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Why does Legion lose the ability to see Generator Auras?
Can someone please explain to me why the legion gets basically the blindness status effect after hitting someone? What do I mean you may ask. As legion when you frenzy you can no longer see scratch marks, totally get that, sure. At this point I can still see generator aura's, however the second I hit someone with my power I lose all ability to see a generators aura and instead can only see the "frenzy" indicator of where survivors are.
So once again, why does Legion lose the ability to see generator aura's after hitting something? I honestly have never noticed this before today, and it just seems like the dumbest nerf to his power ever.
Which makes me question, does legion have a perk that is countered by his own ability. If two survivors are working on a gen have I have Discordance and I use my ability to hit a third person, do I lose the ability to see the perk being highlighted by my perks power? If so, you literally made a perk that came with a killer less useful on the killer it was designed for. lol
Comments
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Sounds like a bug to me.
Heck, one of his addons even relies on him seeing generator aura's.
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Not that it matters since its probably a bug anyways. But a perk not synergising with the Killer's power isn't anything special.
Monitor and Abuse is anti-synergy with the doctor
Dying Light doesn't work that well with Myers due to him being better as a slugging Killer
Shred doesn't work with Demogorgon because he often downs Survivors with Shred
ect ect ect.
Point is there is no rule that perks need to synergise with the Killer they came from.
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It is an intended feature. You lose any sort of tracking while in FF. Including Discordance, though I believe the notification bubbles still pop up.
Why is it there? Idk, cuz its legion
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The same reason why Legion loses all sights of scratch marks, blood, and I'm assuming other forms of auras.
Because Legion.
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But he can still see the aura's of gens all the way until he hits someone, you only lose sight of a generator's aura after you hit someone, this is why I find this odd.
I get not seeing scratch marks, you can't see those as soon as you enter the power, but you can still see generator aura's. However once you hit a survivor you lose generator aura's too.
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This isn't mentioned in his power and aura reading in general still works while using his power.
It is only supposed to remove Scratchmarks and Blood.
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How curious. I just tested this and it does appear that he can see aura's in Frenzy until you hit someone, and that is so dumb
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I would like to think its a bug, but I'm not sure. I'd fill out a bug report to be safe.
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Shhhhh report it anyone maybe they won't notice and buff him
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:D Operation Frenzy is a go!
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Sounds like a bug if Legion is not seeing gens in Fenzy. I'd recommend posting in the bug forum about this.
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Why? This post already informed you about that bug, so its your job now to bring it to the programmers so they can fix it.
On a slightly related note, it baffles me how the developer have not realised that bug yet ... considering just ONE game as the Legion is required to notice it ... Do you guys not play your own killers?
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If it is a bug, then why nobody noticed this. I started playing Legion after they got their first rework/nerf (2.7.0 patch), but they couldn't see generators either, so I guess this bug isn't new, it is here for a really long time. I hope you guys would fix it please.
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#########?
Seriously, have you ever played Legion :P?
legion never sees gen aura when killer instinct is active.
why? Don’t tell us it’s a bug come on, it would be so sad :(
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Thanks Almo for getting back to me so quickly, I've added a Bug Report.
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What I want to know is why Legion can't see blood or scratches in Frenzy. From a balance perspective this is needlessly punishing Legion.
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So that if you use it for traversal you're not accidentally coming across trails and finding Survivors when you're in travel mode. When you trigger FF, you have to be sure you have your quarry at least in sight. Then you use Killer Instinct after the first hit to find more targets.
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I've always wondered why Legion can't see scratchmarks and blood when the faster and more dangerous Spirit and Oni can do it without problems. Is there a reason Legion has this limitation? Too strong? Lol
It is clear that when you designed this killer you had rather confused ideas. And above all the developers play Legion ?? No, because this bug has existed practically for months and I find it incredible that nobody noticed it
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So is this going to be applied to Hilbilly's chainsaw, Oni dash, Nurse blinks ect. or is this a Legion exclusive punishment for one of the weaker travel options in the game. Frenzy was changed to not work with on hit perks for "consistency", so why is this one different?
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Currently anytime killer instinct is procced (so after the first stab of FF), gen auras go away. Its been like that for some time now.
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Hillbilly can't turn while dashing. Oni can't turn well. Blinking is a different animal entirely.
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The devs hate legion which is why they always bully it with nerfs and wont ever properly buff or rework
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If someone wanted to use Frenzy for traveling lmao, due to the long stun you go further by just walking... (Without addons ofc)
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You're not wrong, but nothing stops most from just canceling their power if they aren't heading in that direction already (especially since they dont have a 4 second stun) and just activating it again. My understanding was "we'll you can be using it for travel so we don't want you accidentally finding survivors". Billy for example, has arguably one of, if not the best, travel powers in the game at a minimal cooldown while also being lethal. So it just seemed strange.
So just to clarify. Despite frenzy being a non-lethal, 10 second long, 20-second CD that gets partially consumed on a normal hit, and decently slower than other speed boost with a 4 second stun, its just the fact that they can turn if they want without cancelling that leads to this difference in the case of tracking survivors? This is also assuming in theory that they started frenzy to travel, found scratch marks along the way, and still had enough of their power left to find the survivor, chase them, and hit them before running out of time and getting stunned in addition to windows and pallets that could be around.
Just trying to understand and help others understand what is considered powerful enough to warrant these limitations. I understand there are other factors at play and I'm not saying turning is not a valid balancing point, but they already have so many other limits on their power while it seems like other killers barely have half while also still having a stronger power and add-ons that help much more, especially purple add-ons.
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I think the point is that you cant see the marks so you cant use it to travel
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That's a pretty stupid reason tho.
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I commend you for still posting in the forums. Almost everytime you post, someone who plays the game 'knows more' than the devs who made it, or tell you what your job is supposed to be and what your duties are, and yet you maintain your cool.
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I mean, Almo answered a lot of questions in the past regarding Legion, for example he stated that they decreased the mending time because it would get unbearably high with certain Legion's add-ons (and everyone asked: "then why not simply change the add-on?"), or recently that he's happy with the current 4 seconds stun.
One would expect at this point that he would know what happens to Legion during Killer Instinct (because yeah, OP was explicitly speaking about that). If it's a bug I think it's a bit of a shame. I think that he simply misread the OP and didn't realise he was talking about Killer Instinct, but then the question remains:
WHY DOESN'T LEGION SEE GEN AURAS WHEN KILLER INSTINCT IS ACTIVE?
But if we have to stick with the bug explanation... what's next, realising just now that when Wraith gets burnt by a flashlight he needs to cloak-uncloak otherwise he can't hit :)?
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Is it so bad to want them to maintain the game instead?
"Oni can still see scratch marks because he can't turn" is some of the dumbest [Bad Word] I've heard all day.
How can you justify saying their response is dignified when it is [Bad Word] like that?
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I'm not talking about the OP or the changes needed for Legions-bugs should be reported. I'm talking about the rude people always telling Almo you 'need to do this' or 'your job is to do xyz.' (Again, OP did not use that language but someone else did.) There is a way to get your opinion across. Acting like a Karen at Walmart is not it. @Free_Hugs because I don't feel like replying twice.
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I absolutely agree that people should remain respectful, of course.
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The Hillbilly can quickly stop when he finds some scratchmarks, then he can just follow them using his ability in the right direction, the Oni can do the same thing, even the Nurse can blink and poorly follow scratchmarks as well. As the Legion you don't see anything, even though the Legion's power would probably drain itself once you reach your target because a smart survivor runs as far as possible when being chase by the Legion in FF. Not only that but because of the stun even when you reach survivors they have an EXTRA opportunity to go away due to poor visibility and hidden signs of running. The Legion doesn't have tools to deal with looping so by injuring survivors the Legion player only benefits in dead zones where survivors can't do anything.
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The whole concept of the Legion is busted because devs failed to recognize the real problem why people hated the killer. They just nerfed the Legion in all ways possible in a hurry so now we have THIS.
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I don't speak for hillbilly. But Spirit has different limitations to the same effect due to making the Survivors themselves invisible, and Oni's power is harder to gain access to making the benefits earned.
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And Legion can't down survivors while in Frenzy.
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That doesn't mean anything. Legion can't even down people with FF not to mention run nearly as fast as he should.
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Legion can barely do anything in Frenzy. Like, oh no, the survivor now is affected by a status that is used by a meta perk that survivors bring to nearly every match and willingly apply to themselves! I'm certain that doesn't mean that the status effect isn't a threat or anything.
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What I’m trying to say is, the devs’ regard towards Legion is somewhere between ”hateboner” and “literally who are they lmao” and these dumb, poorly-polished aspects of their kit are just one example.
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I understand every killer has a limitation here and there but I feel Legion has too many in comparison to other powers. Its just every aspect of the power has more drawbacks then normal from basic function to add-ons and perks. Frenzy only boost you to 130% and has no add-ons to make it any faster. Spirit, since this is the example, moves at 176% at base (if sources are to be trusted) and has add-ons to go faster in addition to the post phase boost whereas Legion gets stunned instead. There's other factors of course, but no one in their right mind is going to say Legion is anywhere near spirit level of power. it seems like they took a ton of negatives and just threw it on legion because of the initial problems or something. Just a quick list of fundamental drawbacks
Legion:
1) Non-lethal
2) slow moving
3) long CD
4) getting stunned takes you out and drains the gauge
5) getting out otherwise stuns you anyway for longer
6) waste of time on injured survivors
7) not using the power and swinging normally drains the gauge, despite point #6
8) can't read auras
9) can't see blood
10) can't see scratch marks
11) can't use unless gauge is full
12) Getting blinded cancels the power
Spirit:
1) is 110% killer
2) can't see survivors
3) can't see auras
4)can't see blood
5) can't use unless gauge is full
Oni-chan:
1) is M1 killer until power is charged (gauge is full)
2) Global que on power use
3) can't turn well
4) Mini-stuns everywhere
This is off the top of my head so I probably missed a few here and there (not to mention I'm no Spirit or Oni expert), but there's just SO many drawbacks for such an underwhelming power and there's no real way to make it much better since no perk works with the power and half the add-ons are just a waste of BP I'd rather not even pick them up. I should be a least a little excited for a purple rarity add-on, instead its "Oh great, stab wounds study, oh and a mixtape. Greeeat. Oh look dirt! oh riiiight they nerfed it. Nevermind. Oh look a knife, oh, they nerfed that too." I get other killers have some high end add-ons that are kinda meh, but this seems like overkill.
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Who uses it for travel? Respectfully, the amount of people who use it for travel is probably similar to the amount of people that use the Killer Instinct extending add-ons.
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Yeah, I don't get the gen thing either. I mean, isn't the guy handicapped enough?
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#########, you right
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Yo l
Damn thats brutal, tbh being a Legion main, I never actually knew he could be blinded and that would cancel it
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Oh I didn't say that Legion wasn't weak, or even that this limitation is justified.
My claim is only that those Killers have a justification for NOT having that specific limitation that doesn't apply to the Legion.
Legion can see Survivors in his power, doesn't need it for general movement and has easy access to it.
So you can't use Nurse, Spirit and Oni not having the scratchmark limitation as a counterargument to Legion having it.
The limitation is designed to limit the Legion's power. Not the Oni's power. If you want to argue if it should, then you need to do so on it's own merits. Not exactly a high bar to clear.
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Turning really isn't the problem these powers could be used as a much more efficient traversing tool than frenzy however unlike frenzy they can be extremely lethal
Phase walking - moves faster than frenzy allows you to see scratch marks or (blood stains with an add-on) while still having a lot of control and lethality.
Chainsaw sprint- best mobility tool in the game insta down, fast speeds, even without the turning capabilities you could still easily see scratch marks and blood stains then just stop your charge and pursue. No timer or limits
Oni's dash- pretty much the exact same as Billy however has a timer and charge meter.
Blink- extreme lethal can bypass most offences and you could still see scratch marks wherever you go.
Frenzy- slowest of all traversal methods, non-lethal. Has a time limit and recharge time, reduced visibility upon cancellation, no tracking tools whatsoever besides killer instinct.
I don't get how those are meant to compare
Legion has the least deadliest out of all 5.
Also they are never able to down with it. ( even when using a build specifically designed it's incredibly inefficient compared to just normally hitting)
They already received visual hindrance effect when their ability is cancelled out
They have absolutely no tracking capabilities outside killer instinct.
So in the end honestly what's the point.
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I'm doing both, by his own merit he shouldn't have this drawback. Compared to other killers, its even more apparent. We should be comparing killers relative strength to one another when the situation presents itself.
We shouldn't go "this power does not have a reason NOT to have this limitation, so throw it on". It should be "this power does x really strong, so lets limit it in some way." He has arguably the weakest of the powers that "can be used for traversal" because of a mountain of reasons. We shouldn't say "well this killer can see the survivors they should have a weaker power" that's every killer but Spirit. I don't want spirit to be the only viable killer. I'm not saying that you want that either.
I can, will, and should, be using other killers to justify and bolster these points when applicable. I'm not comparing trapper traps and frenzy, I'm comparing other traversal/chase powers.
These powers all fit the given criteria of "can be used to traverse" then it got changed to "well, traverse and turn" which changed not much and just disregarded all the other drawbacks of the power. Their power is one of the weakest in the game, we should be trimming off weaknesses or making it stronger. Starting with something as nonsensical at this should be an easy start.
Legion should be able to use their power for traversal without incurring the wrath of Mt. drawback before even being in a chase. It should be a decision you can make just like all the other traversal powers that also get to be much stronger outside of traversal.
Right now its "well, I could use my 15% boost to get there slightly faster, but scratch marks get deleted so I wont know if anyone's there, blood gets deleted, and even if someone is there and didn't take 2 steps to go behind a wall/barrel/pallet, I'll most likely just get stunned for 4 seconds, go legally blind, and have a harder time finding them. Even if after all that I do find them, my power is on CD for 20 seconds. Lets say I did get them anyway because potato survivor or committed, ok, no one else is nearby because they scattered because I'm legion (duh) and I have no stealth mechanic at all and a large TR, and my power is actually detrimental in a 1v1 against an injured survivor. Oh I also gave them a speed boost and a stronger pallet stun since I have to cancel my power even though I hit them."
Its just too much drawback upon backup drawback upon backup drawback for a power this weak, slow, non-lethal, and having almost no way to make it any better because all the perks have been taken away from it, and half the add-ons should be thrown in the campfire.
Just because these were "designed for their power" does not mean it SHOULD be.
Post edited by MrPenguin on0 -
Who in the name of McYoke uses Frenzy for travel? Without chain hits, the fatigue makes it so you go LESS DISTANCE THAN WALKING in the same amount of time. Congrats, you travelled 2 meters less in 14 seconds than you would have just walking. Now have your power taken away for 20 seconds.
This is why no one is convinced you actually play the video game.
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