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Luck Rework

Auron471
Auron471 Member Posts: 1,310

Luck in its current state is what we call in the business: The Big Poopy

All it does is affect unhooking and trapper traps.


So here is my proposal:

Luck no longer affects trapper untrapping chance. Untrapping yourself will instead take a flat 8-10s.

Luck will affect chest searching item rarity and "Ace in the hole" addon rarity and addon chance.

Luck will slightly increase your odds of receiving a skill check for repairing, healing, and sabotaging. (A buff to Auto-Didact). For every 2% luck, increase your odds of a skill check by 1%. Hard Capped at 15% extra skill check chance. This is to prevent a 4man SWF from all bringing up the ante and vigos jars and just hitting every great skill check then genrushing the killer to the next millennium.

Luck will still affect unhook chance.

Luck will *very slightly* increase the size of great skill check zones. (Might be a bad idea)

Comments

  • TheTexasRattle
    TheTexasRattle Member Posts: 30

    I agree, Luck in its current state shouldn’t even be called ‘luck’ it doesn’t do the word justice if that makes sense. I think the changes you suggest are in the right direction.

    Other things that could be considered are having a chance of not alerting wildlife up to a certain %

    Performing quick actions have a chance of not alerting the killer up to a certain % (10,15,20) etc

    Just my thoughts as the term ‘increases luck’ should cover more of a variety of actions but never be guaranteed.