The New Perks and Descriptions
Here are the new survivor perks:
Diversion
Activatable perk. Standing within the Killer Terror Radius while not in a chase for 45 seconds activates the perk. Once the perk is activated press the Active Ability button while crouched and motionless to throw a pebble, which creates a loud noise notification for the Killer at a distance of 10 meters. The perk deactivates once it has been used.
Deliverance
After performing a safe hook rescue on another Survivor, the perk activates. You now have a 100 percent chance to unhook yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 100 seconds.
Autodidact
You start the trial with a -20 percent progression penalty for Skill Checks to heal Survivors. For every successful Skill Check completed while healing a Survivor, you receive a token for a maximum of 3 Tokens. Each Token grants you a +20 percent bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks cannot be performed while using Autodidact. Autodidact is not active while using a Med Kit to heal.
Here the the new killer perks:
Spirit Fury
Each pallet you break magnified the wrath of The Entity. After breaking 4 pallets, the next time you are stunned by a pallet, The Entity will instantly break the pallet. You still suffer from the stun effect penalty.
Hex: Haunted Ground
Two trapped Hex Totems will spawn in the Trial. When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem.
Rancor
You become obsessed with one Survivor. Each time a generator is completed, the obsession sees your aura for 5 seconds. Each time a generator is complete, all Survivors’ locations are revealed to you for 3 seconds. Once all generators are completed, the obsession has the Exposed status effect and the killer can kill the obsession. Only one obsession per match.
Comments
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I was really hoping for a new farming perk lol like WGLF but for exp.3
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@chemical_reject @NoxiousOnnyyxx @PinkEricka so imagine a killer with Hex Ruin, Hex Haunted ground, Enduring, and Spirit Fury= a Pallet eating machine, that could get a huge start to the match if that Hex Haunted ground gets broke instead of the ruin.
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@chemical_reject said:
I was really hoping for a new farming perk lol like WGLF but for exp.me too. Deliverance is interesting but situational. If Autodidact stacks with well make it they may have to nerf that.
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I really wish they had a PTB for console so I can actually see the visual on how the perks work myself.1
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@PinkEricka said:
I really wish they had a PTB for console so I can actually see the visual on how the perks work myself.It would be cool but we will have it soon. Time to start grinding bloodpoints. Some of this killer perks and ideas for builds could be fun!
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Does anyone know the max levels of these perks?
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.....tier 3........?Visionmaker said:Does anyone know the max levels of these perks?
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@PinkEricka said:
.....tier 3........?Pretty sure they meant the stats.
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oh, LOL.Orion said:@PinkEricka said:
.....tier 3........?Pretty sure they meant the stats.
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Tier III of Spirit Fury is 2 Pallets, Deliverance at Tier III is 60 seconds
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Rancor though... I wonder if same killers who said ds/hatch rewards failure will disagree when i say rancor rewards failure for giving a free kill after gens are done xD2
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@fcc2014 said:
Tier III of Spirit Fury is 2 Pallets, Deliverance at Tier III is 60 seconds
Wow! Don't really care for Deliverance, but 2 pallets for Spirit Fury is pretty good!
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@Orion said:
Already stopped. I asked several people from my stream and from the forum to come play KYF with me, but nobody answered. Waiting 20 minutes to get into a trial that lasts 5 is not my idea of fun.
That sucks.
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@Vietfox said:
Rancor though... I wonder if same killers who said ds/hatch rewards failure will disagree when i say rancor rewards failure for giving a free kill after gens are done xDKillers have enough perks for late-game builds. Survivors do not. I don't think the two are comparable.
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@Orion said:
And I'm guessing you don't want to play KYF either?
I'm on console or i would
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@Orion said:
@Vietfox said:
Rancor though... I wonder if same killers who said ds/hatch rewards failure will disagree when i say rancor rewards failure for giving a free kill after gens are done xDKillers have enough perks for late-game builds. Survivors do not. I don't think the two are comparable.
We have to consider that end game builds are more viable for killers than survivors due to the asymmetry of the game.
Killers will almost always have an end-game unless they win by a landslide. Survivors only have end-game when they're winning, at which point they hardly need them. Endgame perks also have to be ridiculously good, and they risk being oppressive in the hands of tryhard SWF (ex: Adrenaline).
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@Visionmaker said:
@Orion said:
@Vietfox said:
Rancor though... I wonder if same killers who said ds/hatch rewards failure will disagree when i say rancor rewards failure for giving a free kill after gens are done xDKillers have enough perks for late-game builds. Survivors do not. I don't think the two are comparable.
We have to consider that end game builds are more viable for killers than survivors due to the asymmetry of the game.
Killers will almost always have an end-game unless they win by a landslide. Survivors only have end-game when they're winning, at which point they hardly need them. Endgame perks also have to be ridiculously good, and they risk being oppressive in the hands of tryhard SWF (ex: Adrenaline).
Exactly. So the two are not comparable.
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I hope you have better luck finding games as active as you and despite the fact we disagree on most things im curious to hear your opinon on the new chapter and wraith buff.fcc2014 said:@Orion said:
And I'm guessing you don't want to play KYF either?
I'm on console or i would
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I don't think it'll be to long before we have it. I know I give the devs a hard time about how long the clown took and all the Sony BS but this update isn't as big and honestly I think the micro transaction store was why it took forever to come to ps4.0
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I think Deliverance is actually a very strong perk, probably as strong as the current 2.1.0 build for DS. The main reason why kobe'ing is so strong is because it prevents survivors from getting off generators to go and recuse a survivor. Yes, it has conditions and it can be wasted if you are hooked before you saved someone... However it's really strong if you can get it to work!0
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those Survivor perks seems pretty useless honestly
especially Diversion it is easier to just loop the killer.
AutoDidact is useless aswell0