http://dbd.game/killswitch
This needs to stop
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Oh wow yes.. searching for the last survivor can be so timeconsuming. I hate that. Maybe a timer like bleeding out in dying mode should be activated when the hatch is open.
But AFK is not likely because crows will give both audio effects and graphic visuals (explosions eventually).
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I'd brought a timer on each exits.
After each exit door is open, they could start closing themselves slowly over a 3 minute timer.
After the hatch is opened, the killer might seal it back, but not before 5 minutes are gone.
Any survivor trapped in the level with no exit left should bleed out instantly.Of course 3 minutes is an example. I doesn't has to be that specific time.
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If they did a timer they'd have to make it stop if the killer was (insert fair amount of distance) away from the hatch otherwise killer would just sit on hatch and let the timer go. ( if the gates were not powered and it was one of those "only 2 gens done" game.1
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@chemical_reject said:
If they did a timer they'd have to make it stop if the killer was (insert fair amount of distance) away from the hatch otherwise killer would just sit on hatch and let the timer go. ( if the gates were not powered and it was one of those "only 2 gens done" game.You're right that's a tricky situation too. In that case, why not removing the hatch grab completely ? Survivor would have (let's say) 4 minutes to find the hatch and leave, before the killer has a chance to close it for ever ; but at least there would be no more hatch stand.
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One issue is map rng with the gates, get a high mobility killer cough Nurse, cough Billy close together and it's like facing 2 killers. I've had matches where even on Coldwind the gates are literally within 30 feet of each other or less. Throw ina Huntress with Iridescent or Clown with Pinky's and Noed etc.
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But I could see how killers would say that's a free escape lolUtna said:@chemical_reject said:
If they did a timer they'd have to make it stop if the killer was (insert fair amount of distance) away from the hatch otherwise killer would just sit on hatch and let the timer go. ( if the gates were not powered and it was one of those "only 2 gens done" game.You're right that's a tricky situation too. In that case, why not removing the hatch grab completely ? Survivor would have (let's say) 4 minutes to find the hatch and leave, before the killer has a chance to close it for ever ; but at least there would be no more hatch stand.
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@chemical_reject said:
Utna said:@chemical_reject said:
If they did a timer they'd have to make it stop if the killer was (insert fair amount of distance) away from the hatch otherwise killer would just sit on hatch and let the timer go. ( if the gates were not powered and it was one of those "only 2 gens done" game.
You're right that's a tricky situation too. In that case, why not removing the hatch grab completely ? Survivor would have (let's say) 4 minutes to find the hatch and leave, before the killer has a chance to close it for ever ; but at least there would be no more hatch stand.
But I could see how killers would say that's a free escape lol
Lol, who cares about free escape ! Hatch escape are not free: a player has to be the last survivor to get it, and that's something.
But anyway, I guess the more important thing is to remove both the ridiculous hatch stand (or make it more interesting somehow), and survivors staying in the game, even though it is already over.
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Yea that's what I was thinking. I personally don't think it's that big of a deal but u know those try hards that get their panties all bunched up over not getting their 4KUtna said:@chemical_reject said:
Utna said:@chemical_reject said:
If they did a timer they'd have to make it stop if the killer was (insert fair amount of distance) away from the hatch otherwise killer would just sit on hatch and let the timer go. ( if the gates were not powered and it was one of those "only 2 gens done" game.
You're right that's a tricky situation too. In that case, why not removing the hatch grab completely ? Survivor would have (let's say) 4 minutes to find the hatch and leave, before the killer has a chance to close it for ever ; but at least there would be no more hatch stand.
But I could see how killers would say that's a free escape lol
Lol, who cares about free escape ! Hatch escape are not free: a player has to be the last survivor to get it, and that's something.
But anyway, I guess the more important thing is to remove both the ridiculous hatch stand (or make it more interesting somehow), and survivors staying in the game, even though it is already over.
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I won't call it a free escape either since you need to move sometimes to don't get bullied by sassy crows. Also, locker duty sounds so boring ; boredom isn't free either. Still I'd call it a cowardly escape.
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