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The devs don't care about Killers
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Can be hard to tell, depending on the lighting, but there are three boards nailed diagonally in a fairly distinctive Z formation. It looks like this (though this isn't a great image):
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God even when it's zoomed in like that the boards all kinda just... Melt rogheter to create a blob of brown. God know what's its gonna be like in game on console.
Also. Its a bit of a dick move to essentially lock options for the colourblind and the visually impaired behind progression, I'm referring mainly to shadowborn and bloodhound.
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I'm quite certain those perks weren't designed with visual impairments in mind, but it is unfortunate that the advantages they provide aren't more easily accessible - although from a balance standpoint, as opposed to an accessibility one, I can see why that's the case.
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And I get it, I play both sides at rank 1, but what's the point of making 2.000 posts about it and not just keep commenting on the posts that already exists? These posts are all I see lately cause they appear in my google feed all the time lol
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Looks like I need to post this again:
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...
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Unfortunately, their actions prove otherwise. Ruin was nerfed without addressing why it was used so much. Now they are pretty much placing all hooks at 99% sabo, so when killers do get a down, the hook gets dropped in their face. This would not be happening if the killer experience was a significant consideration.
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Pretty much. They need to keep playing Killer enjoyable enough they don't leave Survivors playing lobby simulator. Killer was probably at it's best before the Ruin nerf. With that and the sabo buff it is declining dramatically.
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If the sabo buff makes it live "As is" (Which, by the way, it will) I'm going to stop maining legion and go pre-order Watch Dogs: Legion. At least if that's a disappointment it'll definitely be less of a disappointment than killer gameplay will inevitably become.
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Can I see the list so far? I wanna write this down so at chapter 20 I can post the list and show everyone what the dev's priorities are.
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Good question actually.
If we're talking changes directly to killers, nerf moris so they're just a cinematic way to kill someone. So, like people have said, they have to be on death hook for you to be able to Mori them. That's fair. That means everyone gets a fair enough chance.
Apart from that... Mostly just add-on changes. A lot of purple/iri add-ons don't give me enough reason to actually use them. For example, the Pig. Her add-ons are, for the most part, pretty bad/boring. Just basic stuff like crouching speed and lunge speed. Change that. Like rule set n.2 should be base kit.
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I had this game, in HillBilly world with slaughter house. There was a single hook (blue X) on the top right corner. After a Survivor died on that hook, I dropped Survivors 3 times because I could not reach to the nearest hook or the basement. Image the early game that Survivor sabo the blue X hook. Its become unplayable.
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This whole "breakable wall" is again a band-aid fix IMO. Why complicate an already clumsy game design while the real issue lies with map size. Shrinking the huge ass maps would be a good start rather than these.
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Anyone else hear the crying 5 year old killer main in the corner..?
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mmmh that's what I thougjt, then I saw the sabo buff...do devs have a slight idea on how devastating it will impact the game? especially since they basically already removed ruin without addressing the source of the problem.
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Devs don't care about either side.
Camping and tunneling is not a fun game, yet nothing has been done to fix it other than perks. If someone doesn't run those perks then gg game over. Not only that but DS isn't enough for the survivor being tunneled.
As killer most of the killers still have some bug relating to their power that robs you of getting survivors down. Nurse's blink spam, plague's infection not working, hillbillys ghostsaw etc
God loops still exist and easily abuseable, people picking heavily 1 sided maps all the time.
But hey they have a dc penalty now. That fixes everything. Who cares why so many disconnected?
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Camping has been nerfed by removing points from the chaser emblem - you can camp, but you are not going to Purple ranks doing that alone.
Tunneling never was a good strategy to begin with, and if you mean "tunneling" as in attacking the same survivor off hook, then getting punished for unsafe saves is not the killer's fault either - they are maximizing on the mistake made.
However survivors cry 1 killer is broken on reddit/forums/steam, and you see big nerfs without any regard for what it does to that killer, or how it is to play that killer. Like Legion, Oni, and Freddy. Hell Freddy's Forever Freddy was his weakest build, and they nerfed that into the ground to make his add-ons useless. Thank god he never needed add-ons in the first place, because he was already balanced.
Then at the same time they tip-toe around Survivor nerfs to the point where they buff them, like the recent toolbox changes that are live right now in the PTB.
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😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
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