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I don't understand the idea behind breakable walls.
If every wall in the map were breakable, that would be awesome, since you, as killer, can use your brain and break the wall in a specific place. New strategies will come out, etc etc... but why breakable walls only in specific locations? and why don't they come pre-broken? Why make the killer waste time? Is it EVER a good idea not to break that wall?
I don't think it's the worst idea ever, it could be the beginning of something cool, but now it's just... meh.
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I think breakable walls are just their fix for god loops like the one in ironworks of misery.
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Well, then why don't they just fix the loops, like what they did to the cow tree loop, instead of doing this breakable walls thing. It just doesn't make sense to me.
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It's a bone to killers. A very gimmicky, situational bone.
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I guess they want killer to be able to do something about safe loops without completely removing them. That way the survivor can still loop , and if killer starts to beak the wall then they can have the chance to run to another spot or hide.
The problem I see is that those walls are breaking as fast as a pallet and in my opinion it should take a bit longer.
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Agreed. While I like the breakable walls, I'm embarrassed it took 4 years for the devs to figure out that the buildings are #########.
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Cow tree was an isolated tile. It’s probably more effort and more work to rework the main building of a map like Ironworks.
They need a fix fast though. They’re the Hillbilly of loops. Too strong for how easy they are to use.
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It's not even a bone because there's no reason to bite. That will have no bearing on the current game state other than to waste time a killer doesn't have.
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Yeah I mean the answer is obvious, the devs cater to survivors. They identified broken loops and rather than fixing them, they gave the killer sometimes the option to remove them after already running them and giving the survivor a chance to escape. There is no reason that any identified breakable wall shouldn't just be removed, except that devs enjoy wasting killers' time.
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Yeah. If there's a breakable wall there, why would I not break it immediately?
At least a pallet needs to be thrown before you can break it. What benefit is there in breaking it early? It takes about as long as a pallet.
If it fixes god loops on buildings, I'm all for it. But lets not pretend its some game-changing addition.
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If it fixes loops, it is game changing. But it doesn't.
If the wall is there, the tile is safe, but if it's not, is super unsafe. It's just the ez mode. I wish the tiles were not that safe, nor unsafe, so it gives the chance for a good killer to mindgame the survivor everywhere instead of forcing him to jump the same window 3 times.
I think the idea is a band-aid patch instead of reworking the loops. It's better than nothing, of course, but it's not quite there yet, it needs A LOT of work.
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Or putting a token system on vaults. So that they get blocked after a certain amount of fast vaults rather than a certain number while in a chase.
No survivor fast vaults outside of chases except to troll the killer with noise notifications. It also closes down camping loops that disengage chases if you try and mind-game it.
Also prevents noise notification spam.
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So I'm really behind on the updates right now. Can someone fill me in?
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How far back we talking?
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Just back to whenever they brought up this breakable wall idea
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This ptb then.
Not much to explain other than the walls are basically pallets that survivors can't throw down, and it's only available on one map.
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For now it's just in the new map, but there will be breakable walls in specific locations so the killer can break and make the loop unsafe.
Not the worst idea ever, but I think it still needs work.
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I would like to see breakable walls on other map templates. Azarov's Fat Junk Walls, Yamaoka's, Haddonfield, Swamp. Mostly interested in boxes and jungle gyms. Im prettu sure that all the shacks will have one breakable wall.
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I would too but knowing these devs, it's going to take them literal years.
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Its yet another band aid for broken map balance instead of fixing bs main buildings.
Also its probably going to take +2 years until we see breakable walls in all maps that required them.
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If killers could break through instantly and catch a survivor off guard, that would be useful. Otherwise, why not just modify the maps so there are no god loops. It probably would have taken a lot less development time. This seems like a silly work around. More work for the killer to do, when they are already rushed for time. They don't want to add secondary objectives for survivors, but add them for killers? How does this make the game more fun?
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Because it's your typical BHVR idea. Slap something on top of a known issue and hope it fixes it.
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Breaking walls should be almost instant. For now it's a pallet to prevent god loops.
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Well they could just adjust Killer Hitboxes to match the Survivor Hitboxes when they changed em in Patch 1.4... this would pretty much solve the looping problem (survivor can run loops tighter then killer with this change it would come down to how good each player runs the loop and not just a silly numbers game).
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Ah, okay. Thanks! Doesn't seem like a terrible idea if done correctly
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Breakable walls are a bandaid fix for bad map design, namely for strong buildings/infinites like Ironworks or Wretched Shop. They are a bandaid fix just like how the Balanced Landing nerf was a bandaid fix for super strong loops like Ormond, Crotus Prenn, and Haddonfield. Instead of completely reworking the map and the central building, they can put these breakable walls in for now until they get around to reworking those maps, if they get reworked at all.
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