God Windows and Pallets (Ironworks)

Unless you're playing Nurse, Hag, maybe Trapper, and Demogorgon - these maps are nigh but impossible as everyone runs to the same loop that's just insanely pointless. The window on ironworks is the perfect example of this broken nonsense. I'm sure there are plenty others - like the cow stone walls in coldwind (esp when they spawn right next to a jungle gym :/ )

Loops are a part of the game, cool. But survivors already have an ass tonne of pallets, vaults that break line of sight (and therefore bloodlust) and so on they don't need "infinites" especially with the mile long list of perks that give them second chances or straight up counter anything the Killer can do (Adrenaline/Unbreakable + Decisive, Head On is absolutely everywhere this week, Object of Obsession on non-stealth killers, etc..)

Comments

  • CrassardStreams
    CrassardStreams Member Posts: 179

    Normally the entity blocks windows in a chase after 3 vaults but it only works if you can maintain line of sight on the survivor (chase n' so on) so these long ones are quite broken :/

  • Huntar
    Huntar Member Posts: 848

    I'd be down for that. Just have the window slam shut after survivors use it four or five times if they're found to be too strong. This way the game is still strong for survivors in the beginning, but if people use them excessively, everyone has to find another place to be safe.

  • CrassardStreams
    CrassardStreams Member Posts: 179

    I'd rather just see the maps get straight up reworked than slapping more bandaids on things in the forms of mechanics or perks.