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Why does the devs promote extremly fast games?

BenZ0
BenZ0 Member Posts: 4,125
edited February 2020 in General Discussions

first 1-2min 3 gens done and the last 2 gens maybe in 2-3 min, depends on what Killer you play and how you apply pressure. That is not fun and fair at all. Yes I 4k half of the games and get most of the time 2-3k.. but only if I sweat for my life and tunnel, camp or slugg like hell and that doesnt work out always, still most of the time survivors escape because they get carried by the meta perks. The most escapes are really unstatisfying without any outplay from their side, its just .. yeah D strike, 1min immunity, well just run to the gate then, or with borrow, ez tank and then run to the gate.

Its not fun having 30sec chases trying to slugg as many survivors as possible and win in less then 5min as Killer. I want longer games where the intansity builds up and it gets more stressfull and thrilling for both sides the longer the game goes since there are less pallets over time on the map. The devs pinned a few weeks ago a "what do you think about gen speed?" thread, so I had some faith that the devs try to look into it, but we still have to endure with the new Killer this insane gen speed? But the bigger question is, does the devs even plan to make games last longer? I personally love having decent long games that goes 10min and try to get 12 hooks. I dont like having 5min games with 4 hooks and everyone dies on their first or second hook. The devs didnt said anything to that but I wonder what the ideal game length is?

Comments

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    If you need to sweat youre doing something seriously wrong.

  • DontNerf
    DontNerf Member Posts: 990

    Because they dont understand what fun is.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @DontNerf

    Sometimes yeah but sometimes they add cool stuff^^

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    No, if you sit at the low ranks the games are too easy and that is no fun either.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Yeah this, now that bugged rank reset hit I had a horrible time dealing with baby rank 20-10 survivors and killers and dealing with them was just so goddamn boring

  • mouse0270
    mouse0270 Member Posts: 849
    edited February 2020

    I need to know what you mean by fast matches.

    My matches last about 8-10 minutes with an average of 3 kills a game. I actually feel like I am doing better than I should. I feel as though most games should be a 2k with the outliers being 1, 3, or 4 kills. Because if you are averaging around 2 kills a game, it means you are playing with people around your skill level.

    If you are averaging higher than you are playing with people under your skill level or that you are playing in a manner to inflate that number. If you are averaging 0-1 kills, than you are playing with survivors above your skill level.

  • Rezblaze
    Rezblaze Member Posts: 843

    Yeah, I've already tried that.

    It's hard to have fun with a game that's simultaneously frustrating.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @mouse0270

    Sometimes I find potatos and kill them before they manage to finish 1 gen. Sometimes I find coordinated swf where I get a lucky 2k if I sweated hard. In both examples the games lasted for liek 5-7min. I have rarely 10min games and if they are, then its a game where I try to find the last survivor that is hiding.

  • mouse0270
    mouse0270 Member Posts: 849
    edited February 2020

    @BenZ0

    I would suggest doing two things because more than likely you are suffering from Negativity bias. Many people do in this game.

    The negative bias is our tendency not only to register negative stimuli more readily but also to dwell on these events. Also known as positive-negative asymmetry, this negativity bias means that we feel the sting of a rebuke more powerfully than we feel the joy of praise.

    The first thing is get stop watch and actually time matches, there is a fair chance the time is passing much slower than you think. You may be thinking a match is only 5-7 minutes where its more likely 8-10 minutes.

    The Second would be to keep a detailed record of your games and I mean every game. You can't miss a single game. Keep track of the amount of people that escaped, DC or Died.

    For example, when I play SWF with my friends they often complain that queue times are 5-10 minutes long. However I wrote a program that tracks my game times, How long did I queue for a match and How long the match lasted. This program also has a hotkey that lets me take a photo of the end screen.

    After doing this I was able to confirm for myself and my friends our actual times. For example, our queue times as SWF 1-2 were about 2-3 minutes where 3-4 were 3-5 minutes.

    I actually escape only about 15% of the time, I play very altruistic and prefer to be chased than hitting M1 (Probably because I usually play killer and hitting M1 and skill checks is the least entertaining thing about this game).

    As killer my queue times are 0-2 minutes with an average of 3 kills a game.

    If you already actually do this then it boils down to one of the following.

    • You are playing the game in a manner that inflates your killing rate. Such as tunneling, camping or slugging. Which yes these are all valid tactics and I am not telling you to stop using them. I am simply saying even though valid, they are tactics that make it harder for the game to estimate your actual skill level.
    • I play on PC, so I only have that as a reference, I believe I read that you play on PS4. Something about the PS4 player base could be more skewed than the PC player base making match making more complicated
    • BHVR has it out for you specifically and are personally interfering with your matchmaking.

    Please keep in mind, that their current emblem system is a terrible matchmaking system, because it rewards you for playing in game play styles that are less skill based. Hence the reason I rarely see a killer at rank 1 with under 100 hours (unless an alt account) and often see survivors at rank 1 with under 100 hours.

    My examples in my experience have still lead me to that matchmaking system while not perfect, does kinda do its job to some extent, at least enough to keep my average of all of my matches realistic. Because yes, I do have many outliers like the ones you are explaining, but they are statistically an outlier. However, until I took the time to manually track this data, I always felt like they were commonplace. It was me tracking all this data that made me personally realize that I was falling victim to Negativity bias

  • RayrafLPP
    RayrafLPP Member Posts: 621

    if you stop about caring to win youll get tbagged to hell. If thats wat you call enjoyable you have to be a masuchist. As Killer you have to be maximum focussed to even have a chance. survivors dont need to play mindgames to win, they just need to hold m1 and hit their DS skillcheck.

  • korean_zombie
    korean_zombie Member Posts: 442
  • mouse0270
    mouse0270 Member Posts: 849

    I basically disagree with all of that... If you are getting upset at someone hitting "CTRL" which literally does nothing. It has zero impact on the game unless you give it power. And getting upset over it is the only thing that gives it power.

    Now to be fair, when I started the game, I HATED, may even go as far to say LOTHED "tbagging" it made me so annoyed with survivors. After about 300 hours into killer, I realize the only person that gives "tbagging" power was me. I was the one getting upset and annoyed about it. I was the one stressing out over someone hitting "CTRL". As soon as I stopped guess what, it didn't bother me anymore.

    PS: I would like to add one exception to this list, if you are a survivor and make it to the exit gate, please leave the game instead of spending two minutes "tbagging" I don't find the act of "tbagging" annoying, I find the fact you not leaving the game when you clearly can as annoying.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    thats what im talking about tbagging at the exit gates after they won. Its frustrating as hell, i get it you won but instead of leaving they vault to make noise and make you chase them out. you can wait two minutes but its frustrating either way. I guess its about 80% of the games I lose where its like that.

    And if you play it stressless you are more likely to lose --> more tbagging situations at the end of the game.

    And dont forget matchmaking atm, my girlfriends first game as level 20 was against 2 lvl 15 and two green ranks who did exactly that.

    Its fun that the Ruin nerf was based arround "unfun for newer Players" but what is matchmaking for new killers?

    you can ask yourself why survivor ques are like 10 minutes+ atm.

  • fleshbox
    fleshbox Member Posts: 494

    A matter of who owns the emotions of the body. Them? Or you? Can what they do have such an effect on somebody that they lose control of their own emotions....

    Yeah, ill shut up now. It hap[pens to me as well. We are human after all

  • mouse0270
    mouse0270 Member Posts: 849

    My apologizes, I thought you were talking about in chase "tbagging".

    As for your girlfriend, please remember, the rank matching system is designed to pull people 6 ranks below or above. meaning a rank 20 can be matched up with anyone from rank 14 to rank 20. However an important note here is that there is less rank 20 survivors than their are killers I believe. I can't recall if that is true, but I think it is. As it seems easier for survivors to rank up than killers.

    Meaning if your GF is waiting more than say 2 minutes its most likely expanding her ranks from 6 to 8 than 10... May not always be fair, but its trying to get you into a game as quickly as possible.

    I would personally suggest to her that she accept she is most likely going to lose, A LOT, at the start of the game, and instead of trying to get kills work on winning chases. The kills will come as she gets better.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    The 6 +- rank system does not work. I had games as rank 12 vs four rank 1 survivors. Theres much evidence on the forum over the last month that 6 rank range just is not a thing.

    And my girlfirend can deal with the issue, but i just wanted to remind that the ruin change was ment to be more Fun for survivors while on the same patch new killers were thrown under the bus.

    The Devs didnt tell new survivors "accept to lose many games until you will learn how to hit skillchecks" they nerfed the perk (its a good nerf imo) but please why are new killer players different from new survivor players? why do the new survivor Players get special treatment?

  • mouse0270
    mouse0270 Member Posts: 849

    I keep feeling as I am misunderstanding you, my apologies. I do want to comment on the last part at the very least.

    The Devs didnt tell new survivors "accept to lose many games until you will learn how to hit skill checks" they nerfed the perk (it's a good nerf imo) but please why are new killer players different from new survivor players? why do the new survivor Players get special treatment?

    I think that people have a different mentality when the choose a role. New killers at least in my experience are more willing to accept defeat and stick with the game. Yes I am sure some of the stop playing all together but my experience with my friends I talked into the game, if they choose killer and lost a bunch of games, they stuck it out.

    However those that choose survivor and died almost every single game (Ruin + Pop was just a stupid strong combo for new players, I also agree the ruin change was needed). Tended to walk away from the game and never return.

    Does that make BHVR choice the right one, no. But I bet if you did research, more people playing killer at rank 20 are more willing to stick though the game if the lose than survivors who die every single game.

    As this is all speculation and personal experience I sadly can't provide numbers, though if you think about, it does make sense, at least to me and my friends.

  • Liisjak
    Liisjak Member Posts: 40

    Make injured survivors repair gens at 50% speed, it would somewhat slow down the mid-game.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @TrashKate

    I win in 5min by slugging all 4 and hook them, since they are all unmobilized they all die at the first or second hook. Mostly I do this as Oni, Spirit, Billy or Trapper (If many survivors step into trapps)

  • Jukenobi
    Jukenobi Member Posts: 301

    If you get triggered by pixels bobbing up and down on your screen, well I can't help you there. Why do you care if you are getting T-bagged? Just relax and mess around, it's really not a complicated philosophy. Or play Ghost Face and T-bag them back.

  • luka2211
    luka2211 Member Posts: 1,433

    That guy never plays killer lmao,i have never seen him say anything good about killer,just saying how people are trash etc..

  • RayrafLPP
    RayrafLPP Member Posts: 621

    I didnt ask for your help XD just go on and give frustrated people the same answer over and over again. Humans dont like to be humiliated, thats common knowledge. If you dont understand that people can feel this way "well i cant't help you there."

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited February 2020

    The devs are delusional in thinking that gens speeds will be nerfed by improving other mechanics, that's why. Look at new sabo. They improved that, thinking it will slow the game down naturally. It won't, at least not for a couple of days after the buff.

    At some point the devs are going to have to admit that the generators have to be adjusted again, even when they fix all the maps (which is going to take literal years btw).

  • BenZ0
    BenZ0 Member Posts: 4,125

    @TrashKate

    Ah sry, missunderstood then, well when I play swf we finish all gens at that time usually, I see that often too from other survivors, but I am not sure of they are swf. But it is fact that the first 3 gens pop really damn fast and that sucks really honestly.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @mouse0270

    I have hundreds of videos of gameplay from myself where the games ended in 5min.

    Example: https://www.youtube.com/watch?v=EuFgakeFcbs

    But ye you are right, would be nice to track everything and would make sense.

  • mouse0270
    mouse0270 Member Posts: 849

    @BenZ0

    My point is though, you need to compare that to your overall play time. Because yes, I've got nearly 2k hours in this game. I probably have a few hundred games that have ended in under 8 minutes. My point is that, on average the thousand plus games I've played, probably still keeps my average game time between 8-12 minutes.

    You just can't possibly know that unless you take the time to track this data as I've started doing. Because if you think about it, even at the most basic math, lets say I played 1000 games and 100 of them are less that 8 minutes. That is only 10% of my games. However, as they were negative experiences and an outlier, I am more likely to remember them then the other 90% of my games.

  • fleshbox
    fleshbox Member Posts: 494

    I started a surv. Did not touch killer well into more than 700 hours after i hit a wall. Killer made more points but i was hard at first. I am one that stuck with it.

    I only picked up killer cos i was tired of dying as surv and it would make me a better surv. It did.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @mouse0270

    Ye I got you dont worry. But as I said, I have many recorded games and also for a example. Today I played 13 Killer games, and there were only 1 10min game and that only because the last 2 survivors were only hiding and not touching any gens.

    I definatly know what you mean and try to say but I am not that kind of person that makes posts because I experienced bad things once.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @TrashKate

    Well idk how is your team but we are all 2-4k hours sweaty tryhards that kinda genrushes^^ Or in other words, we are really orgenized and know how to do gens efficiant.

  • Rivyn
    Rivyn Member Posts: 3,022

    The devs see this as an arcade game. If it's an arcade, they don't need to do any serious balance changes.

  • mouse0270
    mouse0270 Member Posts: 849

    @BenZ0

    I just realized you play survivor and not killer you are saying, as survivor your games are going way to fast.

    That is your fault, if you are a well organized SWF team, you will more than likely get out of the game in less than 8 minutes. Not much the killer can do about it unless they just happen to get some real good chases.

    So yes, your game times are going to be skewed. I would suggestion playing with 3 solo's and test if your match times are 8-12 minutes. Sadly this game can't and never will be balanced around SWF, doing so will make the game impossible for solo survivors.

    I would suggest if you want longer more entertaining matches that you and your friends make your own rules. Like no one is allowed to work on a gen for the first two minutes of the game.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited February 2020

    If you want longer games, why are we only talking about addressing gens though ? Why should it still be ok for you to kill fast, as you state you are capable of doing? You already say you win most of your games as it stands. Fix both sides then. No genrush/no killrush. You should no longer be able to win 5 min games by slugging and tunneling if the survivors can’t win quickly. That’s the problem. That’s why it’s so much more complicated than just addressing gen speed. You have to address killer so they can’t continue to play that style. Do you think killer should be left alone? People would still slug, camp, and tunnel no matter what it is done to survivor. No way do I subscribe to the theory of “killers wouldn’t do that if they had more time”.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @TrashKate

    Nice game^^ it was still kinda close, you guys played abit too altruistic but thats a flaw that many do, my team does that sometimes too.

    If you are interested, here is a game where I get tunneled and there you can see how fast we finish all gens ^^

    https://www.youtube.com/watch?v=nnhcpQ8KPPc&feature=youtu.be

  • BenZ0
    BenZ0 Member Posts: 4,125

    @KStarW05

    Yeah exactly thats what I mean and imo the devs should change that.

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited February 2020

    @TrashKate

    Dont worry I knew that, I just didnt wanted to risk that he would wait until my borrow would run out. Some Killers do that and they can succed with that. We wouldnt lose anything out of that so it was just more save if the others take hits.

  • kazakun
    kazakun Member Posts: 581

    I just started playing again after a long break. I'm on PS4 at the moment waiting to get money to repair my PC and replace an old card. The queue times for survivor are absolutely ridiculous,so in a way I agree. I don't want to wait ten minutes for a match just to get tunneled and camped,and die quick. Even worse is to get outplayed,hooked,and have no one come. Or to have people DC. I also don't want to escape in 5 minutes without even seeing the killer. It's not as bad to me as killer because you can get in quick,and you still have ways to pressure or just use ruin,noed, etc.

    This isn't really something the devs can fix though. If they put gen times back to where they were, people will complain. Put ruin back to what it was,people will complain. They try making sabo more viable to give an extra objective, people complain. I've never seen devs that were more between a rock and a hard place. Instead of not being able to please everyone,that can't please anyone lol.

    It doesn't seen to matter what they change or add. I haven't seen many changes or content the vast majority were pleased with. Some main survivor and some main killer. The devs kinda just have to do their own thing,fix any massive mistakes or complaints,and hope for the best. They do read the forums though.

  • Cardgrey
    Cardgrey Member Posts: 1,454
    edited February 2020

    The problem isn't the game. It's not killer or survivor. Sure the game has issues to fix and adjust but...

    The real problem is the people playing it.

    Noed is proof of the problem I feel everyone should cleanse a totem if you see it.

    However some players don't and that's the real problem. And it's one the devs can't fix.

    Just say you and your friend are in group 1 and me and mine are in group 2. You want to win so you work on a gen. Me and my friend don't care so we just walk around get caught and hooked. Now you have 3 gens to do or come save us and put yourself at risk. Or don't and deal with a 4k or a 1 man escape all because someone else didn't care.

    That's the real problem

  • Darkskies
    Darkskies Member Posts: 1,158

    @BenZ0

    I personally think the reason for faster games is due to the lack of killers currently willing to play the game right now. I think the nurse Nerf hit hard and pc lost a huge amount of dedicated nurse players and then the ruin changes just pushed more away.

    The reason for faster games is high turn over matches get done and killers reque. Also that's why they are just opened up match making also for faster que times.

    This is just my theory btw.

    🐷

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    The idea is that killer is the power role so you are expected to have to really work to be good. Survivor role is the victim role, so to a certain degree they have to be coddled a bit. The problem is that on equal skill level things are skewed survivor sided at the highest and lowest ranks of play. Oddly enough middle of the road killers and survivors do decently. But top and bottom ranks killers are easily in the harder time.