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The devs don't care about Killers
The devs don't care about Killers. They very rarely balance in killers' favour and they actively avoid confronting issues with killer gameplay.
Thank you for coming to my TED talk.
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Clearly.
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They're currently balancing in the killer's favour in the next patch.
They are adding breakable walls to the SHACK. The God Pallet Loop, that is basically removing a very strong loop from the start of the game if that is possible.
Devs care about either side because they need both sides to keep the game running. And they also sell cosmetics for both sides, do you honestly think killers would purchase any cosmetic if they feel like they are getting the short end of the stick?
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It's kind of ironic. The main reason killer mains buy cosmetics is because of HOPE. We HOPE that killers will, one day, be put on equal ground to survivors. We HOPE that playing killer won't be an overall stressful experience. Seriously, I've seen just as many "Survivor is too easy" posts as I have "[KILLER/GAMEPLAY FEATURE] Needs a buff/rework" posts. You know the balance is ######### when the supposed "Prey" think their side is too easy.
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Why do you think devs are starting to balance in favour of killers? They're not perfect and they certainly have made mistakes in the past. But that doesn't mean "they don't care".
I'm pretty sure comments like these are why the devs almost never reads and listens to the forums, because who would want to listen to people telling you off about how horrible you are and about how you "don't care" while you're breaking your back trying to fix, patch and add features to a game that is known to have a lot of issues, bugs and more spaghetti code than Source SFM?
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On one map.
Big whoop.
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As of right now, but they are planning on doing that on other maps as soon as they possibly can.
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I ain't got the patience to wait another 4 years for the devs to fix what should have been obvious 3 years ago.
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Admittedly their methods aren't perfect, but what is really?
And I'm pretty sure we'll hear more about the breakable walls during the mid-chapter patch.
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I'm just going to point out..... That the breakable walls are only on one map. And the other breakable walls on that map are reletively mediroce at best.
Furthermore there's no indication to a killer that a wall can be broken.
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they won't add them in every map. Once a map comes to be reworked, then they'll add breakable walls.
the same logic can be applied to balancing in general: huntress is fine as killer, there are at least 3 killer before her that need to be looked at, this means at least 1 full year, fine, after 1 year iri heads will be nerfed, but until then you're gonna face it.
let's wait.
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I'm pretty sure I heard somewhere that the devs are trying to add breakable walls into every map as soon as they possibly can, as in prior to reworking them. I may be mistaken though.
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This game is extremely hard to balance. Killers are generally better than 90% of red ranks so it's hard to balance the game around the top 10% of this, while not making it even worse for every below. The next patch had a few good killer buffs in it, sabo will need fixed but otherwise I think the next patch will be good.
If we had a bigger player base (maybe from cross-platform) we could create a ranked mode and a casual mode for this game. Give survivors/killers a reward for the rank they reach to keep them playing the ranked version.
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I can assure you that the devs do indeed care about killers. They make changes based on the game as a whole, meaning that they make changes on both sides.
Maybe not all in the same patches, but they do make forward momentum.
Personally would love to see breakable walls be implemented to other maps a well. Changes dont come over night unfortunately. So map changes will take time.
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That explains why they are quick to make big balances changes to killers, and are extremely tip-toe when making changes to survivors.
Wait it doesn't.
I had the mindset that after the Ruin nerf that we were going to see big updates for Killers to make the role easier, and less stressful to play, but then directly after they are tip toeing around balancing toolboxes to the point where they accidently buffed them, and made sabotage changes because "sabotaging isn't fun enough", to the point where now sabotage breaks the game. Yes I know they are still int he PTB but if we follow the recent 3 updates with the PTB, then these changes will come directly to the main game with a few minor bug fixes - like it has each and every time.
Next on the list, they brought back insta-heals. Which blows my mind, so another problem that Killer's are dealing with is people making reckless saves on people in dying state, because they just got off hook, and still have DS. Then both get to go through because the survivor pressed spacebar. Job well done Dev's you just made playing Killer even more of a headache.
Breakable walls takes as long as it takes to break a pallet, which in most cases trying to break every pallet survivors drop costs you a gen per 1-2 pallets. So now to even get an edge on loops it will cost us a gen to do so? I was really excited for the breakable walls, but then quickly disappointed when i'm still not scaring survivors or catching them off guard. In addition to the Toolbox buffs, so you are losing gen's even faster than before, and don't even get me started on the ones who save the toolboxes for the gens after the first 2 gens are gone because it takes killers 2 gens to get across the map in the first place.
Yeah. No. They deffiently are heavily survivor sided, which i'm not surprised because that's the majority of their playerbase, and if the survivors are not having fun then they are not making money. They can however force people to play Killer by making challenges for them, making killer dailies more likely, and releasing new DLC that will make more players come in. If you make the matchmaking put low level killers vs high level survivors then there is no long wait times for high level survivors that would otherwise stop them from having fun.
I think I can keep going on, but I think I covered the major aspects of the recent updates.
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To be fair, this is just damage control after the ruin nerf
Stats probably showing survivors are finishing gens too fast and escaping even more
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I would not say the next patch is in the killer's favour when one map gets breakable walls while survivors will be able to pretty much insta-sabo hooks on all maps.
I hope it won't get as bad as it has the potential to do. We can't really afford to lose more killers.
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I wonder why?
It's a gee willikers gosh damn mystery... You don't think it's got something to do with the emblems do you?
Jinkies Scoob, we gotta buff survivors because it's too frustrating to have 4 minute matches. Clearly it should only be 1 minute.
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Match should start and all gens should allready be done!
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I think the bright red and blue wooden boards nailed to the wall are supposed to be the clue.
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@Thatbrownmonster Old Ruin was used by pretty much every killer and the majority of them have no idea what pressure is. The new breakable wall in Shack is a mechanic that will once again coddle baby players wayyy too much. It's almost like the Devs don't know how to implement stuff that encourages learning and improving your overall gameplay while still keeping it fun for low experience players. At a high level, shack will still be loopable, just nowhere near as mindgamable once that wall is broken. So yeah, agree with you there, damage control.
However, on a high experience side, Deathslinger is gonna be insanely fun to play as and vs. I don't say this about every killer upon initial drop, but he may be my new main ;) can't say Devs don't know to make fun and interactive killer powers. Balance wise, it's always an uphill tug of war; New dlc wise, incredibley fun and exciting! So no, @DVD420 I disagree with you saying they don't care. Theu do care, it's just a struggle/poor business implementing all the changes they want to at once; since every update comes with new bugs. Too many changes at once may possibly cause harmful bug issues thay make the game unplayable. Plus, DBD will be alive for a long time, stick with it, keep having fun with new dlc, killers you love playing as, perk builds you enjoy a lot etc and ridd out the storms that we have to cross through to get to the better sde of balance
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Killers use ruin to prevent genrush. Survivors can't land skill checks, so you nerf ruin. Genrush still an issue. This change for both sides?
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Is it just me or these posts are getting really annoying? tons of posts like these already. Can't somebody just enjoy the game without complaining about everything for once? thank you
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That's a nice way to say, 'shut up.'
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I posted this elsewhere, but you should read it.
Since PC release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire.
It all started with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game at release (serious), what we got was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate. The devs have been nerfing survivor ever since and completely crippled solo survivor play.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. EACH killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that? Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
You have no perspective, and are part of the group think mentality. I understand why it is that you think your right, but as I explained, you're not.
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This post is more delusional than a schizophrenic patient. What a load of crock.
That 70% stat you keep mentioning was before the ruin nerf (meaning they most likely don't have the same kill rates now), and even the devs themselves told you ######### lot to not draw conclusions from them.
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I've been working through the remainder of my Tome challenges which are survivor/both challenges. I am only using survivor and besides the wait times, the whole game experience is much more relaxed.
I play both but when you have a survivor game you can clearly see how hard it is playing as killer, when taking in to account match-making and balancing.
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Had some good points. However, BOTH sides whine to try and get their way. And the fact the devs mention things like survivor fun during their talks and never have i heard them mention killer fun? Shows they care about survivors plenty. Their perks are often better than the new killer ones, but that parts my opinion.
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"just enjoy the game without complaining" No, because the game is not enjoyable for killers (too unbalanced) and skilled survivors (too easy). That's why people complain, because they want to play an enjoyable game.
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You guys change ruin, without giving back anything to help out with early game gen speed. I have to apologize to killers because i can make 3 gens pop in their face before they get a single hit on people. Next patch will also not address this. This is how you kill your own game. Once these low rank killers get tired of getting bullied by high rank survivors, because your "matchmaking" sucks (not because people are tired of playing killer at high rank), no one will be left. Guess we can all go play deathgarden, oh wait...
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There's a difference between "drawing a conclusion" and stating what the stats say, I'd love a clarification but I'm pretty sure when they said "Don't draw conclusions" they meant "Don't say spirit needs nerfs just because this chart says she's good". Presenting the evidence as it is (Every killer over 50%) is not a conclusion, it's a fact based on those stats, saying that Freddy/spirit needs nerfs because they're so highly played with good kill rates is a conclusion.
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If they really implement breakable walls and not go back in killer favor changes like they usually do, it will be something interesting. But besides that there are a lot of m1 killers that aren't playable literaly in high ranks. If they aren't going to fix the game in an overall they need to change several killers to at least fit the 2 kills 2 escapes which isn't happening with mid/low tier killers.
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For the new map only
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Listen to their playerbase and not tell us to go play Civilization for a change.
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Sure, but that have a Fat Hanging Bias to survivors
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Dont forget, BHVR is a 7 person Indie company. 4 Years is a very considerable time. For real, i do get you... i do feel the same as you.
Ive played for 7 Years World of warcraft... any major Bug got fixxed almost "overnight" any "little bug got fixed almost within a week.... And if DbD was made by Blizzard, things would be different. But its not. Thats the point... so play another Game until changes you do like come up, try again and keep playing or quit it again. Theres no other way...
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you did forget to mention, they also do speak about new upcoming cosmetics in their Q&A´s...
But yep, i never heard about Killers in that streams... its 99% about survivors only..
And many questions that are picked are... *trying to be respectful*... not "good" chosen...
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Good advice
I'll see you lads in DOOM Eternal or something, can't stand the current state of the game any longer.
Good luck, Killergang. Maybe one day we'll have justice.
But not today.
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I'm sorry, what?!? We're getting a weaker version of huntress, one map with breakable walls, a minor trapper QOL change, and a minor buff to doc. Meanwhile survivors don't lose their items, get instant sabo, and toolboxes are in essence brand new parts. Sure the later maps will get breakable walls, but probably one per mid chapter update.
All evidence to the contrary. Nurse, Ruin, Oni, and Legion all nerfed to ground, Oni got a minor buff. Freddy and Spirit nerfed. Hag teleport flicker, sound bugs, nurse blink bug, grab bugs, matchmaking bug, and flashlight bug, all broken for months. DS bug? Fixed in a week. Basement glitch? Same.
What exactly have the devs done for killer here lately? Doctor buff? While nice, they did that so he would be "less annoying to play against". For the last 5 months, they've done nothing but major nerfs.
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Maaaaaan I'm new to the game & let me just say comments like these really represent the community 👀...
As a killer main I can understand the frustration and the game certainly is stacked against us, but to say the devs don't care just doesn't make sense? Being killer is a task, but I feel that is one of the rewarding aspects about it, the odds are stack against you 4v1 so playing killer is like proudly taking up the burden. I think killers wish the devs would just be a bit more ambitious with changes that make playing killer feel less like a chore but everyone needs us, survivors and devs
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They care about both sides, its just hard to please everyone.
Just saying "ebil devs dont care for good boy killers" wont help anyone.
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Well they just need to share the love to a few other killers.. Im getting sick of seeing only Huntress and Spirit and GhostFace in higher ranks lmfao
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little hard to tell with a game that has no colorblind support still!
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Yeah, this is a problem. The blood trail might as well be invisible for me. Scratch marks in the corn...Lol.
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There's red and blue on those walls?
God this game really doesn't like people who's vision isn't 20/20
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They are testing, and so far the breakable wall is only on the saloon map, not the others. They might not go through with it. And it's still a loop, just not as good
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All these people complaining about the game being favored towards the survivor must not be that great... I do SWF and most of us stay around rank 1-3 and every 5 matches you get a killer that is actually fun and we have the advantage.. 99% of them camp and tunnel and have perks that give them the advantage. Just because you don’t get an easy 4K everytime doesn’t mean it favors survivors at all. Balance is 2 dead 2 escape. You won’t have survivors to play against if it becomes much more favored toward the killer. I play killer a lot as well and get ruthless or merciless without camping and tunneling and most of the time carry the last survivor to the door to escape so I’m not getting super easy 4K...
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"The Devs don't care about killers"
This has just clicked with you now?
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Fair enough - and I agree that's an issue, for the record - though one can still learn to recognise the pattern in the meantime.
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