Decisive should be an Exhaustion Perk

Make Decisive an Exhaustion Perk to tone it down a little.

You can't use it when you're exhausted, so if you get unhooked, use an exhaustion perk and the Killer wins that chase. They know you can't DS them.

Plus a successful Decisive makes you exhausted for 40 seconds. So if you get chased after using DS, you can't use your exhaustion perks.

Adds a layer of counterplay that didn't exist before, but still leaves DS in a strong place. Just maybe not quite as meta as before

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