What kind of perks would you like to see in this game that could come with the new chapter?
Since we will get soon the new Chapter with new perks, I would like to see your hopes what perks we will get maybe. I personally would love to see a perk that effects not dropped pallets in any way. Maybe kinda something like cruel limits for pallets?
Tell me your ideas what kind of perk you would like to see? A perk maybe that effects if you see the Killer as Survivor? Like a reverted spine chill? A perk that effects if you sabo hooks? Something like a Inner Streangh for hooks?
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I feel im good or atleast decent and changing/fixing already thought-up stuff.
But im really bad coming up with original stuff.
Though I did have some perk ideas when playing, I already forgot so yeah sorry cant add anything here.
Post edited by ZoneDymo on0 -
A perk I've always thought about would be an exhaustion perk that gives you Sprint burst when you throw down a pallet. Might come in handy
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For survivor, i really hope for a perk that disables scratchmarks for some time. I know there already is a few in the game, but none of them honestly help that much in a chase.
For killer, i would like a perk that can slow early game down. Sorta like a ruin but only for the beginning of the game. Kind of to help you get started.
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Here come the people saying "Just use corrupt"
Doesn't help all that much. Survivors just hide until it goes away, so you're back at square 1
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Exactly. Corrupt intervention can easily be waited out.
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I've always wanted a perk that lets you teleport in lockers. Like press special ability button while inside a locker to teleport to another one. Would be either too good or have some huge restriction on it but still hilarious
I can just imagine the killer chasing someone and they hop in a locker and the killer checks it and it's empty
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Ye that would be funny :D
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Off the top of my head?
Survivor: When in a chase, survivors in a 20/25/30 meter radius can see your aura.
Or...
When in a locker, you can see all survivors auras that aren't in a 40/30/20 meter radius. (Sort of like BBQ)
Killer: When kicking a gen, said gen is blocked for 10/15/20 seconds. Cool down for a minute will be applied.
Either that, or...
When a gen is popped, the exposed status is applied to all survivors for 10/15/20 seconds.
Probably has a bunch of flaws, but they're off the top of my head. Tell me if you have any ideas to improve them. Balance was not thought of during these being made, but usefullness was.
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Exhaustion sprint burst that activates when you blind a killer
Some more ways to apply oblivious would be cool too, maybe a hex that gives all survivors in a 30 meter radius of totems oblivious
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I like to see slow down perks for the new killer
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I had this as an idea as well a while ago, this is the whole description.
Safe and sound
The feeling of safety gives you hope, when you throw down a pallet gain a %150 speed boost for 3 seconds. This will then give you the exhausted status for 60/50/40 seconds
Though this perk may be a bit too strong imo
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Wow these are nice idea! :D
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I want to see a stackable Survivor perk. That is a Survivor perk that gets progressively stronger throughout the trial. Autodidact is a perfect example of this.
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I don't want new perks I want more baseline mechanics for both sides and new features like End Game Collapse.
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I think a kind of cool perk would be one that guarantees a map out of the first chest you search. Basically pharmacy but for maps.
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Id love some killer troll perks.
Something like hex: crossroads. Creates 4 active hex totems. Survivors have a 4% action penalty for each active totem. When the last active hex totem is cleansed, all survivors are exposed for 20/40/60 seconds
Or
When you would hook your obsession gain a token up to a maximum of 2 tokens. You can use one token by interacting with a hook to create and hang a husk of a random survivor. That characters portrait shows the hook icon for 15/30/45 seconds
(Useless with comms but still kinda fun maybe)
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It’d be nice to see something that counnters ds
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Perks that work on under-used mechanics:
- Survivors: Totems, Chests, Negative Status Effects, etc
- Killers: Chests, Pallets, Crows, etc
Allow for some more interesting builds and potential strats.
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Its the same as all exhaustion perks, so it wouldnt be OP. If anything, it could be too weak, because there is limited amount of pallets
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I think a sabo perk for a killer would be neat like a perk that allows the killer to sabotage x amounts of unused pallets or vaults and when the vault or pallet is used it injures the survivor, this would have to be a limited amount of uses and maybe even have it be a token perk that you have to do something to earn the token to do a sabotage action on a vault or pallet. Also it would be cool to have a perk where the killer can choose which dry totem they place their hex's on....may seem a bit strong since they can pick the hardest to find totem but the balance would be that they have to take the time to do it and it would be taking up a perk slot alongside a hex perk or multiple hex perks.
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Being able to throw down the pallet then get that speed boost would give way too much distance for the survivor. Even if the killer decides to not break it and go around the loop
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I really think all the good ideas for perks have been done at this point.
Unless you go really OP like they did with Mettle of Man.
Cant think of anything...
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What if there was a survivor perk that worked after death?
Like after you die, for each gen completed gain an additional 25% bp. Awarded after trial’s end.
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But thats the same thing that SB, Lithe and BL does/can do. You just change the trigger. You can 99 exhaustion on SB, vault/drop down right after dropping a pallet. The effect would be the same as that pallet perk.
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Eh true
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This wouldnt work. Your BP are calculated the moment you die, so you can leave the match after you die. But something like blinding/stunning the killer on death could work
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I'd love to see a perk similar to head on, exhaustion using lockers. Could be "Stand in a locker for 3 seconds to activate this perk. Fast vault out to move at 150% speed for 3 seconds, causes 60/50/40 seconds of exhaustion" or something.
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I just want some really strong perks because I'm so bored of seeing and using the same perks.
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Except Lithe is with pallets and windows, whereas this would be from a locker.
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Another second chance perk for killers.
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Perks that encourage teamwork.
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