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Bloodpoints for those who get tunneled

Auron471
Auron471 Member Posts: 1,310

No i dont mean giving BPs to those who got tunneled and kicked out of the game in the first minute.

I mean the ones who get chased for 5 gens.

People who get chased for multiple gens wont have time to gather points in the other categories, so here is my idea:

Chased Recovery:

  • Up to a max of 150 BPs per health state healed while in chase. So if you get chased and 3 full health states are healed by your teammates, you get 450 BPs.
  • Gain 300 BPs for each safe unhook done while in chase.


Chased Repairs:

  • Up to 1000 objective BPs per generator. So if a generator was repaired from 0% to 50% while you are being chased, you get 500 BPs, and 1000 BPS if it was from 0% to 100%


Decoy:

  • 750 survival points for each survivor who escapes the trial while you are the only survivor being chased.
  • 375 survival points if there are multiple survivors being chased.
  • 0 points if you are close to an exit gate

Comments

  • Breadz
    Breadz Member Posts: 59

    You can't do a safe unhook and still be in a chase. Anyways this idea is to hard to implement. Good idea but even if the game added this the values would have to be changed greatly. Rather than providing compensation lets actually fix the matchmaking garbage problem. Also if we're going to attack bloodpoint values attack the perks that promote unhealthy game play like WGLF and the fact that for some reason this game has perk tiers that cost a fortune to buy. If they would just immediatley give a tier 3 perk then you're survivor teammates could play better. If anything we need to fix bigger problems anyways. An easier way to not go through all the work of all these ideas is just by raising the max bloodpoints for an objective and raising bloodpoint modifiers. And the last thing is change the garbage offerings that instantly max your bloodpoints out at even 50%

  • DrownedFish
    DrownedFish Member Posts: 107

    Uhm, no? You only ran around. You should not be rewarded for it.

  • Auron471
    Auron471 Member Posts: 1,310

    ??? so if you ran the killer for 5 gens, you should just get nothing?

    i ment if your teammates got a safe unhook while you are getting chased

  • Breadz
    Breadz Member Posts: 59

    My point is still valid and I think you agree with me? You didn't really say anything about the points I made and reacted to the unhook part. I honestly think bloodpoints are decent right now. This system is to complex. If this bloodpoint system was implemented survivors would change their play style and start wasting pallets and would play carelessly. Don't reward people for something they can't control. After all the whole reason they got into a chase is(90% of the time) because they couldn't hide themselves