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Dear Dead By Daylight: Huntress Changes (Excerpt)

Hello again,

I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about a month ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing Huntress. This one got some particular feedback on the original document and it has been changed slightly since, but I wasn't sure on if this would be enough of a change. If you have suggestions, please let me know. If you want to know my reasoning or check out the rest of the changes, I'll leave a link to the main post as well as the previous article. Please leave constructive criticism and/or support, you're feedback is invaluable. Thanks again,

NorMak3

P.S. This list isn't perfect and I may change things on the main document based on new data, but I don't plan on changing anything on these fragment posts, so if something seems off, make sure to check the main document to make sure it isn't already fixed.

"Fix hatchet hitboxes, make it so if a hatchet would put a survivor into the downed state, they instead give them the deep wound status and would down them if hit in the deep wound state, and give her a passive where she makes less noise when going through tall grass and other vegetation (5 meter decrease). Possibly rename the power to Hunter’s Tools or another name of the like.

  • Consequential changes: Begrimed head now makes it so you can down survivors with hatchets without giving them the deep wound status effect and decreased repair speeds. Also, change the requirements for the “Skilled Huntress” achievement to “give 20/100 survivors the deep wound status effect with Hunting Hatchets from further than 24 metres away”"

Previous Article Post:

(In particular this one could use some help, check the comments and let me know the rationale and how I can better Hag)

https://forum.deadbydaylight.com/en/discussion/133071/dear-dead-by-daylight-hag-changes-excerpt#latest

Original Post Link:

https://forum.deadbydaylight.com/en/discussion/127810/dear-dead-by-daylight-change-suggestions-and-new-chapter-idea

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    Why would you want to nerf Huntress? This is very bad idea, so instead of 2 hits you would need 3, why tho?

    She is already one of the most balanced Killers, no need for base power changes, just addon changes.

  • then4321
    then4321 Member Posts: 234

    Check out Ralph's stream. Even he, the best huntress killer in the game, doesn't 3-4k every match.

    Although, I do agree that *cough* "hit boxes" absolutely need to change. It's lag, apparently, that's giving hatchets ridiculous hits FAR around corners and seemingly through walls or objects.

    The best fix is for BHVR to purchase many more and faster servers. WE NEED THAT 5 PING BB <3

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    I'm seeing you power rework threads popping up a lot, i'm curious to know why you want to change powers so much?

    This would destroy Huntress. And Hag's changes would make her a completely different killer. What got you thinking of these things?

  • NorMak3
    NorMak3 Member Posts: 89

    I understand that the Hag changes were a little much and have been trying to figure out how I can modify the existing ability with people in the comments, but I haven't been successful in deriving the boons of Hag's power so that I can amplify those while removing what many survivors hate about hag.

    In general, my ideas were in response to the level of toxicity seen in the community as well as the ubiquitous and painful experiences of both newer survivors and experienced killers alike. The game has become somewhat monotonous and my goal was to make it more interesting and exciting in general, specifically by taking out all the annoying strategies of killers and survivors that are seen in almost every game. I go into more detail on the main document, but for Huntress, my goal was to specifically remove the easy point blank shots of her hatchets that end the game so quickly. This was the best I could think of, but would you happen to have any ideas that would work better? I don't think she is okay as she is now, maybe at higher tiers she isn't great, but noob stomping is just as much a problem as killers struggling at high ranks, though both are problems. I could really use some help. Any ideas on what could help on both ends?

  • NorMak3
    NorMak3 Member Posts: 89

    I do think there's a problem with Huntress at base that I discuss with Onyx_Blue just above this (which, if you have ideas, I'm All Ears), but I hadn't thought about changing up her addons. Only Iridescent Head comes to mind as a problem, but are there any others that tend to be overly problematic?

  • TTVfbYTigTW
    TTVfbYTigTW Member Posts: 85


    Ralph doesn't 3-4k every match because of his play style, not because he can't throw hatchets. He's probably the best (top 5 easily) hatchet thrower. Hatchet thrower doesn't necessarily = "best huntress killer." I've never seen Ralph kick a gen. I've seen Ralph M1 twice. Ralph will commit to a chase. His perk load out is about finding you and not about gen pressure, etc. He doesn't see survivors, he sees their hitbox.


    Now if you saw Ralph run Thrilling tremors, corrupt, pop and discordance - he would probably 4k nearly every game (down a survivor, know exactly which gen to go to for a pop kick; discordance tells you where at least 2 survivors are (and Ralph would easily get 2+ hits), etc. I don't think you would ever see him play like that, because I think he finds that boring af.

  • TTVfbYTigTW
    TTVfbYTigTW Member Posts: 85
    edited February 2020

    Iridescent head is more of a problem for solo queue, I'll give you that. Granted it gets you first downs more easily, but it's mainly an issue because people bother to heal. Iri Huntress has 3 hatchets, max. Can more easily turn her into an M1 huntress and now she's down 2 hatchets from base (which is why you don't see Ralph, Umbra, etc running Iri)

  • then4321
    then4321 Member Posts: 234

    Exactly my point, thank you.

    I'll reiterate for those who may not understand. If a killer can 3-4k with extreme consistency, I'm talkin' every match, ---> without slowdown perks... then we can have a chat about some nerfs.

  • NorMak3
    NorMak3 Member Posts: 89

    Thanks for the feedback TTVfbYTigTW, Part of the reason I think these changes would help is to keep chases fun and interesting. Early game iridescent downs are most likely why I put Iridescent head in the spotlight, but AhoyWolf had simply brought up the topic of frustrating addons in general. Do you have any opinions on the matter?

  • NorMak3
    NorMak3 Member Posts: 89

    Hey everyone,

    I understand I've been dormant for a while, but that's partially due to an unrelated project to this as well as attempting to workshop these changes as well as a new set of changes to Hag, but before I tried to come up with anything in detail, I was hoping I could pitch some of the possible ideas and what could and couldn't work. I have played Huntress some more to get a better understanding of her and what I could do to keep the high skill cap on Huntress while making it more plausible to keep up a chase with her. Additionally, I noticed that her power was extremely centrally located. Her power isn't overpowered necessarily, but that it had tunnel vision. It is good at ending the chase, but she has very little in other areas. In order to compensate for this, I propose the following changes be made:

    "Her hatchets naturally put someone in the dying state from the injured state, but charging up her hatchets to a certain amount dependent on her distance from the survivor will cause the survivor to simply go into the dying state from injured. This would probably be a steady increase from 90% when they are directly in front of her, to a singular tap of the right mouse button from 10-12 meters away. Additionally, when a hatchet misses a survivor by 4 meters or less outside of her terror radius (can still be in the hum radius) and it has been charged up at least 50%, the survivor will scream and reveal their position. "

    This is by no means an "official" change to the fix notes, but they're ideas I've been playing around with and was wondering what all of you thought.

    Thank you again,

    NorMak3

    P.S. I don't know if I'm just posting these at a bad time or something, but I haven't gotten a lot of feedback on multiple of these separate articles and would really appreciate if you took a look at them. I'm going to post the Cannibal/Bubba changes here and that has links to the other ones that haven't gotten a whole lot of attention. If you have the time, please let me know what you think. Thank you again!

    Cannibal/Bubba changes:

    https://forum.deadbydaylight.com/en/discussion/133967/dear-dead-by-daylight-cannibal-bubba-changes-excerpt#latest

  • caz_
    caz_ Member Posts: 218

    are the hitboxes fine for you?

    what do you think about a hatchet hitting you even tho you're already around the corner? really would love to read your opinion.

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    That part with hitbox changes is fine, I agree that hitboxes with the Huntress on Dedicated Servers are horrible, I hate them too, but I was just talking about the absurd 3 hits you would need to hit with this rework...