was after all, Cordelia's way of escaping her ever so harsh reality. Their village's time of thriving resided with the summer cycle. Sailors would sail by daily to sell and trade. Her father was a blacksmith for the small settlement, providing the local settlers with tools and equipment, her mother a simple farmer always prepared for the wave of travelers who would come seeking food and supplies. Cordelia did her best to help where available. She would often assist her father in the smithy by making deliveries and making the occasional trip to gather what wood she could find. As she worked, Cordelia would often sing softly to herself to pass the everlasting time of the long summer days. Each day, however, Cordelia always found herself sitting on the shore line outlining her small village. The common settlers who passed by her at the shore all heard her song - it became known as "The Traveling Sailor" to them... it was no lie Cordelia dreamed of venturing past their village, but her family was strict. Her place was there - a safe place for her to live and prosper...
A time to thrive does not last forever, however, and with the arrival of winter - so comes death. The harsh winter weather easily stopped the traveling of most ships and caravans. No money coming in for anyone to support their own. No tools to sell, and no crops to harvest. The village suffered greatly during these times. The snow falling upon them taking upon the appearance of what they called "Snow Ash" snow that looked like a fire's ashes...Try as they may during the summer to prepare for the upcoming dread times - no one could ever be ready for the time of the afterbell... With each passing year, they were gaining more dead than life. Cordelia considered herself lucky that she survived the afterbell each passing year, but the more time went on, the more the shore called to her... During these harsh times, Cordelia always wandered back to the shore, and sang "The Traveling Sailor" out to the sea. Her fellow villagers believing perhaps one day, her voice would bring forth travelers again...
Their hopes and prayers were one day answered. The village messenger rushes through the square shouting about ships that were headed in the direction of the shore! And there to greet these upcoming sailors was Cordelia, who stood ankle deep in the frozen water singing her song. The settlers clapped and cheered, for their problems have been solved! The impossible had suddenly become possible - sailors were sailing through the frozen waters, and creating new paths to create a new trade pattern. Settlers ran about gathering what supplies they could muster up and prepared them for sale and trade... all while Cordelia stayed at the shore, where her song and beauty caught the attention of a young Sailor man. Finally, she had gotten the thing she had wanted most in the world... an adventure to finally call her own.
Years would soon pass, and happily did she live. Her village was safe from the afterbell for through the following years, Sailors would sail through the rough winter waters to maintain trade. Cordelia had her sailor by her side, her adventure still in full motion, a family of her own was on the way... she was preparing to make the news known to her beloved sailor one summer day, but what she discovers would soon shatter her heart. Her beloved was heard to be waiting at the shore, and she had assumed he was awaiting her arrival, but what she stumbles upon was everything but. With a broken heart, she watches from the distance as her beloved proclaims his love to another where he had once proclaimed his love for her.
Sorrow, then anger, Cordelia was furious... Rage shaking at every inch of her body. Then... a small voice urged her to act upon this new found rage, and act she did. Returning to her father's smithy, she finds an old jagged dagger she had made during her youth. Still sharp to the touch. The voice led her back to the shore that night, and with the jagged dagger behind her back, Cordelia began to sing. She sang the lullaby of her Traveling Sailor. Something within her soul stirred, her voice calling out to one soul person... and soon enough, the very soul she sought stumbles onto the moonlit shore. Walking past her still singing form, the poor soul stumbles on by and walks towards the sea, the water grazing his toes as his souless eyes stared out at the horizon. Still singing, she reveals the jagged dagger and slowly glides the blade over the throat of her lover as her song slowly comes to an end. The body stumbles a bit before falling into the warm ocean waters, the water turning a cool red tint...
Smiling, Cordelia began to sing once more, but this time she sang reaching out for her next traveling sailor. The sailor who would surely pass by one day - the voice whispering into her ear had promised her so, and she believed it without a second thought. As she sang into the night, snow ash began to fall from the sky, dark clouds covered the sky as the supposed summer became an everlasting winter in an instant... Cordelia loved to sing. She was once told it was the way to see into the soul - a way to venture past natural earthly bounds... and venture past she shall...
Appearance: Deathly pale skin, long messy (wet) black hair with moss and dead plants sticking out. Clouded white eyes, dark scales along her neck and cheeks. Wearing a dull and dirty white ruffle shirt dark brown croset, and a deep blue and white skirt that stops at her ankles, dirty bare feet. (Entire outfit is wet and covered in moss)
Weapon: Large, bloody jagged dagger
Terror Radius: 32 meters
Speed: 115% OR 4.6 m/s
Height: Tall
Power: Song of Wrath
- Siren's Pull: Her voice is soft and soothing to the ear, but wander not too close - her voice you should fear... Channel your voice so all can hear: Hold down the POWER BUTTON to pull wanderers down, any survivor within your terror radius will become enchanted. (Can only be activated when not in cooldown, 60 seconds)
- - Enchanted 1: Hear the Siren's lullaby faintly wherever you are on the map....
- 10% decrease on healing, repair, and sabotage speed.
- -Enchanted 2: Hear the Siren's lullaby moderately wherever you are on the map...
- 20% decrease on healing, repair, and sabotage speed.
- -Enchanted 3: Hear the Siren's lullaby considerably wherever you are on the map...
- 30% decrease on healing, repair, and sabotage speed. (ONLY upon reaching Enchanted tier 3 can a survivor seek to snap out out of it)
Snapping Out of It:
- Scattered about the map are small, but deep puddles of water. A survivor will approach these puddles and kneel down and lean in close to the water. A pair of hands will reach out of the water and wrap around the survivor's head pulling their head under. As they struggle, you must hit the appropriate skill checks to snap out of it. Miss a skill check, and it will create a noise notification for the killer to hear/see.
Special Ability: Siren's Cry
- Watching as you are left behind enrages you... You are able to scream out in a drowned fit of rage. Until the power charge depletes, the Siren can scream out until the charge depletes and wherever you are looking will create temporary water puddles to slow down your targets.
PERKS:
- Faulted: As soon as the final generator is active, our killer has tinkered with the gates, leaving a surprise for you to discover. You are now going to be faced with difficult skill checks. Failing the Skill Checks results in an additional 3/4/5% loss of the gate progress.
- Haywire: For ANY missed skill check (Healing, Sabotage, Repair), the Entity will regress any generator within a 32 meter radius by 5/10/15%.
- Penance: If a HEALTHY survivor blinds, or stuns the killer - they will be placed into the wounded state. If a WOUNDED survivor blinds, stuns, or stabs the killer - they will be placed into the mending state. The survivor will also suffer from the EXHAUSTED status effect. Retribution can only be triggered once every 120/100/80 seconds.
Survivor: Northela Bourne
Gender: Female
Age: 24
Backstory: North has always loved history - it was always unique, it is what guided time to it's current path. History was her favorite subject growing up. Her favorite class in grade school, and it was what she majored in upon attending college. It was what she molded her career out to be... The world knew her as Dr. Northela Bourne - world known Archaeologist!
Knowledge was a tool, North kept in her belt. If you had any question, North was normally the first person to talk to... though only one bit of information has always evaded her grasp. She grew up without ever knowing who her parents were nor why they gave her up, but she always sought to find out just that. Talking to the orphanage she grew up in to hiring PI's, but no one knew much - just the information she already knew.
Despite her constant search for her past, North pushes on uncovering the mysteries of the world so that everyone may learn from her discoveries. Though one day she and her most trusted partner Killian visited an island that seemed to house an old village as described from the two fishermen who first discovered it. It was supposed to be a simple duo observation. The island was old and worn down after the many years of abandonment. North and her partner looked all over the island for anything of historic value, but other than the usual bones, burial sites, and structures there wasn't much. North and Killian made multiple reports back to their team back at the office building on the main land, but their line went dead after North's last report of an old jagged dagger she had found on the beach...
Appearance: Caucasian, light tan to her skin, average height, green eyes, long brown hair in a style of a Mohawk braid on the top of her head, and bits of hair pulled back, the remainder of her hair falling down her back and she also has bangs. Red shirt with black leather cuffs. Brown pants, and black combat boots.
Perks:
Persistence- Seeing your friends in trouble you become motivated to do your best. When a survivor is either hooked or in the dying state, you gain a 3/6/9% speed in healing, sabotage, repair, cleansing, and exit gates until they are either rescued or die.
Finders Keepers- Only becomes active upon starting a trial (Not pre game) You use all that is available to you. Allows a survivor to carry, use, switch, and possibly escape with 2 items, and decreases item consumption by 10/12/15%
Senses- Get an audible and visual warning when the killer disturbs crows 50/75/100% of the time. Cooldown is 5 seconds.
Survivor: Killian Strider
Gender: Male
Age: 25
Backstory: Killian had a craving for adventure. He always went traveling with his parents during his youth, and was always the first to sign up for international school trips. He loved to explore, loved to discover what lies beyond the natural life he grew up around. During his early college years he took extra history classes, for he knew history meant traveling. Traveling didn't always mean going to multiple places physically, it could also mean mentally.
Kilian met his best friend and colleague, North on a school trip to Peru to learn about the myth of Lake Titicaca. The two of them quickly gathered a friendship for they both shared the same love for knowledge and travel. Quickly, Killian had made a name for himself as a world famous Archaeologist. He had a nice set up for himself; steady money coming in to support his family and himself, and there was a fair amount of adventure waiting at every pass.
His life will soon take an unexpected turn when he and his trusted partner, North get a report in about an abandoned settlement on an island seemingly in the middle of the ocean. Upon first sight the island seemed like any other abandoned settlement of the past, but the last thing anyone had heard from him and his partner was a report back to their main crew about an old jagged dagger his friend had found by the ocean shoreline.
Appearance: Caucasian, Tan skin, Tall (About as tall as David), Light brown hair the left side was slightly shorter/shaved, and on the right is was longer and swept over (See below for a better representation plz), Dull blue eyes, black long sleeve button up shirt, red plaid vest, tan brown pants, black shoes.
Perks:
Perseverance: You've got a goal set in stone, and won't let anything stop you. While standing within 12/15/20 meters killer and are not in a chase you will heal over the course of 20/15/10 seconds.
Second Chance- A supernatural bond links you to the killer making you the obsession. You stole a vial of strange nectar - a gift meant for the entity upon your arrival in the fog. In order to activate this perk, you must save at least one survivor from a hook "safely". If you do - once you're downed on either your second or final hook only (First hook does not apply) you will be given a command option to use the perk. Upon pressing the required action button - you break the vial upon the ground forcing the entity to whisk you away to a safe location 32/48/64 meters away... Looks like you get a second chance at life. Don't waste it...(Perks deactivates after use).
Prodigy- You've learned enough from others around you and became one of the best. See the aura's of generators that have been worked on within a 20/28/36 meter range. If generators are highlighted as Red they have not been worked on. Yellow is if they have been worked on a fair amount (or halfway). White is if they are close to completion. Use this knowledge to your advantage.
Map:
I introduce to you the Sea Side Isle! A copy of it's former glory, the entity has recreated the settlement that was lost to time. Explore multiple broken down and leaning homes that withered during the harsh winters, and see the remains of the past settlers as you go by too! And lets not forget the shoreline where our famous killer has been born... but don't think of this as a rout to escape, the entity knows your tricks and swimming will do you no good - for he has blocked off the water after you've walked a few feet in. Bathe in the pale moonlight as you fight to escape this cursed island of the dead!
And there you all have it! I have been working on this Chapter idea for so long and I hope every single one of you enjoyed it! I'm not sure about the rest of you but I have always hated it when someone sings in a horror movie or game - it's always creeped me out. Depths Forgotten feels complete in my mind, and I truly do hope you believe so too! And Devs, if you see this and read this far - Thank you! Maybe consider this idea if you ever run out of options - it would be a dream come true to have this come into Dead By Daylight for real! So thank you fellow followers of the Fog, please let me know your opinion on this chapter idea, I'd love to hear y'alls thoughts!.
Comments
-
I like this idea, especially the killer! My one note is that Second Chance is just ridiculous. They changed DS for a reason.
2 -
It may be, but Second Chance is my main way at trying to counter tunneling. If you get tunneled and downed you have a chance at getting away and surviving just a bit longer. I'll look over it again and may switch it to where it can become active only after safely unhooking someone and are either on second or last hook. Instead of being able to use it at any given period.
Also - I'm glad you liked the idea - and thank you thank you for the feedback it's very helpful!
0 -
Personally I'm a fan of Northela, reminds me of Lara Croft :) Finders Keepers would synergize extremely well with a Plunderer's build; but Devs would get a headache trying to implement it.
Second Chance is indeed just like old DS, but even stronger (doesn't require being obsession/wiggling). And with DS, You just get a few seconds head start, Killer can still follow after Your scratch marks, With SC, Killer would completely lose You.
SC certainly needs more looking into at this point. You say You want to counter tunneling, but everyone would be just using SC on their first down when they've not even been hooked yet. Limitting the use to when You've been hooked at least once or twice could be nice. Adding a rule to where You'd be teleported to would help (maybe limitting max distance?) Maybe if You're carrying a vial with You, make it so it takes item slot and can't be dropped before used and perk doesn't activate if you start a Trial with an other item? Just some loose thoughts.
1 -
Yeah, my idea of altering SC would be making the survivor the obsession and making it active only after unhooking someone safely and either on your second or final hook. And of course it deactivating after use along with the distance being the change in tires as 30/60/90 meters.
Would this help balance SC? More feedback is greatly appreciated, so thank-you for helping me this far! And I am glad you like the character Northela she's my own oc that's a Lara Croft Wannabe I guess you could say. I mainly made both characters Archaeologists because thats what I major in lol :D
0 -
@Hendo While we're on topic of balance, what are Your thoughts on Siren? Like, what is the purpose of her power in Your mind?
As far as I can see, her power is like a mix of Freddy and Pig, aiming to stall the game. But unlike Freddy, she has to actively seek and hit survivors with her power (to be fair, that'd be similar to old Freddy mechanics) and has no tools to help her in chase.
How much would survivors' action speed be decreased while enchanted? If it's similar to how much current Freddy;s power with addons, then survivors would just ignore it and never snap out. If it's similar to old Freddy's (~50%), it would get nerfed really quick. Even Forever Freddy build was recently nerfed, because so many people complained about it.
1 -
As you said the main purpose is to stall the game a little bit especially so since we're getting ruin nerfed. I'm still doing a rewrite on her power so that once fully enchanted they could at any random given time scream or immediately miss a skill check and give away their location so that would make them want to snap out of it. And maybe give The Siren the ability to travel between water ponds since they are randomly generated once the trial starts. As to how much the survivors would be affected I have no intention of making it 50% even I felt it was way too much with Freddy. My plan was either 20-30% decrease in healing, sabotage, repair, and cleansing.
And to help her power a bit - whenever the survivor is attempting to snap out of it the skill checks are much harder to see blending into the rest of the skill check circle (if that makes any sense lol).
Would these notes help balance The Siren? If so I'll be sure to add them in immediately, but I definitely don't want her to be too weak or too over powered... Also are the changes I made to Second Chance more balanced to play against? Thanks also for the continuous feedback it extremely helpful!
0 -
Glad you're a fan of one of the characters - biggest issue was what they'd look like. A friend of mine is currently redrawing my character designs - The Siren as well so that I can put more appealing images of them in this chapter page. Also - thanks for the feedback did the fixes I made to SC help or does it still seem too strong or weak?
0 -
@Karaage Aw thank-you for liking my drawing, but when it comes to drawing my characters men are so not my forte lol. As for SC I'll do the ingame tiers so I'll change it to 32/48/64 meters. Do you think the other perks are balanced or do any of them need a rework. I want this entire chapter idea to be as balanced as possible!
Also - thanks so much for the continuous feedback and help. It definitely means a lot to me! :D
0 -
Hm... I don't think we can do better job than the game's balance team, so keeping perks not so balanced is alright in my opinion :)
But if You want more ideas, I can't decide whether Reassuring Presence is balanced or not. On the one hand, automatic healing like this is strong, but on the other hand You can get same effect using We'll Make It.
And Persistence looks like a mishmash of Iron Will and Hope, but worse than both of them. Of both effects, I feel like reducing grunts of pain effect is least desirable and could be changed to something else. Also, instead of 'last generator powered', You could buff it to "Exit Gates powered", so it also activates when Hatch is closed similar to Adrenaline and Hope.
1 -
Sweet - once I get off work today, I'll take another look at persistence and see what I can add and deduce to make it more desirable to play.
0 -
When I started to read Second chance's description I was saying: "no, no, no, pls no, PLS no!"
2 -
I love this idea so much! It seems balanced aside from some of the survivor perks being a bit to powerful, but other than that, I'd love to see this in game. I would suggest tagging the devs to look at this one if that is allowed.
1 -
Awe thank you for your kind words. I don't know how to tag the devs. Do you? If you do I'll try tagging them to see how that'd play out - it couldn't hurt after all!
0 -
Killer main? I'm trying to find a fair way to balance Second Chance so it's not stop powerful. Its way more balanced than the original version. The original was so where you could use it as soon as you were on the ground and no distance limit. Now you gotta save once survivor from the hook safely and be on your second/last hook at best. It's also had a distance limit as the tier change. Lol! Amy ideas to balance it further - and advice for balancing its welcome here friend! :D
0 -
The problem is that the perk is an uncouterable second chance perk, so I don't know. Not killer main btw
1 -
To be fair it is called second chance for a reason
1 -
lol
1 -
I'm looking over Persistence and may end up altering it. I've been given some advice saying it's very similar to a combo of Hope and Iron Will so a change definitely seems right... Now to think of something useful that seems like it'd be call Persistence lol!
0 -
In my mind, Second Chance is mainly my way at countering tunneling. Gives the affected survivors a real chance at a fair game. I understand the original version I had for this was too unbalanced, but now I altered it to where the survivors must go through two simple steps in order to activate the perk. Unhook one survivor safely AND have already been hooked once at least. That way - at least I think it remains fair.
0 -
I altered Persistence. If you don't mind could you take a look at the new version and tell me what you think? You've been super helpful in my journey to balance this idea!
0 -
Hey there,
right away I can tell You that 30% increase in repairing is way stronger than even Your old versions of Second Chance. Even the best toolbox can give You only +25% speed, and perks like Prove Thyself or Resilience give 9-10%. So I'd suggest to either remove repairing from it or changing %, but maybe increase duration? Like, it stays on for 15 seconds after the unhook. And if You decide to remove repair speed, feel free to buff it to compensate to make it more enticing :)
1 -
Would changing the tires on Persistence to 10/15/20% be more balanced or should I lower it a bit more?
0 -
So maybe alter it to being 3/6/9% for everything if I choose to keep repair in it?
0 -
Alright, I buffed it up so it activates when survivors are in the dying state as well.
0 -
Thank you everyone for your continuing support of this chapter idea - seeing your thoughts and opinions mean so much, gives me so much hope that this idea could actually be with a little bit of planning and a whole lot of love!
You are all amazing and I wish you continuing luck out there in the fog!
0 -
This chapter provides some amazing ideas all around. Sadly, the perk "senses" would be less practical against stealth killers who don't startle crows, such as a cloaked wraith (or the killer from my chapter, Legends Most Grimm, who just doesn't disturb crows).
0 -
I'm glad you live the ideas! As for senses it could always depend on the killer. Or wherever stealth killers aren't in their stealthy modes. On some perks currently such as premonition it doesn't always detect stealth killers anyway, so I don't feel this would really affect people's gameplay all that much.
0 -
I love the idea of this! But her first perk “faulted” is a too op especially in low ranks and the fact that you get injured if you miss a blended skill check but maybe instead of getting injured maybe drop your item instead?
0 -
Yay - I am so happy you like the idea! It means so much to hear people say they like the chapter idea....
Faulted is kinda like an overcharge, just minus kicking a generator and on the exit gates. On those there most likely wouldn't be a lot of skill checks, and now and days I see people can hit those skill checks on overcharged generators fairly well - but if it does end up needing a balance, I may end up making out a hex totem so if survivors didn't want to deal with faulted they could always deviate from the gate and look for the totem. And as for the Siren's power with a survivor snapping out of it, I felt you should get injured instead of dropping an item mainly due to the fact that survivors won't always be carrying an item with them. Currently hitting a blended skill check in game isn't all that difficult - the survivor just needs to watch out carefully for the skill check to appear.
Hopefully this helps clear things up a bit about Faulted and her power! :D
0 -
@not_Queen from a Devs perspective can you tell me your opinion of this idea? It'd be an honor to hear your thoughts on this! Does it seem balanced or is it weak in any way?
0 -
So as killer you shoot lazers with your mouth that makes people tired until they wash there face
0 -
Lol - kinda. The vocal beams are as you described to a degree, however, the survivors "washing their faces" has a meaning from old folklore from sirens. It ensnares them to work slower trying to forever trap them with her. While ensnared they not only work slower but are at a risk of revealing themselves to her via yelling out at random times to "accidentally" missing a skill check. Them placing their heads under water is reference to old legends of sirens drowning travelling sailors. They are actually placing their heads under water to kill themselves, but are capable of snapping out of it last moment via hitting proper skill checks. Missing skill checks wounds healthy survivors, places wounded survivors into a timed mending state, and from there into the dying state if you miss to many.
Lol - I was laughing when I first read your comment though XD
0 -
Well laughter was my goal, love how your so dedicated to your lore.
Instead of a beam or cone like some sonic attack. Consider a terror radius that plays a song. And the longer the song plays the more drawn a survivor is.
Do you know how they killed sailors ? They leapt into the water themselves... so make the survivors walk slowly into you when hit with the power. Skill checks to break the pull, if they dont do it quick enough they go inches from you.
While the power is active killer wouldn't move. Can stop whenever you want but I'd wait until they are right in front of you so you can hit them ; )
Love the puddles for movement tho
1 -
I am so happy you like it! I went back and edited her power a bit as well as add a special power attack. Hopefully this makes her more appealing to play! And as I've said before, this chapter has been a work in the making for over a year - it is my little death baby. I am hoping that if enough people here on the forums take a liking to this chapter as well as work out any unfair and weak elements, then maybe - maybe the Devs will one day actually consider implementing this into the actual game.
Also, as I've been editing the chapter and even writing this - I have been listening to that song you sent non stop lol! It is sooo pretty! Hearing your feedback was amazing help, and I want you to know I greatly appreciate it!
0 -
Glad I was any input, dont take me too seriously my perspective is on if I would play it and how I would play against it.
As far as your survivor perks go yikes
Reassuring Presence is insanely good. A free heal of hook ? Wowza that's amazing. I'd never ever take that perk off. With DS DH and BT a team would be almost untouchable by any killer
Second chance- would let me escape by no exaggeration almost every single game. Even if you teleported in the while in the dying state, adrenaline and unbreakable I'd be right back up.
Finders keepers- would honestly lead to me not playing matches. I'd bring a key find an item in match and leave by hatch. Just to farm items with friends with (plunder) and (ace in the hole)
1 -
Reassuring prescence and Second chance are my main way at countering tunneling. Finders keepers is just something I've always wanted to be in game. My little greed moment :D
0 -
So I really love Haywire. I think Haywire and Overcharge could easily replace Ruin for killers who want to enjoy their game more and actually play actively. I also think the killer and survivors are well organized and have a lot of depth to them. Because Reassuring Presence and Second Chance are a little easier to program in than the Prodigy, which I think looks incredibly overwhelming for dev team, haha, it makes this survivor overpowered at level 5. If you are a survivor who likes running around the killer, this literally gives you 100% incentive to. Basically, after you've been hooked once, you just wait for someone else to be hooked, and you can no nonsense run the killer around all game. Grab dead hard and balanced landing or sprint burst or quick and quiet with this at max level and you literally can 1v1 killer. They hook you finally, after almost every generator is done, and you unhook and teleport, possibly towards the exit gate, but either way, quite a distance away. Because you were hooked, it's likely that dead hard is up again, and so is the other perk... enjoy your free escape, you let all of your friends live, after all.
I like the ideas, I really like them. This particular synergy though just baffles me. It's too good.
1 -
Haywire is something I created long before the nerf, but it also worked out pretty well after the ruin changes. That was pure luck for me lol. Reassuring Prescence and Second Chance was kinda my way at countering tunneling since I see a lot of progress encountering it during their games.
Also, thank you for the amazing feedback! Hearing peoples thoughts and opinions make me smile. I'll definitely take a long look at Prodigy and see if I can fix the overwhelming elements of it!
0 -
@Zelosmaijir I took a long look at Prodigy, and now that I look and think real hard. It is kinda hard to see how it could ever be implemented into the game. That perk has been redone entirely. If you wouldn't mind since I enjoyed your previous feedback, could you take a look at the new Prodigy and tell me what you think? The continuous feedback is kinda my way at a PTB to make sure everyone killer and survivor alike have a fair game and chance.
0 -
Thank-you everyone for the continuous feedback on my chapter "Depths Forgotten" This forum discussion on my chapter is kinda my version of a PTB. I get to hear people's opinions from both a survivors and killers point of view! I hope to heart more from you guys for your feedback is absolutely amazing!
0 -
Alright, some were asking me about the Siren's power and it's purpose to the game. I created her power around slowing down the survivors progress. I noticed normally most powers aim at immediately harming a survivor, however, the pig's reverse bear traps is sort of a slow down to survivors gameplay.
The Siren's power has been adjusted a bit along with adding a special power attack which is this:
Special Power Attack: Siren's Cry - Watching as you are left behind enrages you... With Siren's Cry, you are able to scream out in a drowned fit of rage. Until the power charge depletes, you can scream out, and in the direction you are looking will create water puddles for a temporary time - moderately slowing down any who try to escape your grasp.
Hopefully this can help some killers gain a bit of distance during a chase as well with keeping up with the theme of speed slowness.
0 -
My friend who is redrawing my character designs for my fan made chapter gave me an in development peek at Northela Bourne. I think she told me she'd focus on North first, then Killian, then the Siren - the siren being the last on the list cause I am sketching out her design now. But hopefully this little in development look at North can give you a peek for their final looks! If you wanna check out my friends artwork be sure to check her out on Instagram! @Azelea_art is her Instagram tag!
0 -
Alright everyone - Northela's finally drawn out perfectly by my friend @Azelea_Ash on Instagram! Now onto the other two characters of this chapter! Thanks Ashlly!
0 -
Okay, I went back though my chapter idea, and did a bit of editing (mainly placing my focus onto the killer), but I'd love to hear what you guys have to say. Any ideas you'd have to further balance everything would truly be helpful!
0 -
Hello again everyone! It has been a while since I've taken a gander at Depths Forgotten, but as I read over everything for however many times I had I did decide to alter my perks once again based off previous comments and advice I had gotten! Please feel free to read over them and let me know what you think as well as what you think could use a change and what you would alter it with. Any input if great and hopefully if I balance everything and polish it to the communities standards, we could hopefully one day have it enter DBD!
0 -
I just saw a poll on the forums about the Devs possibly bringing a Siren into the game... may I pass this idea forward? I created it and the DBD community helped me shape into what it is now!
0