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Toolboxes got buffed
Just read this forum post that went experimented with the new toolbox changes.
A potential 4 gens popping in just 46 seconds, how the heck did this get through all the layers of testing on the balance team. How?
Comments
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well, I did say this update was a buff for survivors, but people thought I was wrong.
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This is absolutely ridiculous; paired with the sabotage changes, Killers are now weaker than ever and finishing four generators simultaneously can now be accomplished in 46 seconds.
Non-issue. How many killers accept a lobby with 4 toolboxes?
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Let's ignore the issue because some killers have the foresight on how those games go.
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I mean a good change would be only one survivor can use toolbox on the same generator. But I doubt BHVR would change it.
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In my opinion toolboxes should only be usable with sabotage and not for repair. Because even without a toolbox any swf or decent team light 1 gen after 1 downed survivor wich is insane.Taking into account that there are 5 gens in the game and you need to hook them 3 silly times, do the math and (in high ranks) a killer get only 1 kill at most., it would requiered 6 gens to give enough time for the killer to get 2 kills.
So here is my question... What happened to the 2 kills 2 escapes devs? Without ruin the game is really broken now. It feels like toolboxes and the hatch should be removed, there are to many factors that favor survivors to escape and not even taking into account DS and BT.
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What irks me about the 2 live, 2 die goal, is that the devs refuse to state how many hooks the killer should get overall in a match
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I don't dodge lobbies, I just equip Franklin's Demise. Their items become secondary objectives, and it slows them down quite a bit. Honestly, some of the most toxic killer's ive ran into are high ranking survivors I've seen around. So, I like to imagine that it's possibly survivor mains playing as killer that dodge lobbies the most, lol.
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You may as well say Moris are a non issue, because the survivors can just choose to disconnect. Not acknowledging a problem doesn't mean there isn't one.
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Survivors often dodge moris anyway.
Fact is there's a lot of BS in the game which is why so many dodge.
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The only way to get rid fast of gen rushers is moris, or lobby dodging. Franklin demise its like a mosquito, it just bothers them but doesn't do much in reality.
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They don't test things that thoroughly. I might just have to continue dodging four toolboxes.
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In my experience, if I can remember where they drop their item, I can expect them to return to that item after being unhooked, and they usually do. There are even times where they get hit, stop and try to pick up the item before running away which is funny. But, I don't think Franklins is an answer to gen rushing or anything, I just think it can be effective. I think it's more fun to try to beat genrushers than it is to lobbydodge though. Lobby dodging is weak.
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Nah, they dont test anything. They leave it to players.
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I've always said the changes are survivors sided but, everyone keep telling i'm bad seriously. Of course when you get bad teams the game is fun and balanced. Ranking system if it were skill based you would see how right i am.
Sabotage is the most annoying mechanics of the game because you can deny the killer objectives. Killer can delay the objectives of survivors but not deny it. Imagine undo gens that were done.
If you want the game to be like that devs then just revert nurse. It's becoming ridiculous at this point. At least there is some changes that could change the meta but i don't think killers want sabo to meta. If you play killer you know how unfun it is to play against it.
I like destroyable walls but they should be more strategic.
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