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One simple question that probably most of you guys didnt realize.

BenZ0
BenZ0 Member Posts: 4,125
edited March 2020 in General Discussions

This game is a 1v4 asymmatrical pvp game. In that case you have to logicly make the 1 player that plays alone alot stronger to compensate the 4 players in a team. So...

Why does the Killer has the exact same loudout as a survivor?

1 Power/Item + 2 Add ons, 1 Offering and 4 Perks.

The devs said that in the first dev diary, the Killers and Survivors are two complete different things and have 2 different gameplays. In that case there is no reason at all to have same loudouts. Imo the Killer should be able to equipe something that the survivors dont have.

Maybe something to empower your weapon for your M1 basic attacke. Some "enchantments" to improve different playstyles that can be attached and improve different builds.

What do you think? Is it fine that the Killer has the same loadout?

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Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939
    edited March 2020

    Yeah im fine with it, it makes it more consistent and easier for people transitioning from s->k or k->s (which let's face it from the state of these forums, we need). It doesn't really matter to me, and now toolboxes are being nerfed killer powers are undisputedly stronger than any survivor item. Except leigon. And leatherface. And maybe clown.

    Edit because spelling is hard.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946
    edited March 2020

    ermm because Killer and Survivor perks are not 1 on 1?

    Its like saying you and I can both fight eachother and bring 4 items.

    You bring a Spoon, a Rubber Ducky, a Sponge and a Loaf of Bread

    While I take a Sword, a Gun, a Tank and an Armored Vest.

    And then claiming we are equally matched because we both have 4 items.....


    And yes yes YES I know about hte survivor meta etc, we dont need to get into that, you get my point im sure.

    PS Sloppy Butcher, 3rd Seal, NoeD...they all pretty much "enchant" your M1 basic attack.

  • Akhaten
    Akhaten Member Posts: 125

    Killer should have either a 5th perk slot or survivors only 3 perk slots. Since killers are unique they could add a dedicated perk slot for killer specific perks where they can choose only the teachable of that character, and enchance the stats of the perk. For example nurses calling, the range goes up to 32 (max is 28) only for nurse if the perk is in the dedicated slot. If it is, you cannot choose to use it in the other 4 slots

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited March 2020

    @ZoneDymo

    I am talking about the loadout itself not about how different or not different the perks of the each individualls are. I am totally aware the the perks are different and cant be compared. I also know that there are perks that already expend your M1. It was just a example with the M1 ofc something else can be added, I only thought that it would be cool beeing able to enchant your weapon before a trial to bless your weapon by the entity and maybe it has a glowing effect because of that? It would make sense and would fit to the game imo.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    It would, but personally I want the amount of factors reduced, not enhanced.

    I already have a big problem with how Add ons work atm, its just fundamentally flawed:

    The devs internally balanced the game, This killer should move X fast and this attack should reach Y far.... now lets add some add-ons to mess that balance up...

    Either killers are balanced by default and Add-ons make them too strong, OR killers are too weak by default and add-ons make up for that.

    Either scenario is bs if we strive for balance, all Add-ons should do imo is CHANGE how things work, not make it better, not make it worse but make it different, Like Freddy's Bloodpools to Fake Pallets add on.


    Adding enchantments, while I agree the idea fits the lore, would just bit more factors that just skew the game.

  • AngryFluffy
    AngryFluffy Member Posts: 447

    Totally agree with this.

    Also, it is only truly a 4vs1 with a full swf team. I stopped counting how often I played with randoms who helped the killer with sandbagging (obviously on purpose), cornering others until killer finds them, trying to prevent others from escaping during egc or telling the killer where other survivors are or just farming off hook or just let someone die on first hook even if they have kindered. That's why I don't see the game as 4vs1, because you never know if your teammates even play as team at all or help the killer.

  • Fibijean
    Fibijean Member Posts: 8,342

    What you're describing already exists, it's called add-ons. @ZoneDymo had the right idea - the reason it's okay for killers and survivors to have the "same" loadout is because it's not actually the same. Killer add-ons are way stronger than survivor add-ons generally, and killer powers are barely even comparable with survivor items. Just because they have the same number of things in their loadout doesn't make them evenly matched.

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800

    Alright thats it we need skyrim enchantments on dbd for killers that do literally nothing beside set your sword on fire or whatever have you xD

  • Deadeye
    Deadeye Member Posts: 3,627

    Well, the main reason, why the killer is stronger than survivors is, the killer can't die or get downed. They have a killer power.

    If now every killer is balanced well enough to be a viable 1v4 character is a different topic, also the strength of keys or other items