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If survivors can set pallets back up again...

why can't killers get a perk to break pallets before they are put down?

Comments

  • Runcore
    Runcore Member Posts: 328
    edited February 2020

    Would be great. If survivors can sabotage hooks, killers should be able sabotage pallets.

  • Mringasa
    Mringasa Member Posts: 980

    Won't happen. Every Killer would beeline to the Shack. Lol.

    It would be nice to maybe have something that prevents a Survivor from dropping a pallet. Maybe the Killer can get the Entity to stop it somehow. In a Perk form of course. Then it is able to be dropped after a certain cooldown period.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    If this would take way too long and has a huge Cooldown so that nobody would use that Perk (like it is with Any Means Necessary), sure.

  • danielbird11
    danielbird11 Member Posts: 150

    You can easily counter amn by just breaking the pallet. So if you know someone has it just break every pallet. If this was a perk for killers there would be no counter and be way to op. Maybe if it was only break 1-2 pallets in a game. and give some other small bonus like breaking speed to make it viable in certain builds. Then it would be viable but not op. What do you think?

  • Mringasa
    Mringasa Member Posts: 980

    Has potential. Maybe a semi-clone of Spirit Fury where you have to break X pallets normally before it activates? Blah blah blah, tired of getting stunned you draw on the Entity's strength to stop this torturous activity. Or something similar for Perk description.

  • TraitorousLeopard
    TraitorousLeopard Member Posts: 156

    Might be fine if it had some kind of token system (So the Killer would have to do something to earn tokens, then spend tokens to break undropped pallets) but I'm not sure what would be a good token-earner.

  • White_Owl
    White_Owl Member Posts: 3,786

    The killer equivalent of Any Means Necessary already exhists imo and it's Spirit's Fury.

  • danielbird11
    danielbird11 Member Posts: 150

    Yeah all perks sound the same nowadays. The new oni perk is literally windows of opportunity but for killers. The community has such great perk ideas sometimes and the devs keep releasing really bad and boring perks. And also i don't think the fan made perk should be like spirit fury. cause having the ability to destroy pallets that have not been dropped after you break 2-3 pallets would be a bit over kill. the perk should allow you to break 2 pallets that are not dropped so you could destroy the shack pallet at the start of the game and another god pallet. which would be strong. But also the perk should give you like 20% faster pallet/gen breaking speeds. So it's not useless after it's been used. And can fit into other builds like brutal strength and enduring.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    You should kick safe pallets and mind game unsafe pallets. AMN is such a meme perk that it presents no threat at all.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I don't think Killer would have time to go around breaking pallets. Were stressed for time as it is with the ruin nerf. I never had a problem with the survivors lifting a pallet. They only get the chance if I neglect to break it.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117