Yeah, nerf NoED 🤦🏽♂️
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"People complaining about an inactive perk throughout the game is pretty pathetic."
*Complains about Adrenaline.*
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NOED is a last resort perk. A killer, experienced or not, have the chances of getting rushed to hell. Effort is still made, and NOED just boosts the killer depending on if the survivors ever thought about cleansing totems.
That's like having a gen rush swf with OP toolboxes swiftly fall into the endgame without cleansing totems, then have the killer best them with NOED, leaving survivors to bm the killer with hate, when they themselves could have prevented it.
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It is a last resort perk, but unfortunately it also is "noob camper perk".
You should be able to use NOED only on people you have previously hooked (like mori)
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No
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I cant tell if you are being sarcastic or not.
Do the totems during the game and it might last a bit longer.
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I dont use noed.
But lets suppose we look at the two die and two get out scenario. I have been ingame where the only two kills, or one kill even, that the killer got were from NOED.
If those are the only two kills they got then so be it. Rare do i see noed taking down the whole team. At higher ranks we clean totems when we see them. I clean all totems i see.
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And yet all they want is to do the gens as quick as possible so they can tbag at the exit which i dont see anyway. If the doors pop its game over for me. I am not goign to chase them out. The EGC takes care of that for me and i am not handing out free points but to th ones that deserve it. Not the tbaggers.
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Noed is fine. The only reason survivors say it's op is because they stuck around waiting to tbag. Or just didn't leave just to troll in some way. Just do gens and totems for extra bp if you see them. Quit trying to bring the team down by being a lazy immersive Claudette or a meg that wants to loop all day or a Dwight or Jane that wants to locker troll. 99 all gates if you want to go for a hook save.
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This. THIS. Just cleanse for extra bp. It's like 2 extra minutes. Like the rest of the survivors have adhd or think that games are SUPPOSED to be done in 2 minutes or that the game ends when the gens are done and the killer is supposed to let them out 🤔 looks at the backwards devs 👀👀👀
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I cleanse all the totems that I see too where possible. However, there are two words within both of our statements that I have to point out here: "I SEE". As in we can't always get all 5 because other people get them, or we can't find some of them.
I was a Rank 3 before the last reset, so I know how to play at a high level, and I can safely say that you won't get all the totems 100% of the time.
Not all of us are that toxic or lazy. I'm a stealthy Claudette who does the objective and a Yui who runs the killer when needed.
I've been killed by NoED when the killer doesn't deserve it, so yes I am going to say that the perk is not fine. And before you ask, I did bones. Just not the one that mattered apparently. Kind of hard when they're near invisible.
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How did the killer get you? Should've been gone before they were able to chase you. Bad maps?
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My best example for NoED being the worst functional killer perk to exist is one particlular Yamaoka Billy match. He only chainsawed, only got me once, closed hatch, I got gate and he had NoED. Never swung his mallet otherwise.
Never had a chance to do bones as he was everywhere and I am the best kind of Blendette. I DESERVED my escape for how well I did, but no. He had to have NoED with Insta-saw. All for his precious 4k.
And people wonder why I hate Billy.
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Not on every map you can cleanse every totem, it would take way too long or maybe the killer might have ppl there hooked at the last totem, so it is not the fault of the survivors if they are physicly unalbe to cleanse all totems.
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I'd feel a lot better about NOED if they reverted back to the previous tier system: tier 1 affects 2 survivors, tier 2 affects 3 survivors and tier 3 affects 4 survivors. There's no need for a speed boost IMO.
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Yup that's a Billy game. Unlimited instadowns and can traverse the map in seconds, often able to instadown survivors back to back but many run NOED because why not? and somehow you're meant to find time to do the totems.
This is how killer mains want every killer to be, yet they don't want NOED changing and they want totems better hidden.
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Funny thing is that you could replace Insta-saw Billy with Tier III reliant Myers, and that'd be another 50% of games that I have a problem with! The only difference is that the games go on for five times as long with the same result. Sometimes we even get all the generators done first!
If it's on someone like Trapper, I get it. He's slow, has his own set-up and his best strategy is exploitable, that being force the 3-gen. Then again, Trapper's about the only killer I'm fine with NoED on and even then it still feels incredibly cheap. Clown too, but then again, if you're the type to play both Clown and NoED, then you might have some sort of mental instability or an over-enthusiasm for the From Software games.
For some reason though, it always feels like the scummiest thing on Hillbilly, Leatherface, Ghostface and Myers. Maybe it's because they all have instant-downs build into their base kit and are easily obtainable.
No I'm not counting Oni here, because nobody plays him on console for any one else who tries to argue with me here.
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Myers isn't as bad because it's often the survivors fault then. Noob survivors throw games by cuddling up to him together. Good survivors split up when he gets tier 3. LF isn't so bad since he isn't that great a killer although with instasaw he's bad.
Billy is the worst because there's no stalking he just has that chainsaw on demand. Also he sprints across the map so unlike Myers where survivors need to be close and he needs to get them within a certain time limit, Billy just instadowns one and zooms across the entire map to instadown the next.
Hillbilly with instasaw and NOED is just ridiculously easy and probably the least skilled loadout in the entire game.
Ghostface is just a cheap all around killer and along with Legion really highlights how bad the game design can be sometimes. A killer with no terror radius, no red stain, no warning yet he suffers no slowdown or penalty to attacks and most run aura perks so he just ends up feeling like the cheapest killer in the game. It's not surprising one bit that players which gravitate towards this kind of killer run NOED.
To be fair most Myers don't use NOED. GF and Hillbilly though, strong killers that feel a little cheap, it's obvious why players drawn towards those are going to want NOED. They just want the win. Any feeling of skill of accomplishment is meaningless to them it's all about the end result.
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I guess I'm more of the mindset that a sensible response goes further than adding to the stupidity. We struggle to get sensible ideas on this forum due to the constant immaturity.
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I didn’t complain about Adrenaline. I use it. Try again.
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You’ve got some comprehension issues going on.
NoED, like any other Hex perk BESIDES Devour, requires no effort to activate. Devour is the only Hex perk I can think of that doesn’t immediately give you benefits when lit.
also, you do not NEED to cleanse ALL totems EVERY game. You simply need to clean ONE, when it’s lit if that’s an issue for you to cleanse them all during the game.
Simple fix.
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You almost got me with the title, man, not gonna lie, hahaha.
But great job with breaking it down especially the survivor perks that do reward failure, especially decisive strike. This was extremely well thought out and seriously, if survivors complain about NOED still, this is a great example to show them.
Whenever I play survivor, I always cleanse totems and assume that the killer will have NOED. Never in my time of playing Dead by Daylight have I ever complained about NOED. It's perfectly fine the way it is.
Again, great job on breaking this down. I applaud you 👏
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So few perks on survivor side require effort besides playing the game or ACTIVELY SCREWING UP. Killers get one perk that helps them be a terror in the end game and everyones like " WhAt?! KiLlErS OPOPoOpppo NuUuRRFFFf IiEETTT I cAnTt IgNnnNoRrrEeee TooTTemMmMssss"
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Im talking about Devour because its the ONLY HEX PERK (besides NOED) that gives you instadowns. Just activating Ruin, Lullaby, Thrid Seal or Thrill of the Hunt cant turn the tide of the game in your favour. (Haunted Ground is a trap Hex, so it doesnt count).
And yes, you need to cleanse ALL DULL TOTEMS to PREVENT NOED from ACTIVATING. You can cleanse the HEX TOTEM only after GATES ARE POWERED = NOED IS ALREADY ACTIVE.
EVERY other Hex perk spawns its totem at the START OF THE TRIAL, meaning that the HEX TOTEM can be cleansed even BEFORE the tied perk ACTIVATES.
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Great post but to anyone seriously asking for it to be nerfed they already said no to it and multiple times...
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Here's you saying that survivors don't earn adrenaline. Your complaint is that it takes as little effort as some people think NOED does. The hypocrisy is blatent.
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Because me being facetious is a complaint. Maybe learn what an actual complaint is before you accuse someone of complaining lol. Context comprehension is very important if you’re going to spend your time reading forums and trying to go after someone directly.
Other people picked up on it, but here you are.
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r/whoosh x12
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Funny that you feel personally attacked ('trying to go after someone directly', nice cop out to a discussion by the way) because your fragile ego can't handle your logical fallacy being pointed out.
You complaining to someone that their viewpoint was biased for calling a killers perks rewarding failure and survivors not was not facetious.
You weren't being deliberately innapropriate or flippant about it, you were trying to belittle someone sharing their opinion with you because you didn't agree with it. You turned their reasonable suggestion into them defending survivor perks over killers perks because they had a suggestion for a QOL change to a killer perk, god forbid they have a response to the actual topic, and before you get your panties in a twist again, I'm all for noed staying the way it is. I think it's fine.
Side note, since you want to talk about people 'not picking up on things', I noticed you like to lie by omition. While I don't typically agree with Archimedes, he's right about having to do five dull totems to ensure noed never proxes.
It's one of two options to dealing with it. Not that I agree it's an issue, but he's technically right that noed is the only hex that requires you to break all five totems for it not to prox. I don't think you're stupid enough to not see what he was trying to say, you just ignored it to push your narrative as I expect you to try and do here again.
At the end of the day, noed is fine the way it is. Just like adrenaline. Just like dead hard (which doesn't work half the time anyway). Just like decisive. 😉 Those complaining about decisive now obviously haven't been around since before it got nerfed.
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You deserve to die in every match based on your comments.
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very sarcastic. The survivors objectives are extremely easy compared to the killers objectives. Playing killer is very difficult. NOED is in a great spot. Survivors are being whiny.
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And you don't deserve a voice on this platform with the way you speak to others.
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Wooo, good to know I feel personally attacked 😂
NoED is literally a perk based around the late game. You don’t NEED to cleanse ######### except for the one Totem that is lit. Cry more about “needing to cleanse 5 totems” you need to cleanse 5 to prevent it, not stop it.
But yes, I omitted everyone else’s argument because they can’t comprehend the discussion. NoED is fine. You do not need to cleanse 5 totems, you just feel like you do because without doing so the Totem activates. When the Totem activates, find and cleanse the lit Totem like every other Hex.
Survivors cry about NoED because it puts them in exposed. Survivors cry about Mori because it eliminates them. Survivors cry about literally anything that does not involve them all Escaping.
my whole point was facetious, but thank you for telling me how I was feeling towards my own thread.
also, the only thing he was right about was cleansing 5 totems to prevent it from activating. Other than that, he/she was in their feelings about NoED being “OP.” As if any Hex (which can be killed instantly) is “OP.”
Nice attempt on your last paragraph, I could care less about survivor perks being buffed or nerfed.
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No one asking for nerf Legion's on-hit Feral Frenzy effect, and that we see?
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Quality discussion
Guy states that you need to cleanse only 1 totem to prevent NOED and that I have comperhension issues if I dont know that
I explain to him for the 5th time that you need to cleanse all 5 dull totems to prevent it from spawning.
And the guy replies this:
Is this "I was only pertending to be r*******" moment? Or is this "ihavereddit" moment? Or maybe "I dont know what whoosh means, but Im out of arguments" moment
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Or. Or. Just maybe you do have comprehension issues?
i CLEARLY stated, you need to cleanse 5 to PREVENT NoED but only 1 to stop it when it’s lit.
Woooo, man. You tried. You really, really tried.
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In my opinion noed is fine on either side, I cleanse every totem I see but if you really want it to be nerfed, add a token system to it, each survivor is assigned a token, if you hook a survivor you get a token for said survivor, if that survivor has a token they will be exposed as long as the hex totem stands.
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You are a blendette who wants billy nerfed because you are frequently out of position. You want NOED nerfed because you want to stealth around in danger zones.
I deserve a voice just fine. Your voice needs a strong opposition because what you have been asking for is gross.
Post edited by korean_zombie on2 -
it’s not that much time considering how fast gens go now. it gives you more points and it’s pretty easy to do. i get them every game and still the games end within 8-10 minutes lol.
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it’s really not. just cleanse totems. bring a map, or detectives, or small game. it literally is so easy to counter play lol
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The devs have stated on several occassions that NOED is in a good place. I don't understand the perspective that finishing 5 gens means the match is over and the survivors should all escape.
The match is not over until survivors exit the gates or get sacraficed.
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BUT YOU NEED TO CLEANSE ONLY ONE TOTEM TO PREVENT EVERY OTHER HEX PERK
Do you understand now?
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I dont think "devs stating" is a measure of anything, "devs state" that hitboxes are fine...
No one here has a problem with NOED itself, the problem is that its harder to counter than any Hex perk WHILE it does not require any effort from the killer. If you could use NOED only on people you have hooked, then most people who dont like NOED would be fone with it.
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There's two arguements to be made about NOED, each are valid points:
- It rewards the killer for doing nothing, this needs to change.
- Survivors can deactivate NOED by cleansing totems, leave it be.
I agree that NOED can reward killers for doing poorly, this is the part that I dislike about the perk.
I agree survivors can deactivate NOED by cleansing totems, but you're doing the job of four survivors, it's unrealistic that you can find 5 totems without suffering a huge penalty.
I feel like NOED shouldn't be a Hex Perk, but have more counterplay for solo survivors. 😁
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I PLAY YUI LATELY. And I have not called for Billy nerfs lately. The Hillbilly Problem is about a symptomatic problem of the game, that just so happens to be tied to Hillbilly.
Blendettes generally do nothing anyway. I do. I'm that one that does stuff that you don't see as killer. I'M the one who tapped that gen you just kicked, the one who made the unhook about 10 seconds after you hooked them and left, the one who 99'd that game you just went past.
I want NoED to be FAIR for both sides, as it's extremely unfair for survivors. Free exposed because I can't find all the totems myself? Sounds totally fair to me!
You don't deserve anything when you look at the surface level and say stuff like "I deserve death".
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How does it reward players for playing bad? The trial doesn't end until the survivors exit the trial by gates, hatch, or death.
I have from the start of the trial to the end of the trial. The trial doesn't end when 5 gens are complete.
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NOED was a normal perk before, and it did not work.
How about leaving the totem and the effect as it is (because killer mains say NOED is fine) BUT change trigger requirements instead?
Like add tokens for hooking surviviors and tie power of the NOED to them
Or for example if you could use NOED only on surviviors that you have hooked before? (Like Moris). This way normal killers would be unaffected, only lazy campers/tunnelers that hooked only one person for the whole game.
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How? You can do absolutely nothing for the whole game, or just hook and camp 1 survivior, and you still have the same chance of getting NOED as killer who 3 hooked 3 people.
This is is why its the favoirite campers perk. No effort, no skill, no planning, but has a powerful effect.
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Define what you mean by the whole game.
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No, you cleanse one Totem to STOP every OTHER HEX PERK.
Do YOU understand now? Lmfao.
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The whole genarator defending phase.
Im not saying that the game is decided at this point, but if you want such powerful effect all of sudden int the endgame, then you should have to work for it in previous phases.
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