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How to make Saboteur useable.

So I know this perk is bad and should not be used, but I think that the perk itself could have a strong impact on the game if Sabo just received a small buff.

This is what I purpose: Unlocks the ability to sabotage without a Toolbox at 75 % of the normal Sabotage speed.

Hooks and Bear Traps you sabotage stay broken for an extra couple of seconds. Also allows the user to see the aura of hooks with in 20/28/36 meters.

LMK! Is this too strong? Would this upgrade still not be enough to bring the perk back into DBD relevance?

Comments

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Not really. The only way to make it relevant is either sabo at 100% speed. Or massively increase the time hooks stay broken. Like a 2 minute increase.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    If you want to sabotage faster, bring a toolbox.

    It works the same way self care does. Half speed without an item, faster healing for selfcare, and longer sabotage time for saboteur. I agree the 10/20/30 extra seconds is a bit of a joke and could easily be boosted to 15 or 20 seconds per level for a full minute longer (33% longer than the basic 3 minutes)

    And a big no for hook aura reading.

  • Liruliniel
    Liruliniel Member Posts: 3,047

    Honestly just Sabo the hook to 99% like most people. Drop it in the killers face and wonder why you get tunneled and slugged into oblivion.

    Sabotage literally makes the game unplayable for Killers if done right. Yet a good killer will just take the depip and leave everyone slugged till they crawl to a hook or bleed out. Whichever comes first.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    It can't be powerful enough to replace toolboxes. And you need to take into account a full team of saboteurs and how they could affect the game.

    Maybe jury-rig it so the aura doesn't show for killer or make Kobe'ing off the hook 100%?

  • 28_stabs
    28_stabs Member Posts: 1,470

    Its bp farming perk now. Sabo wont be buffed, because in past too many survivors run sabo and the only way to win for killers was to slug all 4 survivors. It was bs.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Literally nobody bothers using a toolbox for sabo though.

  • LivUndead
    LivUndead Member Posts: 69

    Saboteur is a perk that cant be brought into meta with out making it completly over powered. plus when you do get it going the killer will have one option, slugging. Slugging isnt fun for either side. its more of a loose loose perk.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    There are toolboxes specifically for sabo'ing though. Alex's Toolbox for one.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    And add-ons. Everyone I see sabotaging hooks use toolboxes, never the perk.


    .. what about a big no for the 100% unhook? Seriously what the hell kind of broken ass suggestion is that

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    It increases the duration the hook stays broken. Can't have it all, I guess.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I know. When was the last time you saw one used? Sabo is useless because it takes too much time compared to the time the hook is down. They would have to increase the time the hooks are down by alot. Or at the minimum go to 75% speed. Otherwise saboteur is useless.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791
    edited February 2020

    Self-unhook only works once per match and gives zero protection besides DS shenanigans. Takes up a perk slot like Deliverance as well.

    I figure they see it like Deja Vu. On it's own it's a nerfed map, and partially helps when using an actual map. Though there's zero reason to use anything besides a rainbow map so that's why it's dead in the water.

    Sabotage on it's own is pretty slow and only in fringe cases where you already 99'd a hook and don't have a toolbox handy would be where it would be useful without one.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    That is how I've played it. That still doesn't make the perk worth running.

  • Nos37
    Nos37 Member Posts: 4,142
    edited February 2020

    I would like an aura-reading perk for hooks. Does it have to be Saboteur? No. Is Saboteur the best candidate for such a thing? Yes.

    I am dabbling in a Breakout build to help other Survivors wiggle off the Killer (Empathy and Breakout being the main components, and Sprint Burst, Mettle of Man, Iron Will, and/or Self Care being optional compliments).

    I can see where the action is and where I need to be, and I can sneak in for the assist, but I don't know which direction the Killer will take the Survivor because I cannot see hook auras and have to manually scope them out beforehand if my goal is to also bodyblock the hook.

    ----

    That said, I have suggested in the past a change to how hook sabotage works.

    Basically, the Killer doesn't like being robbed of a hook score event, and the Survivor wants to get away. So:

    • All hooks will regenerate/reset after a set time, even after sacrifices.
    • Survivors can sabotage a hook like normal (without having to stop at 99%).
    • A sabotaged hook will not break, nor give a loud noise notification.
    • Instead, it will break when a Survivor is hooked, crashing on top of the Killer and stunning them. The Survivor is free to go while the Killer is stuck in an animation to reset the hook.
    • This counts as a hook for the Survivor.
    • If the Survivor is "dead-on-hook," they are still sacrificed, however the hook will stay broken for the rest of the match.
    Post edited by Nos37 on