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The disconnect penalty sure fixed all the problems with the game
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Someone who isn't going to DC because of the penalty isn't going to afk.
Afking takes time, since the round doesn't immediately end. They can't start another game until their current game ends.
And again, we can continue solving problems instead of just giving up. Have an AFK penalty too for if you are afk for too large a portion of the game that locks you out of the next game wish a shared que with the DC penalty.
So long as the AFK detection is good enough that you'd need to not be tabbed out to avoid it it's function would be achieved.
If someone continues to try to not play at that point, that means they are straight up griefing. So all we'd need to do is make sure that manual reports work so they could cover that scenario.
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My game crashed 2 times in a row on xbox just now and I'm forced to wait If I wanna play again. The fear of it crashing a 3rd time is honestly keeping me away.
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I am concerned about people being banned because of a random error that disconnect the match. The game crashes randomly and this is not funny.
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I, honestly, can't be bothered to argue about this issue. I am diametrically opposed to DCs...end of story. If it's a pissing contest you want...so be it. I drive a truck 10 -12 hours a day, and when I DO get off, it's usually around 2 -3 AM in the morning, with queue times around 10 minutes each.
Bottom line....######### doesn't goes my way...I never quit, I never stop trying. It's because of this attitude that I've seen some really weird things happen. I look at it as though someone enabled hard mode, and it's more of a challenge.
Last thing I'll say about the whole thing...if this game, it's players, or personal issues cause you to DC consistently...then this isn't the game for you. Go play something else, seriously. DBD is our game, not yours personally. The changes are made, they are for the better, I hope they keep these changes.
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Not all the problems.
Just the selfish player ones.
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You can not change their perspective. They think so simply. The point is that nothing has changed with the penalty system so... Unneccessary and not a better system in my opinion. No need to do it. It does not make sense after they DC or kill themselves on the first hook. The result is same. You get extra few BPs that is it. They have to look at the background of the issue. Why people DC? Not always just because of they are downed immediately.
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You know the real root of your problem? The 4/10 who disconnect. Without them, you get 10/10 good games.
The only lasting solution is to prevent DC's. And how do we do that? Well if the 4/10 are unintegrable into society, they get kicked out. If the 4/10 cant stop due to deep thoughts of selfrighteousness they get banned.
We dont want to play with you, just to be clear. Extraclear. You go away, we're happy
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Funny thing is i find the ones who boast the most in game chat are the ones that dc XD one guy was like oh plz dont play brainless plz save and do gens proper and ill help first hook he dcs XD next game another person says lets work together and get out i need it for rift etc... so first hook the kill themselves XD like dc penalty has good sides and bad , for me i had a game that crashed for no reason and i got banned because i had to task manager kill it...
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I have observed the Q times are significantly longer after the changes that occurred from this.
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Yeah that’s basically what I’m saying. Whether they dc or hook suicide or go afk the end result is the same - a crappy game for those who are left. Getting those few extra points means very little.
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The DC penalties have barely been out a week. Like, give them a chance to have an effect. I've personally seen a lot less DC's as killer, and the number of people killing themselves on hook hasn't really gone up, at least at red ranks. People seem to be going in for the BP and challenges these days, which honestly is a pretty healthy attitude.
I really think the people so up in arms about this are the ones who chronically DC'd, and tried to DC to give their teammate the hatch all the time etc.
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I would rather have a faster game with someone who might DC than have less people playing or survivors who are just going to suicide on the first hook. I've lost tons of BP from killers DCing too, and I didn't care. It made me laugh. I can still have fun in a game even if I'm less likely to win when a teammate DCs. And I did DC on occasion. Like the last three games a teammate DC'ed right off the bat? One was pissed because they were downed, the other two just left the game without even starting to play. And you know what the killer did? They slugged at five gens when we were down a person. So yeah, I'd DC from that crap just so I could get into a game and actually play. Imagine playing a game and wanting to play.
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Yeah killers cry that nobody cares about their fun but when given the chance they slug after disconnects and they hard tunnel. They dont care about anyone else, why should anyone care about their fun?
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What people are missing is that DC penalties are suppose to discourage DC which hurts everyone including The Killer. However clearly the stated goal isn't being achieved bc people circumvent by dying on their first hook. Hopefully in time this will be less of a problem and people start dealing with stuff they dislike.
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Its not that many people suiciding on first hook. I feel like most survivors DC reactively. If you take away that split moment where they rage hard and tears fill up, you take away the satisfaction of their ragequit. They want to deny the failed dead hard right now. Not on the hook later. Its telling the killer now or never that you disagree.
Suiciding on hook is another message. Its pathetic, even for the suicider. Ragequitting gives instant satisfaction to the DC'er which will encourage and excuse future ragequitting. It may look like its the same, but it is not. That said, would be great to prevent first hook suicides next (like autostruggle and no chance to kobe)
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How do you know how many? I haven't seen any official stats released.
That's a fair point about the feeling for the rage quitter (some prob are just as satisfied with dying) but it is effectively the same for the other participants. This distinction is immaterial when you're one of the remaining Survivors. Actually at least with a DC, don't you get 600 points? A suicide provides nothing.
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Thank you. I’m glad somebody understands it.
If you join a game and somebody gives up on 1st hook its barely better than a dc. As you say at least with dc you get bonus points.
As remaining survivor left you’re left in a tilted game.
Next person gives up on hook too and then all you can do is seek out the killer and hope they take pity and hook you but on the EU survivors even though its only 2 survivors vs 1 they will often still slug for the 4k. So then you have to be punished by waiting in the game at least another 4 minutes before you’re allowed to join a 6 minute queue to get a survivor game.
Its the same when you play killer. At least when 2 disconnected the rest would disconnect saving you time. Now the last 2 dont so you need to either let them farm or just get it over with, chase them and hook them.
Its a miserable experience all around for those left in the game.
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You realize those players that suicided on hook would have DC'd if not for the penalty, yeah?
Players who want to leave the game will still leave the game.
At least the threat of a penalty lets Killers get their BBQ stacks ffs.
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There's nothing that survivor's can do that make the game unplayable for killers. After waiting at least five minutes for a game, killers can face camp, slug, and tunnel. Unless someone has BT or you're in a SWF, the game is over for that person.
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I just went by feeling. Havent seen an increase of suiciders on first hook. Atleast nothing noticable, like all DC'ers suddenly suicide instead.
They lead to the same result, but not everyone switches to suiciding with DC penalties. Some just stop disconnecting. Others will eat the penalty. And some switch to suiciding, but overall we have more good games.
Lets be real. We are humans, we dont care about others. If someone has to ruin 4 peoples games to have a better time, he will do it, depending on his morals. We're a mixed bag of morals, its not gonna work without rules as we have seen in the last 3,5 years. Like op gives a ######### about other people. Why should we give a ######### about him. Make rules for everyone and done.
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@Ghoste A ruined game is a ruined game. A few bbq tokens don’t change anything imo. I actually want to play the game, not have 4 ez tokens because one gives up and then the rest just surrender. It’s still barely any points.
@meatisadelicacy Yeah the worst survivors can do is wait the full EGC timer. Killers have far more ways to try and bait people into disconnecting and reading anecdotal stories it seems many are trying jt.
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And from now on, I gave up playing DBD as survivor after 1000 hours. Whenever I play as survivor alone or with a SWF team, the killers tunnel, camp and slugg hardcore(the rank does not matter at red ranks or at yellow ranks they are all the same.) and there is nothing that survivors can do about it. I am kinda bored. I will play other 5vs5 games. At least when people are getting scummy and toxic, I have choice to kick their asses. But here just watching them putting on the hook and slugging me...The devs are never going to solve the background issues I think. Instead balancing, they just make it worse all time.
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When the a single action of one or two suvivors can cause the entire game to snowball, then we have what we call balance issues. The d/c penalty is a band-aid to an issue that desparately needs an actual solution.
Let me break it down like this.
One simple mistake on the killer's behalf can often be resolved with a little bit more work, but a mistake of the same scale when coming from a suvivor can often throw the whole effort out the window, and is a little more unforgiving. There doesn't seem to be a whole lot of attention paid to this from what I've seen and heard in places across the internet. What are everyone's thoughts?
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So what if the first 2 didn't suicide and weren't rescued would you DC if there wasn't a penalty? Or would you have been forced to stay?
Post edited by venom12784 on0 -
I think most people miss the point on why the DC penalty is distasteful and should not be in the game as is... There is an in game option "LEAVE GAME". It's ignorant for a game (especially a game lile DBD where you can be held hostage) to have a built in option to leave, but then to add a Penalty for using it. The 20k users online has definitely made the Devs very harsh. I have also had a couple of crashes add to add to my Increasing Penalty. A few other times i quit because matchmaking decides to put me with a stupid team and i have sat as a slug for 2 minutes. Regardless i might not have made this decision if it wasn't just a couple clicks to go back to menu and start over... All they've done is give players who take the game seriously a slap in the face anytime they are in a match with others that do not.
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Topics like these reinforce the necessity of the DC penalty.
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So many entitled douche-bags in this world who want to force people into playing with them 🤣 and throw tantrums when people don't want to play with them. Cut the Orwellian BS. People deserve freedom, why are there so many people reinforcing the authoritarian crap now? It's actually unbelievable to see people actually throwing tantrums because some people don't want to play a game with them, my 6 year old nephew does that, and that's to be expected, but I'm assuming most people in here are adults... Dear god that's a scary thought LMAO.
Even people giving valid reasoning like crashing are being met with the same hatred, the logic (or lack thereof?) behind just "ban everyone who crashes, even me!" is astounding.
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I appreciate the irony of throwing a tantrum while degrading people that do, all while replying to a 1 line, non-emotionally charged statement.
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I don't want to play with DCers like you. Now what?
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I'm really glad there's a DC penalty.
On console I had several weeks where I couldn't literally could go an entire game without someone DC.
And when someone DC the killer snowballed us because not only did he still have his mori but all the pressure and teamwork being cut.. it was rough.
As killer it gimped my perks that rely on buildup totems, wasted my add-ons and still lost me the match all because someone didn't like being downed first and hatch tech... killed my points and getting wins
When anyone DC it made it more likely for everyone else to as well... it was really rough times. Lots of wasted matches from rampant ragequits like seriously just take ur death like a man and face your failure
I wish I could update some of these comments more
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"Begone, you Orwellian tyrant!"
LOL
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Personally I rarely DC , I do like the DC penalty that they put in place but the downside is , it created 90% more campers . Yes it is frustrating and poor gameplay in my opinion but in the end it's in the rules of fair gameplay . If it happens too often to me I won't DC but if im being camped hard I will just suicide , in the end it's a NO WIN situation for anybody .
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i am really hoping this is bait...
or have you already forgotten how bad it was without the DC penalities around?
people just DCed over anything!
a map they didnt like? DC.
a killer they didnt like? DC.
they went down first? DC.
someone else went down too fast? DC.
the killer got a momentum going? DC.
they were downed as the 3rd player and the killer was chasing the 4th? DC to give hatch.
they just wanted to be toxic? BM the killer and them DC a few steps away from a hook to deny the BBQ stack.
they were about to die? DC to keep the item.
and the list goes on - the game was hardly even playable anymore!
the DC penality system - while not being perfect - is by far one of the best things that ever happened to DbD.
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