http://dbd.game/killswitch
What are the most unjustified nerfs/buffs/changes?
Both killer and survivors have had their share if changes like this, and Id like to see some input on it
Comments
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Survivor:
Medkits: I like running medkits because I despise Self-care, but the fact that I can only get one use out of them no matter the rarity is just plain BS
MoM: Something needed to happen to the perk because it punished M1 killer's, but the fact that they gutted it the way they did was just uncalled for
Killer:
Nurse: They shouldn't have touched her basekit and the devs knew her basekit wasn't the problem about her
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Nurse
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Endgame collapse pig change.
Before anyone says anything yes I can understand why it was done no I cannot understand why it was done the way it was done.
During the ptb tons of people suggested that just making the time slow down rather than making traps in endgame useless.
The main problem with this changes that it removed a lot of strategy and planning on the Pig's part. Reverse bear traps became less of a thing you use tactically and more something you just slapped on whenever you down somebody.
Also the reasoning of how it could get you easy and undeserved kills is kind of flawed when you consider blood warden.
Both are one-time things
Both can secure kills during endgame collapse without much effort
One of the major differences is with a reverse bear trap I could secure one kill if even that but with blood warden I can get a full 4K with only one hook ( and I mean one hook the entire match)
Keep in mind this is not a request to nerf blood warden ( I love the perk as well as every other endgame perk) it's just me pointing out that the idea behind pig's change was kind of flawed
Post edited by Volfawott on7 -
Killer:
- Ruin changes: The only reason it was nerfed was because new survivors found it annoying. Not strong, annoying. There was nothing to compensate for it either.
Survivor:
- Balanced landing changes: I get why it was made...but it was lazy. Instead of fixing the loops that BL can be abused on they slap a nerf on it. I get it was for time buuut once the maps get fixed, BL will most likely be left the way it is.
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Pig's RBT Endgame changes, moving her roar to the start of the charge rather than the actual dash, increasing her terror radius from 28m to 32m.
Most of the changes I've come across do seem somewhat reasonable. It just seems like the fact that Pig has been a lower ranked killer since I've been playing and got yet another nerf does seem unreasonable.
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Old Freddy getting nerfed to be thought of as the worst killer in the game
New Freddy buff getting oblivious to sleeping survivors
Nurse having a cd on on her blinks
Pig constantly getting nerfed almost every other patch last year
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Off the top of my head, Breakable Walls
Why rework maps or encourage higher level play when you can just DELETE SHACK INSTEAD OF LEARNING HOW TO RUN IT
its the most infuriating change
theres problem a million I could think of
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Survivors:
- Medkits, definitely. Especially Emergency Medkit (the green one). Yes, it was a nerf, not a buff or side grade. I used to run Pharmacy a lot because I could potentially get two heals out of a single medkit (which was all I pretty much needed in a trial). Instead of giving the resulting medkit more charges (which was needed to make it fully reliable), they gutted the perk.
- BL: I get the why, but, as someone said above, the solution was just lazy. Once again, instead of fixing the real problem that is map design, they went ahead with a bandaid fix. There is a redeeming factor at least; BL wont be an issue for future maps. So, it basically got the Tinkerer treatment.
Killers:
- Nurse, of course.
- Ruin getting gutted because "mid/late game Hex that shows from the start".
- Snap Out of It keeping progress and missed skillchecks not fully resetting it.
Wouldnt say its a nerf or buff for either side:
- Who thought it was a good idea to rework Lery's when there are way worse ones to deal with? "We want to do the map rework with its associated Killer", they said. Yet no changes at all for Disturbed Ward when Nurse's turn happened, which is one of the more problematic ones. And lets be honest, Nurse's rework was a lot more rushed and low effort than Doctor's, and Doctor's was at least somewhat better thought out. Not to even mention that Lery's got a second uber-unmindgame-able pallet for no reason.
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Nurse... She was gutted and her ad fond are worse than before, a truly despicable job
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nurse's power nerf was very unjust since they did nothing to help reduce the skill required to play her but actually increased it greatly.
pig literally has the most nonsense nerfs when she isn't that good of a killer, i can't think of a good change for her that made her better than when she was released. imo she has had the worst of it even more than legion because lets be honest legion was unfair on release and as they currently are or ever were they can't be balanced and good without a serious overhaul to their power. Making a new game mode with them as 4 killers without powers and a ton of survivors would be a better idea at this point then having them as a stand alone killer.
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Survivor:
The fast vault changes, they removed a big skill cap for survivors and by changing fast vaults they reduced that skill cap. There isn't as much to practice now as there was before which is insulting to the people that put in the time and effort to practice the hard fast vaults.
Killer:
The constant nerfs to Pig (other than the EGC change). She didn't need an increased TR, she didn't need to have her roar put at the beginning rather than the end of her ambush charge.
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Survivor :
BL: Another lazy change to cover up something completely broken which is map designs.
Killer :
Nurse basekit change, addons needed changing but the basekit change is garbage. Also the amount of lazy put into the changes, not even having the decency to actually finish it and fix all the bugs.
Ruin, ruin wasn't that opressive, was a bandaid for again bad designs and core issues. Turning it into a garbage useless perk is/was unjustified. 60% of games were played without ruin, they can gather stats from there. When devs state stuff like great late game hex, you wonder if they play the game at all.
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Legion definatly Legion. There were several ways to change legion in a better way to make it more fun for survivor to play against. Old Legion was fun and just needed some QoL changes. The total destruction of this Killer was not needed at all.
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/////Killers
Pig terror radius and RBT nerf.
Doctor madness nerf (I loved it when it was considered a healing action aka detectable by nurse's calling).
Spirit post-phase lunge nerf.
Demogorgon nerf (on PTB, the stun he received after missing a shred was much lower, but they buffed him in some other ways though).
Ghostface addons nerf.
Myers tier 1 nerf (spine chill detects him now).
/////Survivors
Honestly, I don't know. Every survivor perk nerf/buff/change was justified in my opinion.
Maybe the only thing is the hook tech, but they already said they're fixing it.
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Lmao map design. Too many dead ends and useless pieces of cover. Lockers are useful but environments suck at using for cover sometimes.
How many needle thin trees do you really need in this game? They Just get in the way? Thin trees - Killer benefits
Killer can see Adams fro sticking out of the piles of trash spread around the map. Environment - Killer benefits
I used a vault, landed on the other side took a step or two, went down hard. Looked back, saw the killer standing on the other side of the vault window. Vaults - Killer benefits, just don’t use the vault next time unless the killer is across the map (I wanna be as safe as possible when I use it because I don’t know what kind of range to expect anymore) maybe one day the entity will just insta kill me for the killer when I’m going through it during a chase, save the killer even more time.
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Thats easy on killer side: Legion no other killer got so extrem and unjustified nerfed. Also the Legion player base was the only one - far as I know - that had face a ban-campaign against them. While survivors could shortly after exploit thx to a bugged perk and getting not banned. What a coincidence^^.
I was never a true survivor player, but after all I have read... Many survivors seem to be still upset about the infinite changes. Can't say much to it, because it was before my time.
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To be fair, the Legion Infinite Mending Bug was gamebreaking. The Wake Up-Bug (I think this is what you are referring too) was not gamebreaking (even tho, people who used it are disgusting).
@Topic:
As Killer, I see most of the Changes justified. If I would have to say something, panic when the initial Freddy was released so that he ended up being the worst Killer. Even tho, they "corrected" it, but now he is braindead IMO.
Also they might have went too far with Legion back in the days, the most what was asked for was the removal of Franks Mixtape and the removal of the Moonwalk Exploit. But eh, I dont know if you can count Legion, he was always bad, even in his initial State.
Ruin Nerf was something nobody really asked for, and I couldnt care less personally, because Ruin was never really a problem for me, but to make meaningful changes to the gameplay, Ruin needed to be gone.
For Survivors, quite a lot of things are not justified:
BL Nerf--> Sorry, I will stay at my opinion, the Nerf was not necessary. The Maps which were the strongest with old BL are still not enjoyable at all to play as Killer. Sure, someone cannot loop me at the Myers House for Ages, but they still have those way too long fences to work with... Sure, someone cannot jump out of the second Floor of the Asylum, but with two strong Windows and 4 safe Pallets, this is not really needed anyway. Unjustified Nerf to a balanced Perk, IF the Maps would have been designed around it (like doorways on top of the Myers House instead of Windows, as an example).
Breakable Walls-->Poorly implemented. And its the same as with Balanced Landing: Those Spots were a breakable Wall will be justified should be changed anyway. It is lazy gamedesign, nothing more. Sure, you can fix God Windows with that, but at the expense that Structures which are playable become useless for Survivors or braindead for Killers. And if the Devs want to fix God Windows with that, why even put a breakable Wall there? Close the God Window when it is RNG-based and if not, put a Doorway next to it. Why should the Killer even have to spend time to remove a God Window?
Loss of Add Ons for Survivors-->The common justification for the bigger BP Gain for Killers was that they lose their Add Ons - this is fair, in my opinion. They get more BPs, because they can fill their Categories all during the Trial (e.g. Brutality will increase with Hunting and most likely Deviousness as well, resulting in Sacrifice Points) and have easier access to Bonus BP with BBQ (and the amount is WAY larger than what a Survivor can earn - BP wise a good Survivor game is an average Killer game, given the fact that it is easier to double those BPs, it is ok that Add Ons get lost after a Trial). However, how will the Bigger BP gain be justified, when Survivors lose their Add Ons? They have Items AND Add Ons, way more than Killer so that it is harder to get a specific Add On, while useless Add Ons keep piling up.
Basically, escaping will be a net loss in BPs, because two Add Ons will cost at least 6k BP, while Escaping only gives 5k BP.
Since the MoM-Nerf got mentioned: If you want to keep the Core Design of the Perk (removing damage from a Hit), it has to be weak. This is a strong effect, the MoM-Nerf only looks that drastic because it was overbuffed to give a reason to players to buy the Ash-DLC, if they dont care for completion or Ash himself.
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If the Legion rework had one good thing, then that the exploiters got banned, imo.
Still it lets a bad taste in your mouth left, if you seeing it only happen on this scale to the playerbase of your beloved character. But, well... let us not go off topic because of it.
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For survivors definitely Mettle of Man : I understand that it could be somewhat annoying for killers especially on endgame which it it was a free out jail card but it was very situational perk with a very huge drawback to it. Now it's entirely useless and very hard to even activate.
For killers:
I am somewhat mixed with the nurse overall rework. It doesn't affect me cause I thought it was a slight touch to her but it takes away a lot of her true pressure potential. But I can understand why they Nerf her. Though her add-ons are very trashy at the moment.
A very huge buff I absolutely hated was the change to make all totems do the exact same thing on all tiers. NOED exposed effect was unlocked only at the 3rd tier. It was the main reason to tier it up but now it has the exposed effect on all tiers making pointless to tier it up in the first place. Same thing with Ruin (which possibly was the reason it got so overused on red ranks and ultimately nerfed) and Devour Hope (this one doesn't bother me as much as pre-nerf ruin or NOED but it was a still a somewhat unnecessary change in my opinion)
Sloppy Butcher: If you use this perk in general you definelty sleep with your socks on XD
And last but not least, reworking Badham Preschool (a somewhat survivor sided map) into 5 different mini maps all equally as unbalanced for the killer. SO many pallets three feet from each other and like 4 different god looping areas.
Post edited by ChickenMcthicken_5 on1 -
Nurse and Ruin.
Nurse : Basekit was fine.
Ruin: BHVR eradicated any killer early game advantage.
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the ability to rescue your friend from the killers shoulder with a pallet / flashlight without having to wait for the animation to end.
i have no idea who thought this was a good idea - thank god they removed it after just a day or two again.
i believe they said they want it to return in the future though... i am scared of that day, ngl!
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The recharge nerfs to Feral Frenzy. Some other nerfs, like the increased fatigue and reduced movespeed, were unnecessary, but in my opinion, the change to the recharge timer requiring it to be full to use a Frenzy was what truly gutted him.
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- Nurse's basekit nerfs
- Snap Out of It progress saving
- Gatekeeper and Devout changes (2.6.0)
- Adept changes (2.6.0)
- DS's stun still being five seconds even though Enduring doesn't affect it
- Spirit reappearance add-on nerfs
- All of Pig's nerfs
- Splitting Badham into five separate maps but keeping it Survivor-sided
- Ruin change
- Medkits only giving one use no matter how rare
- Buffing toolboxes
- Being able to stun a Killer before the pickup animation had finished
- Doctor losing his Exhaustion add-on (edited)
Post edited by SnakeSound222 on1 -
Anyone remember Howling Grounds? Basically, for the first week or so of the event, devs did some coke and made it so that if a killer was stunned or blinded at any point during the pickup animation, they would drop the survivor. Naturally, to benefit off this, all survivors brought flashlights. With the longer pickup animations back then, not even Lightborn would be enough to counter it. Survivor downed under a pallet? Too bad, free escape. Survivor downed in the open? Tough #########. Thankfully, this change was reverted pretty fast, but holy hell, Howling Grounds was basically unplayable for a week. Still being fairly new, having started in January 2018 as a Wraith main of all things, Howling Grounds was hell.
There's footage of the change somewhere in here. I would watch it myself again to find the specific times but this video triggers my PTSD of how bad DBD used to be.
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Nurse, Legion, ruin, and Oni's ultra rare
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Jesus Christ that pallet save at 10:09 XD. I forgot how old DS was outright the most broken thing this game ever had.
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BHVR: "Infectious Fright could use some love, let's make it into one of the strongest snowballing perks in the game by letting it trigger any time someone goes down for any reason with no cooldown! No need for it to just trigger from basic attacks!"
Hex: Third Seal, Remember Me, Surge, Dark Devotion, Franklin's Demise: "Are we a joke to you?"
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Needs to be longer. It’s taking up a perk slot and the skill checks so small. Why make someone work hard for something that takes up a perk slot and doesn’t give you enough time to escape consistently? It’s bs man. Stuns need to be more prominent as the killer is really fast and catches you so easily. Why should so many strengths be given to the killers and offer no survivability to the survivors? There are so many perks out there and they’re literally asking survivors to COUNTER literally ######### everything. It’s like you wanna breathe? Perk for that. Cough it up cmon. You want to spawn in? Perk please. You want to not scream that gives away your position? Perk. So... I think DS should just be automatic. It’s not my fault killers are so ######### fast in this game and can teleport and lunge at you from a mile away. ######### stupid man.
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Like, bad game design making so many dead ends and the ability to smack me across vault windows. Can you just disable my hit box through windows? I took the time to vault through there so why are you putting me down when I’m using a mechanic the game puts there for me? I’m pissed off I bought a game that makes it so killer sided and once survivors get anything that starts obstructing someone’s right to kill they get all worked up about it.
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Nice bait. I almost believe that youre that stupid, but nobody is
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IMO the Spirit nerfs.
Prayer Beads was the only thing that needed to be touched.
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