Yeah, nerf NoED 🤦🏽♂️
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That a part of the trial but is not the complete trial. No point in further discussing this as we have differing views on when the trial is over.
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Lol what? Summary is, you don’t want the game to last longer than gen speeds. So, make NoED have even more countering measures. As if, escaping, cleansing the Lit Totem, or cleansing all dulls before isn’t enough counters.
Oops, sorry. DbD community is full of wanting hand outs because nobody knows how to lose.
Here’s your participation trophy because you commented btw:
🏆
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1.Are there any hints that this perk is in play? (before it affects gameplay)
- NOED: no
- Every other Hex: Yes, some totems are lit
2.How many totems do you need to cleanse to PREVENT ACTIVATION of this perk?
- NOED: 5
- Every other Hex: 1
3.How many totems do you need to cleanse to STOP THE EFFECT of this perk?
- NOED: 1
- Every other Hex: 1
So in points 1 and 2 NOED has advantage over every other Hex Perk, while point 3 is the same for NOED and other Hexes. So NOED is harder to counter than every other Hex Perk. Right?
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Im not saying that the game ends once the last gen is completed, but that completing the last generator starts the the ENDGAME.
And giving the strongest effect it the game in the endgame equally to the killer that did nothing before and the one that hooked every survivior multiple times is unfair.
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No, it’s not. You have the entire game pre-gen repair to prevent it from happening. That means, it was never being used. It is not harder to counter at all. There’s no pressure on you to cleanse dull totems. There’s pressure when there’s an active Hex. Stop making excuses because you can’t take the time to cleanse a damn Totem. It’s a really simple Hex to counter. You’ve got to be a rank 18
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How can you not see the difference.
If you suspect Devoir Hope is in play, you just leave it alone and wait for the 3rd stack. Then you immediately cleanse it. If it was Devour then great, of it was Haunted , then it changes nothing, since killer has Devour anyway so you go find Devour.
And you need to finds just one totem, in the worst case (Devour+Haunted) two totems
NOED is invisible, so you have no idea of its in play or not. You have to start cleansing immediately, because you have to find all 5 totems before last gen is done.
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Same concept with all Hex Perks. Cleanse totems. Once you find out the Hex is in play, cleanse it.
Ruin: Notified when it regresses a gen.
Haunted Grounds: Notified when totems broke.
Devour: Notified when someone gets hit, most of the time Exposed Status is when everyone finds out and guess what? Cleanse the Hex Totem.
NoED: Notified when someone’s hit. Cleanse the Hex Totem.
Literally, every single Hex notifies you, when something happens causing you to need to be notified. Why do you think it’s fair that once a game starts Survivors should just receive a HUD display of all the killers active Hex Perks?
Please, cry more. NoED is a weak perk against actual skillful players. It’s only strong against the ones that refuse to do anything but sit on a generator the entire game and then whine when a late-game build/perk (funny that NoED is based around late game) takes them out. Get over yourself.
Killer plays with NoED be thankful because that’s an 3/4 of a match without a 4th perk.
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You know that the you are supposed to cleanse NOED/Devour before it activates? Or immediately after.
So you have to cleanse it BEFORE it notifies you. And during that time NOED has a big advantage over other Hexes
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There’s four survivors and five totem spawn on every map. If each of you takes just the seven seconds to clean a totem You reduce the chances of NoED down to 0.2......
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What???????
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NOED should not even be a perk. It should be base kit for all killers.
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NOED is a direct counter to the immerse playing style. You are a self proclaimed immerse player. Your opinion is based on self interest and not game balance. Your dislike of billy is also based on bias. The "you tunneled the injured survivor" comes from players like you that unhook 10 seconds later and crouch in bushes.
Billy is a fun killer. Fun to play as, fun to play against. The immerse player, you, hiding behind rocks and in bushes is not fun to play with or against. There should be more 1 shot abilities for when you get caught out, not less.
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you only have to cleanse one hex totem to remove NOED. What is the issue?
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Really not sure why you’re asking me what’s the issue. I know and have reiterated that.
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I'm not IMMERSED. When I play Claudette, it is STEALTH. Immersed sit in a corner avoiding the killer at all costs. Immersed don't do anything and wait for hatch. Immersed ruin games for others.
I don't.
Every time I talk about my stealth game, I make a point of saying that I'm not an immersive. Why? Because there's a difference.
Even then, lately I have been playing as Yui and as a runner.
NoED is not a direct counter to immersed, it rewards bad play. Whispers, Infectious Fright and BBq & Chilli are all better examples of anti-immersion gameplay. Doc's ENTIRE CHARACTER is anti-immersion. Not one-tapping that runner you couldn't beat in a regular chase.
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because you're argument is that it takes 1 totem to cleanse a hex for every hex perk except NOED. You only have to cleanse 1 totem to get rid of NOED. Its not at all unfair. Its perfectly fair. You're argument doesn't make any sense. NOED is in a good place.
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All second chance perks "reward bad play". Why do you have an issue with NOED. You said yourself that you run self care. It clearly rewards bad play. Other than exhaustion perks, I can't think of a single survivor meta perk that doesn't reward bad play.
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If survivors don't cleanse totems, regardless if I'm doing bad or not, NOED will activate. That's why NOED is perfect for players who want to camp, survivors cannot do generators and totems in a reasonable amount of time.
I feel like the perk should be buffed to give an additional 5% movement speed, but add an additional requirement for the killer to get at least 3/4/5 hooks before it can activate.
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I'm gonna have to disagree with you there. While it does benefit people who camp, they will still de-pip. If Survivors do gens and get out, but say one of them gets caught by NOED, that Killer lost every gen and the Exit Gates, did not chase very much, got a camping penalty and fulfilled 2 out of 9 for Devout. He isn't gonna rank up.
I do think that is the healthiest change they could give it though.
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My guy, I’m the OP. I stated exactly as you stated multiple times. Open your eyes and read. It takes 5 to prevent it from activating and 1 to stop it when it’s activated.
Next.
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I run Self-Care because nobody will heal me!
When you play solo, it's a nessecary evil.
Half these survivor "second chance perks" also reward survivors for the KILLER being bad. Not the survivor. Yes, they are abusable, but normally that's called "high level gameplay". I'm going to call the double standard here. All the survivor ones have an offset for either side. NoED only has negatives for survivors, especially solo's.
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Oh you fooled me with your sarcasm when you were saying that you have to cleanse all 5 totems to get rid of NOED.
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That's one way to look at it. That is a very survivor slanted way to look at it. I don't think its a good idea for this game to take an even greater survivor bias than it has now.
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I'm the same way for 99% of things, but then there's elements like NoED that punish me for not playing SWF and a specific anti-totem build. And SWF is constantly complained about.
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NoED does not punish you for not playing SWF or an anti-totem build. Just cleanse totems. You guys act like it’s figuring out ######### space travel.
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Here I go again.
I CAN'T ALWAYS FIND THEM. My encyclopedic knowledge of games basically extends to lore only. Not totem spawns, pallet placement or god-loop locations.
I wouldn't speak out if there wasn't a problem. This is the Hex: Ruin problem of "JuSt HiT gReAt SkIlLcHeCkS!" all over again. It's not possible to be 100% consistent.
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Umm sir/ma'am once noed is active after the last gen you only need to do the totem with noed on it.
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I agree one person having to do all 5 is wrong... Glad there's 3 others playing too
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Buddy, that’s every game. What you’re acting like is you just want a hand out. When I play survivor, I cleanse at least 1 Totem a game. You can’t say you don’t walk past at least 1. The rest is out of your hands. The perk shouldn’t be built around 1 survivor because then multiply that by 4 and that’s how much more it favors one side than the other.
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Which is the point they can’t understand.
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I want this perk to have more of a penalty to counterbalance it's currently overwhelming reward for it's little activation requirement, if THAT'S asking for a handout, then so's everyone asking for DS, BT, DH and Adren nerfs. Don't see you saying that to them now, hey?
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I don't understand. Are you trying to say that they make silly nerfs or justify that noed should be nerfed since people actually asking for it?
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Survivors cant do gens and totems in a reasonable amount of time? You realize this forum is for Dead by Daylight. Maybe you wandered in here from another game but in dead by daylight, gens get done very, very fast. Adding 1 minute to the 4 minutes it takes to do the gens is not asking a whole lot.
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Hmm? You thought that running around looking for totems with an Exposed status effect was a viable strategy?
Because I thought that you are supposed to find the Hex totem before Devour is active, and when you see the 3rd stack you immediately go to that totem you found and cleanse it. And you cant do that with NOED
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Ok, I guess I need to explain it step by step.
How to counter Devour Hope
- Find the Hex totem (1)
- Wait for 3 stacks
- Go immediately to the totem you found and cleanse it
How to counter NOED
- Cleanse EVERY dull totem (5)
Or
- Wait until it activates
- FIND AND CLEANSE the Hex totem
So:
PREVENTING Devour requires cleansing 1 HEX TOTEM
PREVENTING NOED requires cleansing 5 DULL TOTEMS
STOPPING Devour (once active) requires cleansing 1 HEX TOTEM
STOPPING NOED (once active) requires cleansing 1 HEX TOTEM
Do you see the difference now?
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O.o devour hope needs you to cleanse 1/5 but what’s the odds of you finding that one totem on spawn? It could spawn on the other side if there even running it.you may find it 1st or 5th seems like doing dull is still a good idea.
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All that condenses down to is "I'm bad at DBD and want free escapes without having to work for it because I'm lazy and actually having an extra objective challenges me". Destroy totems. Git gud, lol
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You assume all survivors can do the following to prevent a camping NOED killer:
- Solo Q Penalty: 2 Minutes
If you're in solo Q, you won't know if the killer is camping or not — you and your teammates will waste time checking. Then your teammates will cleanse totems without you knowing, making you waste time figuring out how many totems are cleansed. This also applies to your teammates, they will also waste time figuring out how many totems are cleansed.
- Complete 5 generators: 2 Minutes
Since you're down a survivor, generators take slightly longer to complete, but not that much.
- Cleanse 5 Totems: 2 Minutes
Takes a while to find totems, but can all be cleansed in a reasonable amount of time.
- Exit Gates: 20 seconds
Nothing new, you don't escape until you're out the escape. 5 generators getting completed doesn't mean you automatically win.
- Travel Time: 2 Minutes
Sadly, you have to run to multiple points throughout the map, which will roughly take a few minutes to achieve.
Total Time: 6 Minutes & 20 Seconds
to
8 Minutes & 20 Seconds.Remember: The survivors have to do all of that with
3 survivors
within2 minutes
. If the first survivor is downed within 3 minutes and 30 seconds, the killer will be able to camp them to death and use NOED to get more sacrifices. The situation is even worse if survivors are not in a SWF because the lack of communication slows down the survivor team tremendously.There is an alternative method, that requires ignoring totems and completing generators. Then, leaving as soon as possible before the hooked survivor dies to prevent the killer from using NOED. However, that's extremely unfun regardless what method you pick — The bottom line is NOED needs to do something different while remaining a strong perk.
I don't know exactly what, but it needs to do something. Preferably not a nerf, just a change to encourage more interactive gameplay. 😁
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Im not sure if you are stupid, baiting or what anymore.
THE ONLY ######### POINT I MADE IN THIS COMMENT WAS:
NOED IS HARDER TO COUNTER THAN DEVOUR HOPE (while having the almost the same effect)
Thats it
Where the hell do you see "I'm bad at DBD and want free escapes without having to work for it because I'm lazy and actually having an extra objective challenges me"
I think you need to work on your "condensing" someone else's statements
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😂😂
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Probably because you’re complaining about having to cleanse totems.
Regardless of being in an SWF or playing Solo, you have no right to know how many totems are left. That’s the point of a Hex. It’s a high risk, high reward on a Hex. You risk it being destroyed but if not it rewards you with a strong advantage.
The issue with survivors, they want any advantage killers have to be removed. You want to breeze through a game, play AI killers, and never worry about not escaping.
NoED is in a great place. Devour Hope is a Hex I have more issues with than NoED. Because Devour can activate during generator repair thus causing you to leave that and search for the Totem, which can get you killed in doing so because sometimes RNG hides it like a mf.
NoED? Literally, leave. If your teammate goes down and you don’t want to risk going down also, leave. When I play SWF or Solo and NoED activates, if the killer is proxy camping the person they downed —————- LEAVE lmfao. You’re not guaranteed to escape just because you completed generators
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Not sure if you noticed, but the only thing I was complaining about was that NOED requires no effort from killers.
The whole thing about totems was to show that NOED is already the hardest to counter out of all Hex perks, and jUsT cLeAnSe ToTeMs is not a solution.
So again, NOED would be in a great place, if only not the fact that it can be abused by bad killers to get easy downs.
The only nerf I want to see to NOED os in this part: effort required from the killer to activate the perk.
Ot could be tokens or whatever, you can even buff NOED, as long as there is restriction that prevents campers from using NOED to its full potential
So my idea for this was: you can use NOED only on people you have hooked before.
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I think you have that situation reversed. NOED requires NO EFFORT from the survs.
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If you are running around with the expose status you already failed as a "team". Serves surv right for gen rushing and not doing anything else.
All this bitching and moaning about NOED all of a sudden is that lots of people are getting caught out with it and wanting it nerfed due to their failures. No.
Besides. DEVs are not goign to change it no matter how much survs moan.
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It was a reply to a comment saying that you should cleanse NOED after it appears...
Obviously you should cleanse it beforehand, like I said.
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What? It requires to cleanse totems. 5 DULL totems. Just cleansing them takes 90 seconds, thats one full gen, and it doesnt even take searching for the totems into account. So you can easily say that searching NOED slows down the game by at least 20%... And thats a lot.
And what does killer have to do? Wait until last gen is done? There is no token requirement like Devour or even any other type of requirement.
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NOED requires NO EFFORT from the survs.
You are not reading that right. In order for NOED to happen they have to NOT do the totems. No effort means noed is a possibility.
Dont like noed? Do totems. Take a perk. Be in a team of people on who you can rely on to do totems and not just solely do the gen rush thing and think all is good. Some even just walk by totems when they see them, like i see so many times.
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- Hex Totems are a SECONDARY objective. Doing DULL totems is useless and a waste of time, as NOED is the ONLY perk that uses them. Thats pretty busted by itself, its like adding a perk that exposes you if you dont disturb enough crows throughout the game... You need to do something useless in order to prevent that ONE perk you dont even know if its in play or not. (DS flashbacks anyone?)
- This still doesnt change the fact that campers can easily abuse this perk and adding some sort of nerf JUST FOR CAMPERS and killers that dont do anything for the whole game is neccessary
- First killers say SWF is toxic, then thay say to play in SWF. 50% plays solo, other 50% plays in SWF, you cant force either playstyle on all surviviors.
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I guess that is your problem then. Isn't it?
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