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Spirit: Worse Nurse? (Pros, Cons)

xcottonx
xcottonx Member Posts: 33
edited August 2018 in General Discussions
  • Nurse: Warp/Teleport Speed 333% (13.33m/s)
  • Spirit: Warp/Teleport Speed 176% (7.04m/s)

  • Nurse: No recovery Time to use Teleport again (Okey, maybe the stun, but not that long)

  • Spirit: Long recovery Time to use Teleport again

  • Nurse: Can see survivors while preparing to teleport and while teleporting

  • Spirit Can't see survivors while preparing to teleport and while teleporting

  • Nurse: Can blink through walls and upstairs and downstairs

  • Spirt: Needs to walk around walls and needs to go up by stairs

  • Nurse: Survivors can see the teleport

  • Spirit: Survivors can't see the teleport but can hear her when near

  • Nurse: Can only teleport into one direction for each port

  • Spirit: Complete Control

Help to continue this page....

Post edited by xcottonx on

Comments

  • Master
    Master Member Posts: 10,200

    You shouldnt compare her to nurse, its as if you tried to compare freddy to nurse.
    Compare her to clown, Id say she is a worse clown

  • lay
    lay Member Posts: 25
    edited August 2018

    Only a genius would be able to come to such conclusion.

  • deadbydaylightfan
    deadbydaylightfan Member Posts: 262
    edited August 2018
    I think the only thing she needs is what happened to clown can walk while charging ability that’d make her great
  • brokedownpalace
    brokedownpalace Member Posts: 8,792
    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.
  • Orion
    Orion Member Posts: 21,675

    Similar but different Nurse would be a better way to phrase it.

  • xcottonx
    xcottonx Member Posts: 33

    @brokedownpalace said:
    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.

    But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.

  • xcottonx
    xcottonx Member Posts: 33

    @lay said:
    Only a genius would be able to come to such conclusion.

    I wasn't the only person who came to these comparisons..

  • Tsulan
    Tsulan Member Posts: 15,095

    Yeah, she sucks. I assume she will be played by some at release. But 2 or 3 weeks later, barely anyone will play her. Just like the Clown.

  • Master
    Master Member Posts: 10,200

    @xcottonx said:

    • Nurse: Warp/Teleport Speed 333% (13.33m/s)
    • Spirit: Warp/Teleport Speed 176% (7.04m/s)

    • Nurse: No recovery Time to use Teleport again (Okey, maybe the stun, but not that long)

    • Spirit: Long recovery Time to use Teleport again

    • Nurse: Can see survivors while preparing to teleport and while teleporting

    • Spirit Can't see survivors while preparing to teleport and while teleporting

    • Nurse: Can blink through walls and upstairs and downstairs

    • Spirt: Needs to walk around walls and needs to go up by stairs

    • Nurse: Survivors can see the teleport

    • Spirit: Survivors can't see the teleport but can hear her when near

    • Nurse: Can only teleport into one direction for each port

    • Spirit: Complete Control

    Help to continue this page....

    You forgot that nurse isnt affected by pallets and windows while spirit is and thats her biggest problem

  • popoles
    popoles Member Posts: 831
    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.
    Fatigue depends on how many blinks you used and if you attacked or not. 
    Spirit just seems to wait longer for everything:
    Nurse charge (to have max. distance) is 2 seconds.
    Spirit Charges for 4 seconds.
    Nurse has a short cooldown.
    Spirit has 20 seconds long cooldown.
    Time to cover the max. distance with the Nurse is 1.5 seconds.
    Time to cover the max. distance with the Spirit is about 8 seconds? Something like that.
  • Someissues
    Someissues Member Posts: 1,604

    The Nurse is pretty much superior in every way, she is a much weaker version of Nurse that relies on add-ons, Nurse without- addons is still viable at high ranked. She is not

  • brokedownpalace
    brokedownpalace Member Posts: 8,792
    edited August 2018
    xcottonx said:

    @brokedownpalace said:
    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.

    But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.

    Nurse:
    + Can see survivors when teleporting
    + Quicker recovery time of power
    + Can fake out by looking down during blink
    - No husk left behind to body block
    - Stun/fatigue after a teleport
    - Cannot move or look around freely during stun
    - Imprecise control of where your teleport ends

    Spirit:
    - Can only see scratch marks or blood
    - Longer recovery time of power
    + Can fake out
    + Can body block with husk
    + No stun after phase walking
    + Immediate control of movement and camera
    + Precise control of where you leave spirit world

    Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).

    Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.
  • popoles
    popoles Member Posts: 831
    @brokedownpalace
    Nurse:
    Can go through walls
    Can go up and down (into basement, out of basement etc.) at her will
    Can use her power almost immediately
    Her power charge takes 2 seconds
    Spirit:
    Can't go through walls
    Can't go up and down
    Has to wait for cooldown
    Her power charge takes 4 seconds


    These are the main reasons, why the Nurse is superior to the Spirit.
  • brokedownpalace
    brokedownpalace Member Posts: 8,792
    popoles said:
    @brokedownpalace
    Nurse:
    Can go through walls
    Can go up and down (into basement, out of basement etc.) at her will
    Can use her power almost immediately
    Her power charge takes 2 seconds
    Spirit:
    Can't go through walls
    Can't go up and down
    Has to wait for cooldown
    Her power charge takes 4 seconds


    These are the main reasons, why the Nurse is superior to the Spirit.
    Yeah I wrote that really quickly. Wasn't thinking about moving through walls and such.
  • Grimzy
    Grimzy Member Posts: 219

    Nurse:

    • Easy to play for semi-brainded players

    Spirit:

    • very rewarding for those who are smart enough to play it
  • Master
    Master Member Posts: 10,200

    @brokedownpalace said:
    xcottonx said:

    @brokedownpalace said:

    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.

    But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.

    Nurse:

    • Can see survivors when teleporting
    • Quicker recovery time of power
    • Can fake out by looking down during blink
    • No husk left behind to body block
    • Stun/fatigue after a teleport
    • Cannot move or look around freely during stun
    • Imprecise control of where your teleport ends

    Spirit:

    • Can only see scratch marks or blood
    • Longer recovery time of power
    • Can fake out
    • Can body block with husk
    • No stun after phase walking
    • Immediate control of movement and camera
    • Precise control of where you leave spirit world

    Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).

    Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.

    Spirit cant even see blood unless she uses an ultra rare addon. on PTB you only see it due to a bug

  • popoles
    popoles Member Posts: 831
    Grimzy said:

    Nurse:

    • Easy to play for semi-brainded players

    Spirit:

    • very rewarding for those who are smart enough to play it
    Oh no, not again...
  • brokedownpalace
    brokedownpalace Member Posts: 8,792
    Master said:

    @brokedownpalace said:
    xcottonx said:

    @brokedownpalace said:

    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.

    But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.

    Nurse:

    • Can see survivors when teleporting
    • Quicker recovery time of power
    • Can fake out by looking down during blink
    • No husk left behind to body block
    • Stun/fatigue after a teleport
    • Cannot move or look around freely during stun
    • Imprecise control of where your teleport ends

    Spirit:

    • Can only see scratch marks or blood
    • Longer recovery time of power
    • Can fake out
    • Can body block with husk
    • No stun after phase walking
    • Immediate control of movement and camera
    • Precise control of where you leave spirit world

    Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).

    Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.

    Spirit cant even see blood unless she uses an ultra rare addon. on PTB you only see it due to a bug

    That's pretty dumb. I hope they make it part of her base power and make the ultra rare actually good.
  • popoles
    popoles Member Posts: 831
    Master said:

    @brokedownpalace said:
    xcottonx said:

    @brokedownpalace said:

    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.

    But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.

    Nurse:

    • Can see survivors when teleporting
    • Quicker recovery time of power
    • Can fake out by looking down during blink
    • No husk left behind to body block
    • Stun/fatigue after a teleport
    • Cannot move or look around freely during stun
    • Imprecise control of where your teleport ends

    Spirit:

    • Can only see scratch marks or blood
    • Longer recovery time of power
    • Can fake out
    • Can body block with husk
    • No stun after phase walking
    • Immediate control of movement and camera
    • Precise control of where you leave spirit world

    Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).

    Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.

    Spirit cant even see blood unless she uses an ultra rare addon. on PTB you only see it due to a bug

    That's pretty dumb. I hope they make it part of her base power and make the ultra rare actually good.
    Only the new blood (eg. The blood that spawns after you enter the spirit phase) is invisible, the old blood is highlighted on purpose.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    She needs a small movenent increase and an insanely powerful ultra rare add on(infinite power)