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Can we please calm down on the cooldowns?
Have y'all noticed how many perks and killers now have a long ass cooldown on everything they do? Legion, Doctor, Freddy, Spirit, Plague and some older killers have so many cooldowns on their powers. Not to mention the last few perks sets have had just consistent cooldowns and its very annoying.
All of the best perks don't have a cooldown on them. DS, BT, adrenaline, DH, and unbreakabill. What about killer though? Infectious, Pop, Stbfl, Barbecue, Devour hope. Im not really angry with this, but its very annoying that this is becoming a trend with the game. Anyways, thanks for reading!
Comments
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I have to ask, what kind of cooldown does the Plague have? You could puke back to back all you like.
And to play devil's advocate, a lot of the perks you mentioned have strict activation conditions that need to be met before they can activate. Something like Unbreakable can only activate if the killer slugs someone for a while and can only be used once, PGTW requires you to hook someone first so there's already effectively a cooldown in terms of how quickly you can down and hook people.
I don't mind cooldowns where they make sense, personally. The Doctor's a great example of it. He doesn't have a cooldown on his normal Shock Therapy, only on Static Blast. If Static Blast had no cooldown, it would break the game. You could sit there and spam Static Blast over and over and the survivors would never be able to do gens.
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I think the cooldown is that short amount of time you get when you decide to swallow the puke
but I don't know
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If he was stronger I wouldn't be surprised if they give trapper's traps a cd. Have to wait 30 seconds before planting another trap -.-
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First, I agree that entirely too many perks have unnecessary cooldowns. Second, your examples of good perks with no cooldowns are just... wrong. They might not have a "cooldown" in the sense that once you use it you can't use it again for X amount of time but they have limited windows in which they can be used which is just another form of cooldown when you think about it. You can't run around spamming DS for instance. It only works once a game. So effectively it has a cooldown of infinity. Same with adrenaline and unbreakable. Dead hard does have a cool down. It's called exhaustion.
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So why does Surge need a cooldown then? It has a lot of activation conditions. Like with PGTW it also effectively has a cooldown already as you have to down someone for it to activate.
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If certain killer powers had no cooldown then surviors would never escape, simple as that.
Imagine Legion missing that initial frenzy hit but having no cooldown means he can activate it again immediately and hit everyone over and over.
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Agreed, but for example Thrilling Tremors or Surge have long cooldowns despite having activation conditions.
For example, you cant pick up multiple surviviors in a short amount of time, unless you chased and downed them all before. Not to mention that Thrilling Tremors pauses regression. Same with the Surge. You cant down infinite surviviors, the amount of downs is limited by many things, mostly surviviors looping skill
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"DS, BT, adrenaline, DH, and unbreakabill"
Dead Hard doesn't just have a cooldown. It has a super cooldown that not only goes down conditionally, but also causes certain other perks to cooldown even though they weren't even used.
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Im saying having so many killers with cooldowns is getting old. The cooldowns themselves aren't bad its that we have SO many killers with them.
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Trapper - No cooldown
Wraith - No cooldown
Billy - No cooldown
Nurse - Slight cooldown
Michael - No cooldown (buildup instadowns)
Pig - No cooldown
Hag - No cooldown
Doctor - No cooldown on Shock Therapy; cooldown on Static Blast
Huntress - No cooldown; just reloads.
Hag - No cooldown
Bubba - No cooldown
Freddy - No cooldown on Snares; Cooldown on Teleport
Spirit - Cooldown
Legion - Cooldown
Plague - No cooldown
Clown - No cooldown
Ghostface - Cooldown (115% m/s no terror radius, can be used for stealth and instadowns)
Demo - No cooldown on Shred; Cooldown on Teleport
Oni - No cooldown (buildup instadowns)
Deathslinger - No cooldown; just reloads
Where are these “so many killers with cooldown”?
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technically bubba and billy have "cool downs" (both have addons that decrease the cooldown for using their saws)
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@Rey_512 so half of the killer roster technically has some form of "Cooldown".
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Billy and Bubba’s “cooldowns” are inconsequential, they’re like missing an M1 attack.
If Billy had no cooldown on his saw he’d be the best killer in the game.
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still technically cooldowns, im not saying that they are good or bad im just stating that you missed a couple of cooldowns.
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They’re not cooldowns because you don’t have to wait for that little red square bar to fill back up like on Nurse’s blinks or Doc’s static blast.
If you want to be super technical, all M1 attacks have a cooldown too.
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i mean there addons literally state that they decrease the cooldown, you also said that billy has a cooldown otherwise he would be the strongest killer.
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Going forward:
If a killer’s power is only useable when the red bar on the killer’s power icon is filled up, it’s a cooldown power.
Powers like Shred, setting Snares, Chainsaws don’t have to wait for a bar to fill up before they can use it again.
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well by that logic freddy, doc, and demo have cooldowns since they cant use part of their power .
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I wouldn't really say cooldowns on killer powers, but there is an excessive and unnecessary level of cooldowns on many perks.
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I already acknowledged Freddy, Doc and Demo as having cooldowns on one of their powers.
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This. Even if some perks have cooldowns, they shouldn’t be that excessive...
cough Thrilling, 60 SECONDS cough
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Yeah Thrilling is the most blaring one that either shouldn't exist at all or be a massively lower cooldown but there are many more as well.
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But then we have cooldowns on perks like Surge were you need to fulfill certain conditions and still get 60 seconds of nothing.
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I think one of the devs said that they like cooldowns because they're easier to balance, but I'm not sure about that. They are going overboard with them though. Thrilling Tremors, Surge, and Blood Echo are three great examples of this.
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I'll just comment on Static Blast. The idea was to make it a TR-wide detection device. So we did that. Now the question was, "how often can this happen and not be OPAF?" In early testing, it was 30 sec. That was way too short, so we tried 60 sec, and that felt much better.
SB was not given a huge cooldown because we wanted to have more huge cooldowns. It was given a huge cooldown after deciding what we wanted it to do, and then deciding what cooldown was appropriate.
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what kind of cooldown does the Plague have?
Idk, when is her rework scheduled?
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Why do perks like Thrilling Tremors, Surge and Blood Echo have crazy cooldowns?
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calming down has a cooldown of 60s
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Trapper - No cooldown
Wraith - No cooldown
https://forum.deadbydaylight.com/en/discussion/comment/1122586#Comment_1122586
Im saying having so many killers with cooldowns is getting old. The cooldowns themselves aren't bad its that we have SO many killers with them.
Billy - No cooldown
Nurse - Slight cooldown
Michael - No cooldown (buildup instadowns)
Pig - No cooldown
Hag - No cooldown
Doctor - No Cooldown on Shock Therapy; Cooldown on Static Blast
Huntress - No cooldown; just reloads.
Hag - No cooldown
Bubba - No cooldown
Freddy - No cooldown on Snares; Cooldown on Teleport
Plague - No cooldown
Legion - Cooldown
Spirit - Cooldown
Clown - No cooldown
Ghostface - Cooldown (115% m/s no terror radius, can be used for stealth and instadowns)
Demo - No cooldown on Shred; Cooldown on Teleport
Oni - No cooldown (buildup instadowns)
Deathslinger - No cooldown; just reloads
Where are these “so many killers with cooldowns”? The majority don’t.
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the only perks i that have unnecessary cool downs ( my opinion) are surge and thrilling( especially since corrupt pauses gen regression, which i would like to see changed as would most of the community.)
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☝️this☝️
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The only perks that have unnecessarily long cooldowns are blood echo, surge, and thrilling tremors. If the cooldowns for these 3 perks were cut in half I'd call them relatively balanced.
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Why does blood echo have a 60 second cooldown when the exhaustion only lasts for 45 seconds?
Make them the same.
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Although Thrilling Tremors cooldown is a bit long, the perk itself does 100% require a cooldown of some form.
Yes, you are limited to the number of hooks per game but not limited in amount of downs (until survivors start bleeding out).
I know for a fact if TT had no CD it would be spammed excessively.
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It's true, one shot perks don't have a cooldown, but it's because, wait for it, they can't be used again.
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Plague doesn't have CD's. She has a bit of a recovery time, but that's it. The guy is off on that point.
As for perks, some of the CD's are absolutely overkill.
- Dark Devotion doesn't need the restriction that you must wait until it wears off to trigger it again. You need to M1 the obsession to trigger it, which is hard enough.
- I'm All Ears has a CD that is really quite long. It's not terribly unreasonable for its effect and ease of access, but it is there.
- Thrilling Tremors has a 60 second CD despite its restriction of having to down a survivor. I get you've gotta stop the killer from dribbling survivors for several triggers per slugs, but you know there are better ways around this than a flat-out 60 second CD. Make it so when you trigger the perk on a survivor, you can't trigger it on them again until they've either wiggled out or gotten off of a hook.
- Surge has a 40 second CD. WHY? To trigger the perk, you need to:
- Down a survivor
- Do so with a basic attack
- Do so within 32 meters of a progressed generator
- ...and yet it also has a 40 second CD, even though its effect is barely mediocre if I'm being generous.
- Zanshin Tactics has a 20 second CD. This one is pretty reasonable, so I'll let it slide.
- Blood Echo has a 60 second CD, despite how you need to not only have a guy on the hook, not only need there to be other injured survivors, but also need those injured survivors to be running Exhaustion perks. That last one isn't usually a big catch, since they're so strong that everyone runs them, but hey.
- Similar to Dark Devotion, Gearhead and Dead Man's Switch can't be triggered again while their old durations are still active.
- Any Means Necessary has a 120 second CD. C'mon, this should be 60 at most.
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Corrupt doesn't pause Gen Regression, Dude. And if it somehow does, then someone hacked the game to allow the currently blocked Gen to be worked on. Corrupt only blocks 3 Gens for the first 2 minutes (at rank 3) of any match.
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Why are the devs only commenting on the reason why Static Blast has a cooldown? I think it's quite obvious why it has a cooldown. There have been many issues people have stated with cooldowns related to perks, yet they just get ignored. Some transparency would be nice you know. Why do perks like Surge, Thrilling Tremors, and Blood Echo have cooldowns at all? Thrilling Tremors should be a 20-30 second cooldown at most and the other two don't need one at all. Just make it so Blood Echo doesn't stack on each other, and rather just reset the exhaustion duration. The lack of transparency has been killing this game for me.
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oof I didnt realize, I meant thrilling sorry. for some reason I always get there names switched .
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Here is a few perks (Killer) that don't really need cooldowns:
- Play With Your Food
You already have to lose the Obsession for it to gain a stack. A 15 second cooldown seems redundant.
- Thrilling Tremors
Already has a niche condition. Cooldown can be shortened. I get they don't want people to drop people and put them down, but cmon. It doesn't need to be as long as it does. 15 seconds, 20 tops.
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Because these devs always avoid answering questions on topics / balance decisions they have no valid argument for. They think the perks or killer powers are OP without the cooldown and add a massive one to make it "balanced" but instead they go from a good concept to a ######### product.
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The Zanshin Tactics cooldown confuses me. It is one of the worst perks in the game and they added a cooldown to it? To stop it from being OP presumably?
Because yes, I would hate to face a killer that had infinite Zanshin Tactics.
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LMAO
Learn the game. omfg.
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