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What happened to "closing the gap between solo and swf"?

DwightOP
DwightOP Member Posts: 2,328

I'm seeing NOTHING happening to do this.

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Comments

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  • Irisora
    Irisora Member Posts: 1,442

    Well imagine what would happen in DBD if all solo survivors were like playing against full SWF teams... I think only masochist would play killer then.

    I play solo and i can say that in ranks 10-20 you get matchmaked with people that have little idea of how to play and it can be difficult sometimes but that doesn't deprive me from reaching violet and red ranks.

    When one reach those ranks you get more competent teammates and it's a whole different game.

  • Irisora
    Irisora Member Posts: 1,442
    edited February 2020

    Yea surely having "2 games in 1" don't help at all when balancing the game. Because its always buff low ranked and ######### high ranked and vice versa. There can't be balance if the game is so different after X ranks..

  • Creepytaco
    Creepytaco Member Posts: 36

    Honestly? I don't mind SWF. There are many things that are a part of the game that both sides don't like, but SWF is unique in that just because people CAN communicate it doesn't mean you can't kill them. All those who are killers likely will have to play against friends at some point. Use it as an opportunity to learn. End of the day my knife doesn't discriminate, if I can't kill you oh well maybe I can some other TIME. :)

  • Creepytaco
    Creepytaco Member Posts: 36

    I'm honestly confused. How does someone playing with someone they may know equate to imbalance? I'm honestly 100% curious because I don't see the problem. In my eyes that would essentially mean no game has balance.

  • JC316
    JC316 Member Posts: 693

    The ability to mute specific survivors and a text chat as well. Easy.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    How do you mean text chat? I don't think its quite a simple as that.

    The thing that makes swf strong is bit simply the knowing but the abilitu to coordinate on the fly along with picking who they play with.

    The killer is one me at x location, I used the pallets around the shack or another area, gens almost done, I have BT, I have a adrenaline, I have we'll make it, I have DS do a gen etc etc even a chat wheel while nice wouldn't come close to the same info.

    Then you have char spammer save me over and over. Seems fun.

    Then you have muting which while good doesn't solve any issues as you then have no info.

  • JC316
    JC316 Member Posts: 693

    Text chat man. Back in the day, it's all we had. You learned to type fast. T, billy near shack, enter. T hes on me, enter.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296
    edited February 2020

    How does that solve the issue when in places with multiple languages? This was part of my initial post you quoted.

    You do know in Europe alone there are 27 countries each with their own language who can be matched into a lobby.

  • JC316
    JC316 Member Posts: 693
  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    That's not the right answer. You can't balance around a system when you expect players to know a language.

    Shouldn't the reverse also work. If you are matched with 3 German and one English shouldn't they speak German then,

    What about in North America and youvarr matched with 3 South Americans should they then speak Spanish or Portuguese?

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Pretty good job so far is what happened.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296
    edited February 2020

    Its a minor issue with games with huge playerbases as they can separate servers so it doesn't happen.

    It's a very ignorant expectation to expect someone to know a language just because others do.

    Then you have Asia where the game is popular also. Do you think they all should speak English? What language should they default too?

    It depends on the game.

    Overwatch, League etc have huge playerbase and can have servers for more specific regions.

    Just because you can speak English and are on those servers doesn't mean you can disregard all the other countries. As I said above what about Asia? What language should they be defaulted too? It's not just about some but all you have to cater for.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    Even just put a symbol that shows when others are in a chase similar to the entity legs around obsession.

  • kidmaxx
    kidmaxx Member Posts: 57

    The fix is very easy and is the same fix every other game uses: give everyone coms, and balance around that. But the devs are too lazy to rebalance killer and don't want to have to deal with survivors whining about the buffs, so it's never gonna happen and they're gonna keep insisting coms don't give SWF a massive advantage.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    They are too busy with dlcs to care.

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  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    It's not about sjw but common sense.

    It already happened in another game where players complained they were matched with those who didn't speak English as the userbase wasn't large enough.

    To say the majority speak English is wrong. The peaks generally happen between 6-9pm EU time. There is no point making things up to fit your narrative.

    You simply cannot then balance it for comms if you are going to tell people who bought it to suck it up. Again that is an extremely ignorant point of view as you are putting your enjoyment over other customers.

  • JC316
    JC316 Member Posts: 693

    I didn't say that the majority speak english, I said the majority speak english OR will be matched in their own country. This is a non issue that you're trying to make into an issue for some reason. If it's not SJW, then it must be fear that SWF won't be a glorified bully tool if everyone has comms.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    Over 50% of the playerbase play solo. There are two EU servers for over 27 countries. London and Frankfurt. I'm sure you can do the math.

    I am from the UK and was not matched with people from there only its not how it works due to games userbase population. In most matches the end game chat would not be soley in English but have multiple languages where some could speak it if they so wish my there was a huge amount that couldn't.

    It has nothing to do with swf bully squad as I play solo only. As I said its about common sense but you can keep making things up to keep trying to fit your narrative.

    From my experience prominently English speaking countries are the ones whom always seem to expect others to speak their language and that is showing in your posts as you really don't seem to care about the players that can't.

  • DYNAMICskills7
    DYNAMICskills7 Member Posts: 129
    edited February 2020

    I agree to a certain extent. But If you get lucky with even 1 english person that’s enough communication to form a potential friendship and also dominate the game more muting the other 2. Sometimes there’s no benefit. By why not have a possibility of a benefit? There’s no losing then, unless introverts Stop playing.

    Also see the devs saying it doesn’t make logical sense with the in game lore on how people talk, feel as though they have some bs excuse like that. Could give them radios on their belt though and enough doesn’t make sense anyway. Can also link the survivors minds together to explain it. but whatever.

    Also could just try what white noise does with a quick chat. That’s also automatically translated in games.

    Post edited by DYNAMICskills7 on
  • BabyCameron10
    BabyCameron10 Member Posts: 950

    a swf team should really limit them to using only 3 perks each. The fact that they have easy communication makes it harder for ghostface,Hag and trapper to do any good. Just my opinion

  • JC316
    JC316 Member Posts: 693

    Again, not really my problem. I get paired with spanish speakers a few times a night and it wouldn't bother me to be on comms and not be able to understand them.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296
    edited February 2020

    The idea for it is about balancing it around the top players on comms with 4 people. To do this even two on comms will be at a disadvantage.

    I personally don't agree to changing how a game has always worked for the smallest percentage of the userbase.

    The issue being how much info is too much for players? If you enjoyed dbd for the not knowing aspect then the game you play is essentially over. It's already at a stage where players are shown every little thing happening and took away the need to be aware.


    This is what I mean about you not really thinking of others. A few times a night is fine but imagine being those spanish speakers in your scenario and having most games where you can't communicate.

    It seems from your posts you may be in North America which is predominantly English speakers with some spanish for thr most part as its where I now play, but knowing what I do and where I used to play I can see outside this box.

  • DwightOP
    DwightOP Member Posts: 2,328

    That's not the goal in the first place. Noone with a clear mind wants solo on the EXACT level like swf. All we want is the gap being smaller.

  • DwightOP
    DwightOP Member Posts: 2,328

    Competent team mates in red ranks? Are we playing the same game??

  • DwightOP
    DwightOP Member Posts: 2,328

    True, but maybe they could add pre entered texts and all you have to do is pressing a certain combo to sent the message. Idk, for example R2+R1+square -> "killer on me"

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Like smite VGS, actually not a bad idea. Survivors only use 2 of 4 dpad anyway. Have the other 2 be objectives,"work on gen, do bones, save from hook" and the other could be chase," killer on me, killer MIA, using god pallet". May actually be a potential solution.

  • Joao_Bandicoot
    Joao_Bandicoot Member Posts: 286

    Could be like, Left Directional opens a scroll of texts like "Killer on me" , "My gen is x%" and stuff like that, but for that to happen Killers would need to be buffed a lot.

  • KerJuice
    KerJuice Member Posts: 1,920

    I don't usually advocate for the division of a player base in games, but man is SWF a completely different game for killers. The communication aspect alone is a HUGE advantage. SWF need their own lobbies and killers should get even more Bloodpoints (or special items/perks) for hosting them. Tired of getting punished in Solo que because SWF are too strong. Not looking forward to the Sabo & Toolbox rework to hit consoles.

  • CakeDuty
    CakeDuty Member Posts: 1,001

    Those are actually 3 valid ideas, all give solos something that SWF already has. Would be great!

  • DwightOP
    DwightOP Member Posts: 2,328

    Yes and would allow some serious changes in terms of gen speed to buff all killers. It's a win win for everyone

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    Even something as simple as an indicator when anyone is being chased would be nice. Kinda like we have when the Obsession is in a chase.

  • Almo
    Almo Member Posts: 1,120

    The DLC team is not the team that deals with game changes, so that's not what's happening.

    We make opportune changes to reduce the gap when they arise, such as the Kindred buff. But the main thing we do is ask ourselves when putting in new stuff, "Does this widen the gap?" If it does, it won't go in unless there's some great benefit that outweighs that cost. So a lot of our work on this subject goes unnoticed because it's happening behind the scenes.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    Well, that's not closing the gap though. That's just stopping the gap from getting any bigger than it is.