http://dbd.game/killswitch
For the people : Why its not a new Instant heal, but a balanced perk
For the people is a perk that allows you to instantly heal a survivor one health state at the expense of injuring yourself and leaving yourself broken.
Now this sounds good in practice, i mean instantly allowing someone to get off the ground? Neat!
But it leaves you broken, unable to heal for a very long time. it shaves 16s off at the expense of disallowing you to heal. thats not that great. We'll make it, shaves off 8s and doesn't have this downside, along with medkits and other perks also allowing you and other people to heal themselves quite fast.
What IS good about it, is its ability to save a player on death hook, by taking them from the downed state to injured, or from injured to healthy. Literally for the people, allowing you to spread out health states easier and take THEIR place on the hook. Its a self sacrificial perk, which if used by a coordinated team, can help stop a killer slugging, and allow survivors better chances.
Counters? insta downs on survivors made healthy, and stbfl. also infectious fright to keep track of all survivors. Along with the fact that it requires two survivors to be together, and grouped up survivors are not a good thing for them expecially if their both injured. Basically anything that allows you to down survivors quickly.
Its an anti slug perk, not a instant heal imo
Comments
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People are still whining that it’s toxic while ignoring the positive aspects of it for the killer.
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I won't claim the perk is "toxic", but I will disagree with your assessment that it isn't a crazy strong perk. The entire point of slugging is to slow the game down to force survivors to heal/recover and take them off gens. By instantly picking a downed survivor up, now you have lost the pressure created by the slug, enabling both survivors to get back on gens. At higher levels of play, survivors don't care about being injured or broken, thus making the penalty given by For the People, largely irrelevant when many survivors don't heal anyway, or go for the Adrenaline play. This is the identical tactic taken when fighting Plague, since looping and doing gens has no consequence when injured.
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Will people run this perk instead of DS, BT, exhaustion perks, Unbreakable? Probably not. And if they do, good for the killer.
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Unfortunately this perk will see no use because of Meta perks that have been used for years.
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You do realize you can't use this perk while injured, right? If survivors don't heal, they won't be able to use it to it's real advantage.
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It's pretty much a lazy version of Autodidact with a No Mither complex. Even with a coordinated swf it could never be optimal, at least not enough to be meta. BT is way better. We'll Make It is ten times better. 90 seconds of 100% healing for all survivors (except yourself) vs 100 seconds of being broken and you can only heal one survivor. I'd love it though for my sake as a Martyr. I always try to sacrifice myself to save people during endgame so this perk would definitely help with that.
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The use of For the People isn't meant to completely replace healing entirely, it's there for the clutch moment that the survivors need it (and consequently also when the killer needs the slug as well). You only need 1 or 2 uses of the perk in any given trial to mess up the killer's momentum. I'm not sure why this is so difficult to understand.
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Does the perk work with Inner Strength? Use FTP, and heal in a locker? Because if it does. . . ow. What about BT? If they unhook a survivor with BT, use FTP, does that unhooked survivor gain the health state while keeping BT?
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It is a perk with a cost, much higher than the profit, and it is not even the one who owns the perk who benefits... Personally, I will never use it. This will be used in SWF mainly, again.
Even BT does not apply a disadvantage to the survivor with the perk.
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If you have a survivor down and the killer goes to chase someone else it can be extremely powerful.
I also LOVE the survivors using this on me. For once I feel like my teammates are a help rather than a hinderance.
Haven't got against it as killer yet because I've been trying to grind some points first but gonna go give it a little try later.
I personally think it deserves a WGLF stack.
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You're the one who seems to have difficulty understanding. This perk is only useful in very specific cases. That is the opposite of a "crazy strong perk". Except for very niche cases, the killer is going to come out ahead on this perk's use. The brute force approach would be to pick up a downed survivor right after the killer has downed them in which case the killer can just down one of the survivors right away and chase a now injured survivor. You could have one person distract the killer while somebody else uses it on a downed person, but then you have 2 injured people and another soon to be injured if not already hit. The only powerful time to use this perk would be during the end game when a survivor is downed near a gate, the rest of the survivors are nearby to help, and you can reach the downed survivor before the killer finishes the wipe animation.
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exactly. it's niche, but very powerful in the niche it fills.
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Perhaps you can consider things from a more practical stand point. Take DS, currently viewed as an extremely powerful perk, despite being a one time use perk. Whenever there is an obsession, killers have to fear the DS for the entire duration of the match on every survivor, even if DS is not actually in play. As a consequence of this fear, slugging the last hooked survivor for a minute is a common tactic used to prevent DS from being used. Now, once For the People comes into play, killers will need to be concerned about the slug getting picked up instantly as well. Does this not concern you at all? Does the coordination of 3-4 man SWFs communicating these instant pick ups not concern you? Again, it doesn't have to happen 5 times in a match, only once or twice to kill the killer's momentum. Calling slugging situations "niche", when it is pretty much the only option killers have when combating DS and gen rushing, is disingenuous, and flat out ignoring how typical trials play out.
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Of course it doesn't concern me, cause they'll be going straight back down and now I have another injured survivor to chase for a quick down.
And DS is a bad comparison. If I down somebody and there's another person nearby to chase, I'm going to chase that other person regardless if I think the downed person has DS or not. If there's nothing to do but hook the downed survivor, then I'm going to try to hook them regardless if I think they have DS or not. The majority of killers don't bother slugging in order to void DS; they just get it out of the way instead of waiting a full minute to hook.
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You cannot use Inner Strength until you are not broken. So, the broken timer has to run out before you can get into a locker.
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ie meaning 80s until you can heal
Broken prevent's all methods of healing @Rivyn. The only technical exception to this is second wind, because it leaves you broken BEFORE healing you a state. second wind and all other broken perks are incompatible though, because the timers are longer than the 30s of second wind where the broken state takes priority over the healing (ie you can't use deliverence to self unhook then heal a health state.)
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So, Plague will deny them a use of a perk if they bring it and go the no cleanse route. Neat.
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No, the perk is very very strong. When was the last time good survivors cared in any way about being injured for a long time when perks like dead hard, resilience, unbreakable exist? Being able to instantly transfer your health state to another survivor who might be on death hook, for example, might be a little too good.
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I think it's alright, the only "that's bullshit!" interaction I can really think of is someone that gets of a hook with adrenaline at endgame, has DS + BT active and then they use it to pick up the person that traded to get them off the hook.
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Honestly even though it is somewhat of a strong perk, no way is it unbalanced or broken. People are just exaggerating because they see an “insta heal” involved in it and havn’t bothered considering the downsides to the survivor. Let’s also remember that it is still way too early to make judgements on where something will sit in the meta, I mean cmon the Ptb hasn’t even been out for a full day yet.
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Although very strong in certain situations, it is relatively balanced. That doesn't mean it isn't a new insta heal, because it is, that's literally the point of the perk
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I think it's fair in every way but can be disappointing for the killer being denied someone who could be on death hook, but otherwise it seems like a fair trade off.
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It's a trade perk. Sacrificing your one of your own health states to help another survivor. Will be obnoxious when slugging, but not that impactful considering the downsides and requiring you to heal to even use this perk.
Will be interesting to see how survivors use this perk well.
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