Noed is balanced, change my mind.
We killer mains have a "plan two" perk that is called no one escapes death (noed for short). I wanna state that this perk is perfectly balanced and here's why!
You can cancel it's activation by cleansing all totems.
Survivors have ds, dh, Sprint burst, adrenaline, deliverance, ect. Why can't killers have something to help them correct their mistakes too?
You can still cleanse the hex totem.
So, in my book, noed is balanced. What do you think? Let me know down below.
(BTW the (perk), do you use it? series will be back soon! I just need to fix some schedule problems!!!)
Comments
-
I agree it is balanced. I don't use it myself since I know most high ranks will destroy every totem they find, plus placements are god awful. The way I see it, is that if it activates, then either find it, or leave the match. I can't tell you how many survivors I have watched be mowed down because they wanted to try be that BT DS hero in End-Game.
2 -
Nope you're absolutely correct, even though NOED doesn't correct mistakes, it punish's the mistakes made by survivors. I faced a Doctor today, we gen rushed him. I only found 2 totems that match. The last gen went up, and lo-and behold. Ace got knocked down by NOED. I went and cleansed NOED, used my BT to get Ace off hook. Doc was being chummy and waited for my unhook. Ace took a protection hit. I then took a protection hit, and all 4 got out alive.
Same Doctor told me to kill myself in end game chat.
It was a good time.
2 -
Just because surviviors have DS doesnt mean NOED is completely fine. Both DS and NOED need changes, because they are both unfair and annoyimg to play against.
- NOED has the strongest cleansing protection of all perks
- NOED does not require ANY sort of build up or preparation (tokens or sum shiet)
- Despite points 1 and 2, NOED still has the strongest effect in the game (exposed + haste)
- It slows down the game by over 80 seconds, yet its treated as an endgame perk
- Its impossible to know if the perk is in play or not, so most of the time you counter non existent perk.
- In comparision, Devour Hope is weaker in points 1 and 2, it has THE SAME or even weaker effect (point 3). That alone proves its not 100% right, its stronger than similiar perks for no reason.
So whats MY problem with NOED? I dont have a problem with cleansing protection alone, but it should require effort from killer too. There should be some sort of token system that would control the power of the perk.
There are 2 reasoms for that
- Making NOED bad option for hard campers, who exploit the perk the most
- Making NOED possible to discover by surviviors who are waching the killer closely and will notice when they are collecting tokens for NOED. For example like when you can see the killer has Devor when you see them running away from the hook in panic. (This point is an "additional objective", its not necessary)
How would I fix NOED?
Make NOED only usable on people you have hooked before (like Moris are now)
0 -
NOED is definitely balanced now after the Ruin nerf.
1 -
Sure, When we make it not cleansable as a totem that can be found by happenstance.
0 -
NoED should be about all the totems needing to be cleaned, not just the one during end game.
Survivors need to do more than gens at the moment
0 -
So NOED is supposed to be Hex because (insert reason here) but other, weaker Hex perks (all of them actually) can get #########. Wow thx. Its not like you need to cleanse 5 time totems compared to other perks already
I agree that Hex perks need a slight buff, bit NOED is the last perk that needs it. NOED literally has a cleansing protection built in (insidious to surviviors and 5 totems to cleanse it before its active)
0 -
Requires no effort? How is that any different from DS or adrenaline? There's nothing a killer can do to prevent DS from every happening. Slugging isn't the answer. It is still preventing you from doing your objective. You can choose not to tunnel but time and again it's been proven, the person with DS active decides to get in the killers face. Either by wasting their time or making a hook save right in front of them.
0 -
It's almost as if those hexes are more useful during early game and have other bonuses to compensate.
Thrill: literally tells you when to go save a totem.
Devour: Grants noed one hit AND you can mori.
Huntress: progressively makes skill checks harder throughout if not cleansed.
Third Seal: makes saves, unhooks, dying state heals, etc much harder due to not seeing anything.
Ruin: well, let's be honest, its had a rough time, but it still slows gens the ENTIRE game unless cleansed.
Now onto Noed: only activates at end game, if not cleansed already, and when noticed, will almost ensure the other survivors leave or cleanse it immediately.
Unlike the others, it is not used at all until the last few minutes of the game, and against halfway competent survivors wont even activate.
0 -
Bruh, did you even read the first sentence?
DS needs balance, but so does NOED
Just because surviviors have DS doesnt mean NOED is completely fine.
Both DS and NOED need changes, because they are both unfair and annoying
to play against.
0 -
I use noed a lot now gens just go so fast even against bad survivors I just had a game as Freddy (without noed) I didn’t slug at all and they finished 2 gens very fast so then I did start slugging even with 2 slugs on the ground gens kept going (I was also in the asylum map) between horrible unbalanced loops and all the second chance perks mixed with gen speed I absolutely dread killer and have been putting off my killer challenges (even tho I wanna play killer..while survivor is stress free
0 -
Just like as killer you expect them to have ds, dh, Sprint burst and adrenaline, that way survivors should expect killer to have noed
0 -
Its almost as if most of these perks are ######### (compared to NOED).
Thrill: and what are you going to do with that information? Maps are so big you wont even get there in time. Its ~21 seconds at max stacks. Also, doesnt do anything if cleansed first.
Devour: yes you are right, except you need to collect actual TOKENS for it to work. Also it can be cleansed immediately. And lets be fair, 5 stacks NEVER happens unless you are destroying the other team, aka you dont need to mori.
Huntress: again, requires stacks. By the time you get to anything useful (3-5 hooks) its going to be gone.
Thrid Seal: have you ever seen it work? Because I didnt. Again, gets cleansed as soon as you get all people blind
Ruin: its not terrible, but you get value only after you start applying pressure, and most of the time its gone by that time. Not to mention it blocks usage of all meta gen regression perks. You cant even compare it to NOED
NOED: 1 shot AND 4% haste, no tokens required, much harder to cleanse before its active, no sign that its even in the game, wastes you a lot of time even when its not there (like DS).
Camping with NOED guarantees you a 2k without doing anything, even decent surviviors cant do much agains noob camper with NOED
0 -
Sprint Burst is obvious from a mile away and DS needs a nerf so it can be used only against tunnelers. You are right about DH, but I dont think its that strong, not to mention dedicated servers lmao.
1 -
From the perspective of what it does, it is balanced. The killer only has 3 perks throughout the game for a massive power spike at the end. Seems fine. Seems very similar to Adrenaline. Beyond that, it should not be nerfed because it is pretty much the only really good general killer perk in existence. It is basically THE saving grace for new killers who don't have any/many teachables yet. Double that if they are on a killer with terrible personal perks (looking at you Wraith).
However, Noed has a telegraphing problem. Unless you are able to figure out what all 3 of the other Killer perks are, whether you need to cleanse totems or not requires a lot of guess work. Even with doing that, Noed is hardly the only perk that is incredibly difficult to notice its effects so the guess work remains. There are only two concrete times the game is like "Oh by the way, Noed." The first is when the killer is running right at you... you might notice he's faster but by then it's kinda too late. The second is after he hits someone which is really too late.
What I'd like to see is add in what I call "smoldering totems". They're lit a little bit but not as much as a Hex totem is. Then, have Noed upgrade dull totems to smoldering ones.
Also after doing that they should add in other perks that upgrade dull totems to smoldering totems and do something a little like what Thrill of the Hunt does... where it gives you X% better Y for each totem still on the map.
0 -
*Joke post*
What if BHVR made NOED built in? It sure would add that second objective that everyone wants lol. Well that and everyone would quit but still.
*Real post*
What if NOED had a token for every dull totem remaining. And once the last gen is powered all dulls light up. Every hit automagically breaks one of the remaining NOED totems. Survivors can break them too. (Killer doesn't get to see the auras on them, but can see the token count once they are active).
This would work to let survivors know it's active cuz now there's hexes everywhere. Overall nerf, yes. But it doesn't really change too too much. Usually one or two insta-downs is enough to recapture momentum endgame as the killer.
0 -
I actually don't want that. I want the survivors to have a mental breakdown when they see the exposed effect and start looking for the totem or straight up give up and leave xd
0 -
Adrenaline too
0 -
I love how people say NOED punishes bad survivors. I think NOED rewards bad killers.
0 -
The killer hasn't failed until all the survivors are out the door; and strictly speaking, if NOED actually activates, it's because the survivors failed. They didn't cleanse the totems.
1 -
And in my mind all the perks killers whine about that survivors have are also balanced. And no need to try to change my mind.
Btw it's kinda sad when you say "we killer mains". It kinda suggests you don't play survivor , so how the hell do you know if it's "balanced" when you never played against NOED killers pretty much 99% of your games? lol
I personally don't use NOED as killer since it's kinda like training wheels that I don't really need. And when I play survivor I always expect killers who are really bad and are about to get 4 escaped survivors to have it. Hell, even a lot of really good killers have it.
So if you want to use it then just use it. This thread seems top have been made by someone who got someone tell him he sucks without it or some other BS some survivors say in the end game chat , so he came here to vent. Just ignore these people and use whatever you want. Jeez...
0 -
Both are not really correct.
Is the killer "bad" when they get gen rushed by a 4 man swf with voice chat and all the 2nd chance perks there is in the game? Sometimes the killer can't do much about that. And saying that it's because the killer is bad is kinda ignorant.
And no , the survivors are not bad if they get hit by NOED. Sure they could break all the totems , but if they are all solo then none of them can know how many are left (unlike swf that do) so some of them don't bother and rather do gens and take the risk ( like i do sometimes) , because a LOT of the times you waste too much time looking for totems instead of doing generators while the killer hooks you one by one once a minute (or faster than that). Hell , even swf can have trouble getting all the totems and may be not that pro at the game , but that doesn't make them "bad".
In my opinion the whole totem mechanic is crappy. And swf completely breaks it , just like many stuff in the game.
0 -
I said "we killer mains" cuz I'm legit a killer main. Being a main doesn't mean you're a one trick
0 -
I don't think most people believe NOED is unbalanced, it is balanced. What most people think is that it is unhealthy design for the game, of which I would agree. Those are very different things.
1 -
The exposed status effect isn't really too much of a problem. I just really don't like the haste boost. That's all I have to say.
0