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What do you think of this SWF tactic against Deathslinger?
An SWF has 1-2 dedicated anti-reeling survivors. When a survivor is chased one other survivor always trails the chased survivor, like he would do if he wanted to try a flashlight rescue. Deathslinger is slow, has only 110% movement speed, so he will nearly always try to reel on longer distances if possible. Whenever he does that, the other survivor jumps in front of the reeled survivor.
This will stop the reeling and increase the breaking speed of the chain. If the killer tries to reel (moving backwards) nothing happens. The killer can only move forward but will get stunned before he reaches either one of the survivors. If the killer switches target then the two survivors can just switch roles, so the formerly chased will become the anti-reeling survivor.
If an SWF does this all game then they can deny the killer around 5-8 safe downs basically without any risk (they only have a little slower gen speed of course, because they need to dedicate one survivor). The killer will either try to reel again and again or he will stop using his reel (or only for short distances) and the SWF will basically only fight against a power-less 110% movement speed M1 killer.
What do you think of this tactic?
Fair counterplay or should this be changed/fixed?
Comments
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PS: This is not a theory, it was tested in practice by an SWF and 6 downs were denied, nearly all long-range reels which would've been a down were blocked in this way.
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His chain is way too weak in general. Can't deny unsafe loops, can't even use it up to it's max range. It could use a bit of a buff, especially because SWF or not anybody can hop in that chain and break it super fast.
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Well if you ask me, it seems kinda silly unless the bodyblocker for some reason happens to be made out of Gooigi like substance
Most of the time from the gameplay available, I just see the bodyblocking teammate get injured instead.
I wouldn't think so. It just means that Caleb/Deathslinger switches targets to the 4head who thought bodyblocking a spear'd teammate was a brilliant counterplay idea.
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You could just use the best swf tactic. Finish all gens in 4 minutes.
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Or combine them ;-)
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3 survivors not on gens to deny a down? Sounds good to me.
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It really only requires 2 survivors
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okay, so two survivors, one being chased, one to "break" the chain, why not lunge and hit the dude blocking the chain? Then you have two injured survivors, it's a win win to me.
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If played well though the survivors can potentially stop you as the Deathslinger from making any progress towards your objective while there is still one other survivor doing gens. In some situations where you really need a down as killer this could become really frustrating.
I personally really hope they fix this issue somehow, because if you manage to land a good shot on a survivor that is injured, it can be very frustrating if that down gets denied because other survivivors are blocking the survivor that you have hooked with your harpoon.
That and it just makes the killer a little less theatening.
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Yeah I like it personally, however it becomes a loss for the killer if they hit a LONG Harpoon, which the killer should be rewarded for hitting but will end up leaving the killer with nothing to show for it.
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That's also what I think is most frustrating: it's most effective against the hardest harpoons of them all. The longer they are the harder they are to pull off and also the easier they are to risk-free break with this tactic.
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