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Why does nobody talk about how bad Grim Pantry Is?

Does nobody realize how strong that center building is? theres like 3 safe pallets and two God windows. plus since the map is so small the survivor can almost 100%of the time make it to it .

Now I'm not saying it's the worse map but man it's horrible .

Comments

  • Blueberry
    Blueberry Member Posts: 13,590

    Yeah it's extremely abusable. If you chase them through all that you will lose.

  • korean_zombie
    korean_zombie Member Posts: 442

    Grim pantry is a very good map when compared to Lerys, Gideon, and Hawkins. And since games now last like 4 minutes with barely 30 minutes of pallets and loops for a survivor to choose from it just doesn't make the top 30 trigger worthy things about dead by daylight. Its just not bad enough to make the list.

  • fleshbox
    fleshbox Member Posts: 494

    Lery's is a decent map now. I would say a balanced map and does not favor either side.

    Stealth killes like myers and pig now have a better chance there. As do survs with all the windows and doors and corridors. They did do a good job on that map.

    The old lery's most likely was a death sentence with the right killer. Doc? Forget it. Just do gens and hope you get enough points. Billy? Good chance at getting out as his power is seriously limited there.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    People gave up complaining about it because the devs are stubborn.

  • korean_zombie
    korean_zombie Member Posts: 442

    OC is effective at blinding you, making it nearly impossible to breath, and making you wish you were dead for about 20 minutes. Yeah so, Lerys is like OC. Lerys was absolutely awful before the rework, now it is just very, very, very, very bad.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    I think the main structure should be fixed, but there are other, much worse maps (haddonfield, farm maps, ormond, badham...). Just be thankful they were changed at all; swamp maps used to be huge.

  • Mr_K
    Mr_K Member Posts: 9,222

    Grim Pantry is fine. Awhile back, the Devs removed that one pallet and has been perfect ever since.

  • evil_one_74
    evil_one_74 Member Posts: 312

    I think it's fine. I use the building when playing survivor, and am pretty good at cutting them off as killer since I'm familiar with the layout..

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    Grim Pantry also has no few spawns with no pallet loops in the center of the map.

    And even those variations where pallets spawn there still are no defensible tiles in the center; just bloodlustable low wall loops. Besides the god window that map has almost nothing.

    There's also multiple variations where 2 gens spawn on the pier and another one within eyesight of it.

    It also has like 8 or 9 lockers total; all of which are by the edges of the map.

    There's also only one hook that is reachable from the center of the map. If PTB Sabo stays that map will be ungodly.

    That map still sucks for everyone, but overall it sucks more for Survivor since the devs made it a bit smaller.

    If you play anyone besides Huntress you should do well as long as you just give up chase on any competent Survivor that reaches the window.

  • Ohnoes
    Ohnoes Member Posts: 608

    I can't relate. I love that map as killer and survivor. My only complaint about it is I wish there were more variety in totem placements because there are so many other places totems could spawn there.

  • mistar_z
    mistar_z Member Posts: 857

    its survivor sided so no one talks about it. the main building is broken af, hopefully it wont take too long before the breakable wall update comes on it.


    second the map sucks sweaty balls for stealth killers because they dont have proper Line of Sight blockers, you can see the killer coming from the other side of the map. which wouldnt be so terrible if the map didn't have so many things for killers to climb up on for survivors to wait and waste the killers time on.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,258

    Grim Pantry is a BS Map for both sides. Not only for Killers.

    As Survivor, you have the middle where NOTHING can be. Like, really NOTHING. And with the Speed Boost you get from the Hit, you basically need to B-line for the Window. Really fun gameplay. /s

    Grim Pantry is one of the Maps which needs a Rework. And not just a band-aid fix with Breakable Walls, which should not exist in the first place (and hopefully the Devs will come back to Sanity on not adding the Breakable Walls as they are implemented currently).

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    I'm hoping we get a couple of breakable walls in that building. Maybe that's why the devs kept ignoring the feedback on it? They could've been planning this for a while and are only just now finalizing it.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Honestly it's one of the better maps. But yeah that double window on the same wall in the shack is an oddity in how well it works for looping.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    This is my experience as well. The main building is mostly problematic when the god window spawns, or when the basement is there and the hooks outside spawn to far away.

  • FluorescentLemon
    FluorescentLemon Member Posts: 257

    Everyone already knows it's #########, what's the point in beating a dead horse?

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I remember outcry when it first came out. Those center windows can be a real pain. I began funning bamboozle on weaker characters solely because of that map and badham.

  • underlord99
    underlord99 Member Posts: 1,030

    literally havent seen a post about it since I joined the forums.

  • Sylorknag
    Sylorknag Member Posts: 760

    Pretty sure everyone just realized the Devs won't touch survivor broken maps til an abnoxious long time has passed.

    Of all the maps they could have changed, they changed Lerrys ffs.

  • Snow_Lep
    Snow_Lep Member Posts: 305

    Don't you bring up Gideon as a "bad" map. That is the easiest map to take control of as a killer. Stairs are consistently spawned, what changes is the open doorways and where gens are. Its like pre-rework Lery's, you have to have a somewhat okay recall to know where is opened and closed, and use that to your advantage to take cutoffs and corner the survivors. The issue with Gideon is that it takes some mental capacity to actually powerhouse the map and people wanna just stabby stabby without thinking.

    The map has 3-5 god pallets and survivors are unaware they are god pallets and will throw them in an instant. Get them to those areas and force the pallet down and boom you have yourself easy chases.

  • korean_zombie
    korean_zombie Member Posts: 442

    Gideon is unfun. It is a bad map in my opinion. Frankly in most players opinion.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    honestly, its not THAT bad...

    but yeah it can really suck when the window is facing the middle of the map and they can always reach it...


    imo it'd be a lot better if the grim pantry itself was made to always face the same direction - with the window always being on the back side.

  • Hoodied
    Hoodied Member Posts: 13,020

    Okay hear me out



    Grim pantry is just a reskin of every cornfield map

  • Snow_Lep
    Snow_Lep Member Posts: 305

    "Unfun"!? That's absurd. The map is one of the better designed to be challenging and yet the most rewarding to get a 4k or to escape. With how the map is laid out, it is easy to outplay killers and get outplayed depending on the skill or knowledge of the map of each person in the game. It is honestly the most balanced map for all killers, taking all power advantages from nearly all killers.

    Doctor and Ghostface are the ONLY killers to benefit from the map because of its size and layout. Yet I think I am the only person to bring the map offering for Gideon as the Doctor, and as Ghostface you have to worry about the open-area of the map and being revealed, but it does have the sight-blocking areas of the map to work as an advantage for you.

  • MiniPixels
    MiniPixels Member Posts: 536

    I think it's most likely because of how many other maps need balance before it, don't get me wrong it has some strong tiles, but maps like Haddonfield or Ironworks of Misery need to be looked at first, that god loop on Ironworks is the bane of my existence.

  • goat10em
    goat10em Member Posts: 749
    edited February 2020

    It's horrible and everyone knows it. The worst part is unless the survivor is horribly out of position even finding them elsewhere, they have time to make it to the pantry once they get the speed burst from hitting them so "just don't chase them there" isn't really an option against decent survivors.

  • samination
    samination Member Posts: 312

    If it means anything, I've hated it since the day it was released. It made the old Swamp seem better. That building is one of the biggest time sucks and safest area I've seen as killer. When I get that map I know the survivors are going to all easily escape. I would take Haddonfield over Grim Pantry any day. :/

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    Because it's less likely to get than the farm maps, and because it definitely isn't worse than a map like Ormond. That map is almost unwinnable against any group of survivors who are even as much as decent.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    The amount of safe pallets on the map is nuts, which is the one reason I hate the map personally.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,258
    edited February 2020

    The Map is indeed unfun, for both Sides. It is quite decent for Totem Spots, but thats it. Almost every Pallet on The Game is safe. The area around the Bathroom features 4 ultra safe Pallets. And there is no variation in gameplay, you just run the safe Loops over and over again, until the Pallet gets dropped and the Killer has to kick it.

    There is not really any potential to chain several structures to each other like on other Maps, and the potential to mindgame is limited as well. This makes it boring and pressing W is the only option.

    Furthermore, with the Design it might take too much time to get around the Map, both as Survivor (when trying to save a Teammate) or as Killer, when trying ot get to a Gen to defend.

  • Snow_Lep
    Snow_Lep Member Posts: 305

    That is how the map was designed for a reason. I'm 99% sure they didn't design the map for DIRECT chases, but rather tracking and ambush. I think I found that out while just derping around and stumbled upon 4k after 4k as a killer. Hit them once, force them downstairs, then track them from above. It keeps them from sitting in one spot and healing with the terror radius, get a good drop or staircase down, and ambush.

    It seems counter-productive, but its very useful on that map. Don't just trail someone to chase them, make them paranoid where they can't sit and do gens or heal for fear of getting caught.

    Try playing the map that way sometime. You'll be surprised how many survivors run straight into your arms.

    As for getting places to do things; the stairs are consistent. Literally do not change. Learn where the stairs are and you will never have any issue getting back up from the bottom for either side.