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So if ruin was nerfed because of new survivors what about noed?

Skillchecks you can learn overtime but every totem location is alittle harder. Noed is one of those perks thats really good on new players because they don't know where all the totem spawns are. And noed is pretty much a guaranteed activation unless you miss like 1 totem hiding in the smallest crevice of the map. (Also id like to point out ruin you had to level the hag noed is a free perk).

Comments

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    learn totem placement, run anti totem perks, this is not that hard.....

    Its the survivors choice to do gens and take the risk regarding totems.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    First, hitting great skill checks is not the same thing as hitting good skill checks and it's something many people cannot learn. Some people will never have the timing and hand eye coordination to hit great skill checks with any amount of consistency. Especially when they appear at the 6 o clock position.

    Second, the devs gave multiple reasons for changing Ruin. One being the completely random nature of skill checks. You could repair a gen and not get a single skill check from start to finish or you could get 10 in 20 seconds. The other being that Ruin took zero effort or input from killers. Just put on a perk and it passively slowed gens, sometimes to a crawl if any new survivors were playing. Given the ######### up matchmaking this was only going to get worse.

    As much as I think NOED is a crutch perk, it's not like Ruin because it's not random, has a reliable counter, and requires the killer to be able to hit survivors to work. Yes it makes catching up and ending chases much faster, but that's still much more input than old Ruin ever needed.

    I don't think they are comparable.

  • supersonic853
    supersonic853 Member Posts: 5,541

    First:you could find ruin and pop it which is a lot easier then finding all 5 totem spots to avoid noed.

    Second: Noed doesn't take any input what do you mean? literally i can play a game with noed on play pretty normal and at the end get rewarded because a survivor missed that 1 totem in the nearly impossible to see spot.

    And They are both really crutch but one was necessary to slow the game down against red ranks and the devs said itd be fine and look what its turned into gen popping heaven with survivors having a lot more power. And Ruin did have counters its basically the same ones as noed. Except once ruin was hit its gone noed applies at the very end so yeah it can be destroyed but its a lot harder when you have oneshot killer moving at super speed.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Noed requires you to be able to find and end chases otherwise it is completely useless.

    It's also much easier for killers to protect a single totem that is highlighted for them then 2-5 totems (depending on how many hex perks they use the rest of the game) that they have no aura of.

    Neither of them is necessary.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    This is what I don't understand.

    Ruin was nerfed but NOED was left alone? NOED was far more frustrating to play against than Ruin.

  • TAG
    TAG Member Posts: 12,871
    edited March 2020
  • andyollolloll
    andyollolloll Member Posts: 940

    I've given up killer for a reason and I'm sure BHVR will continue down the line of killing the fun for one side which affects "matchmaking"

  • Carpemortum
    Carpemortum Member Posts: 4,506

    They learn how to look for and do bones.

    Or they complain here, and get told do just do ######### bones.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Only for people who wont do bones. It's a non issue otherwise. You also have all game to get rid of it. Ruin is at the start.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Yes, I agree with you.

    The answer to Ruin and NOED was to do all totems, it's why I don't understand the Ruin nerf.

    You made a great point here.

  • Spirez
    Spirez Member Posts: 674

    With this logic might as well nerf every Hex Totem to be useless since new survivors can’t find them. Probably just get rid of totems in general if new survivors can’t find them.


    We can’t just fix problems by removing or nerfing things that are not a big deal. If you struggle finding totems there is two good perks helping you find them. If people decide not to run them, they can’t complain. It’s their own fault why they struggle.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Neither are or were that frustrating. Get rid of totems, it's not like survivors have much of a time limit since they are the ones who mainly dictate when the game ends. Unless the killer stomps, but at that point NOED isn't needed anyways.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    ya know,... IF all 4 survivors were to look for totems, they would be done with them in around a minute or two.

    the only thing that is really needed imo would be a totem counter added to small game, so solos can tell how many totems remain.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752
    edited March 2020

    I don't think either need to be changed

    then again, I can actually learn how to play games instead of asking Devs to make it easier for me

    Post edited by BigTimeGamer on
  • Stitch7833
    Stitch7833 Member Posts: 632

    another post complaining about nerfing killer perks because so many of you are so F`ing lazy to either get better at the game or spend the time to get the totems. its just pathetic, i have never once felt the need to complain about anything the killers use, i learn to hit great skillchecks, i learned the totem spawns, i learned the tiles. all this made me earn my rank, now half of you red ranks cry about everything because your skills/knowledge dont match you rank. keep moaning and youll kill the game, youre making it easier for new survivors and the more casual survivors yet making it so much harder for the new/casual killers why on earth is that the way it has to be? why would anyone wanna do the harder and more stressful role? either learn to play around it getting better or shut up and leave. what is harder to do, hold a button on a gen/totem or try and chases,down and hook 4 survivors. 5 gens, 5 totems or 24hits, 12 hooks, 12 chases.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    O.o as wraith I'll chase a person for all 5 and when they open the door and start t bagging I hit the guy I was chasing and hook him and then they realize they can't leave and get a 3-4k depending on how long I chase number 4

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Thats the big issue with power, because it is easier for a survivor to climb than a killer, killers are being mismatched all the time. either super killers are against potatoes, or good killers (ones who fought to get to red ranks) get stomped by survivors who have mastered the times. Thats what skews information and unfortunately thats why killers keep getting nerfed. New survivors struggle against basic mechanics and things like skill checks, but they still rank up because of the emblems. Then thise same.ppl that were good.in ranks 15+ make.it to rank 5-1 and get owned. Thats why we see.so.many complaints about killers and their addons/perks. Consequently, that why top tier killers have to sweat and try their hardest to beat survivors who are way under the skill level. In a lot of cases they do, but thats another issue. Devs see people like Otz get 4ks with whatever and thus, dont see a problem.

    Honestly, I would like one simple fix, I want killers to be able to make mistakes on a similar level to survivors. When one missed hit, one saboed hook can completly stop the killer in his tracks, or turn the tide.of a game. Thats a huge problem