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Suggestion for DC penalties
I think if you disconnect from a match you should have until the end of the match to reconnect. If you do reconnect then you depip and lose the points you had gained up until you disconnected but dont receive a ban. If you dont reconnect then you get a 10 minute ban as a baseline (if you're internet has died or whatever and you cant reconnect by the end of the match then theres a good chance it wont be fixed by the end of the 10 minute ban anyway), this also would count as a non-sacrifice kill for the killer.
Comments
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Your suggestion is to make 3 survivors continue to have a terrible match, to give the one who disconnected to come back and be toxic, or come back and make no change to the game because 3 survivor just had to go through a match with only 3 survivors. Then the disconnect has the oppurtunity to make bloodpoints back, and survive. While all at the same time you punish the killer a whole sacrifice - when they are not even on the same side as survivors?
No.
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Nope, penalties are fine as is. If you’re internet is so spotty that you rack up the longer bans, than you shouldn’t be playing online multiplayer games with other people and make their experience worse.
One or two disconnects here and there will not harm you with lengthy bans, rage-quitting will. Don’t rage quit and you won’t have much to worry about.
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Well they could just earn no more BP that game?
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The option to be able to come back, could be looked at. Myself thinks that will only encourage bad gameplay. Imagine a person who is toxic enough to dc in the first place, knowing they can't get into a match until the match they dc from finishes. Well the easiest solution is to go back into that game and sabotage right? Especially if they don't get any kind of reward. Seems like a bad idea overall.
At least the remaining 3 have a slight chance to win, even though of how awful that chance is. The person who DC's should only receive punishment at that point imo. Maybe they should make the first DC 20 minutes instead of 5. 5 minutes seems just to giving to me.
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20 minutes, are you mad? The first 3 are short to give space for the frequent crashes and bugs. The game would die if you got a 20 minute ban every time DBD messed up. (I like the game, but it needs alot of work :/)
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If a player only plays casually, they can still DC every game without actually being harmed, whereas a player who plays 10 hours a day and crashes once or twice will have their penalties increase forever unless they quit the game for at least 24 hours. It penalizes playing many hours and doesn't do anything to stop someone who just plays now and then and DCs every match. That's the system right now, and it's bad counterproductive policy.
DC penalties should be based on the percentage of games affected, not the number of instances in a 24 hour period. This way, players who just want to DC are penalized, rather than players who experience the odd crash in a marathon session.
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Unless you make a living doing this, no one should be playing DbD for 10 hours a day. If they do then they’re addicted and need to get out and soak in the sun or try out other games.
So the threat of DC penalties are a good thing for addicts health.
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Guess i'm still recovering from all the matche's survivors left just to ensure I black pip'd or de-pip'd. I have 0 remorse for the people complaining about there being a DC penalty. It was greatly needed.
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What does that have to do with my comment? I'm sorry you experienced that, but if they do it alot they'll get banned, the first 3 are in place for crashes and bug purposes
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Keep penalties, just change the method of calculating them. As it stands, casual DCers can easily rack up minor penalties, move on to another game or activity, and come back 24 hours later with no penalties ready to do it all again. All is forgiven. Whereas if it were based on a ratio, they wouldn't be able to get away with that. They'd have to start actually finishing their games to remove the matchmaking penalty.
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