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The reality of SWF

RakimSockem
RakimSockem Member Posts: 2,001

So there seems to be this ridiculous impression a large part of the community has regarding SWF. And I understand the frustration of bad matchmaking, coordinated teams, flashlight saves (which can be pulled off by solos), and seeming like you have no chance in a match.

But here's the reality around I would say 95% of SWF teams. They aren't tactical Special Ops teams running super toxic and super efficient builds.

SWF teams are hella altruistic to the point where we make stupid ass plays and get ourselves killed to save our friends. Or to meme. Or the just mess around. Like, I can go into my streams or my friends streams and show all the many many times we lose because we're just running around doing dumb stuff and making stupid saves and vault spamming pallets to get the killer to stop tunneling our friend and chase us, even though we know it's not going to help us win. SWF is not about bullying. SWF is about having fun with people you know are reliable and who won't let you die on first hook.

Are there SOME teams out there that are toxic, or that gen rush and whatnot? Of course there are. But at most they account for 5%, maybe 10% of SWF teams if I'm being generous. Most of us are just trying to have fun with people we like while going through the annoying arduous grind of this game.

And I mention that lost point because there's always the "well if you just want to have fun with your friends, you wouldn't mind getting no bloodpoints and blah blah blah" crowd. Ummm, that's dumb. Getting bloodpoints and stuff is the only way to unlock perk and grind in this game and this game is HELLA grindy if you have all the DLC like I do. Survivors already barely get BP as it is. Suggesting survivors get less or I've seen some argue NONE, is just absurd.

Comments

  • Blazelski
    Blazelski Member Posts: 351

    You are absolutely right in my opinion, but also why are you making this announcement? It's all chill.

  • RakimSockem
    RakimSockem Member Posts: 2,001

    Because many people don't agree and are under the impression that SWF = pro players

    or SWF = automatic loss for killer

  • Reinami
    Reinami Member Posts: 5,507

    You are right, not every SWF is super efficient special ops teams running super toxic builds. But the ones that are 4 escape far more often than the ones that aren't. This means the game is inherently unbalanced and something needs to be nerfed. You should ALWAYS balance things for the top of the top level play while keeping in mind lower levels, but not nerfing things for the sake of low level players when its already weak at high level play.


  • RakimSockem
    RakimSockem Member Posts: 2,001

    The guy compared his model to trickle down economics..... You know that system is a complete failure that only benefits the people at the top right?

  • RakimSockem
    RakimSockem Member Posts: 2,001

    lol weird assumption. Just stating facts. Pretty sure I'm not wrong XD

  • Blueberry
    Blueberry Member Posts: 13,590
    edited March 2020

    Here's the thing though, they don't need to be a tactical swat swf group for it to be an awful experience.

    The benefit of swf is that it organizes them and makes them hyper efficient on gens which leads to you getting gen rushed hard. You don't need to be good at the game if you know how to hold M1 efficiently and not waste time, something that is made especially easier with a swf.

  • animalmak
    animalmak Member Posts: 399

    Agreed. I feel like when I play SWF, we can only be described as chaotic stupid. But we're also at such different ranks that genuinely trying to do anything would be super unbalanced one way or the other. We're just playing together for the lols.

  • KingOfBadRNG
    KingOfBadRNG Member Posts: 425

    I know your right ,but when they are obviously going to try hard that a big fat no from me. Otherwise I dont mind playing against them.


  • Blueberry
    Blueberry Member Posts: 13,590

    This ^^ explains it pretty well. That little bit of casual communication from even just some guys goofing around is significantly more information than randoms would have and makes quite a difference. The game simply put is not balanced for that level of information being given out so freely.

  • WeaponXMetsu
    WeaponXMetsu Member Posts: 81

    The reason still stands. An SWF may be talking about other stuff, but how do you prevent yourself from saying "Hold on, I'm in a chase" Even that can be good information givin out. Not saying all SWF are that way, but I'll tell you this for sure. I've been playing against red ranks when I'm a green rank killer. I can't say that they were for SWF, but they're very coordinated and got gens done faster than I can down a single survivor. Well... Down 1 player and 3 gens gone. Chase another and all gens done.

    You can't say that there aren't problems with the game if that wasn't SWF. Also... this has been happening more frequently. Out of the last 3 matches I didn't get any kills due to how skilled they were over me. So... for the casual player it is a big problem.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    As soon asy any information about the game is hared via comms, theyre cheating having more info than intended.

    Also, just because theyre not using their unfair information boost correctly doesnt mean its okay for them to use it.

  • OriginalName
    OriginalName Member Posts: 40

    To be honest, some of my better games as killer are against SWF teams because they don't throw the game as often by DCing or letting go on hook.

    Super altruistic survs are a slaughterfest most times but when they can expertly save their teammate, my hat's off to them. When we're each making good plays the game is more fun.

    Thank you for bringing more attention to this misconception.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Preach.

    So true and needed to be said.

  • BulletsNonstop
    BulletsNonstop Member Posts: 364

    Look at that. SWF is now killer mains sneaky way of calling out for a nerf 😂 these people are getting creative. Look, killers need to be stripped of a few minor things in terms of speed and these ridiculous lunge attacks. You want gen speed lowered why can’t chases ensue longer by slowing down killers? Can I have a million pallets to keep you off my ass after I gain distance? There are times when I think, dude I pallet stunned you, I DS’d you, get tf off me. Why are you still there? Because killers are freaking fast. Oni charging again me, spirits teleporting, Demo and hag port traps, what more do you need.

  • BulletsNonstop
    BulletsNonstop Member Posts: 364

    Staring at a hook and a down before entity releases the gens. Dude come on.... ######### kinda game is this for survivors when you’re asking for gen speed decreases when it comes to SWF or solo survivor. Can solo get a speed boost? Tf man. I paid money for this shlt?

  • OtakuBurrito
    OtakuBurrito Member Posts: 512

    Clearly you've never run into me and my friends on DBD. Let me tell you, that's a comedy routine more than anything.

  • RakimSockem
    RakimSockem Member Posts: 2,001

    Of course I understand that when I play in SWF, I have more info than when I play solo. Everyone understands that and that's also a part of the reason people play in SWFs. Playing with randoms who run full speed to unhook you against Hag for example is frustrating as hell.

    Like this person said, the solo experience is often dangling from a hook and watching 3 idiots do nothing. And how do those games typically end, 3 gens up, and the killer slugging for a 4k because hatch hasn't spawned. Those games suck. So yes, information is shared because it helps make the game actually enjoyable as opposed to watching 3 idiots fumble around doing next to nothing.

    No one is arguing that SWF doesn't provide extra info. It absolutely does, and most of it is info that should be provided to solos as well (The kindred buff for example was a good one). The only argument I was making is that people keep putting this idea out that SWF are out there just being toxic and making the game miserable, and that is only representative of a very small portion of the player base. Most people are just out to have a good time a more relaxed game.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    OP clearly admits that SWF have an advantage, I think even a few simple things would make solo players more in line like knowing which gens are being worked on and who’s going for the unhook? Things like kindred and better together being base would be great.

    Hes simply adding that not all SWF are toxic death squads, and as a 50/50 killer survivor player I agree. A lot are just screwing around and are actually WORSE than solo survivors because they won’t care if they escape. If they can save one teammate with a flashlight they’re happy even if it means they did nothing for five minutes waiting for that chance.

  • JPLongstreet
    JPLongstreet Member Posts: 5,865

    How would this be addressed? A few passive buffs for killers dealing with 2+ SWF? Maybe applied to their hook charms? Dunno about the other platforms but on xbox the voice chat is entirely separate from the game being played, and I believe one of Microsoft's rules about game design is they cannot interfere with those chats at all, so the devs prolly cannot block it. What would work?

  • johnmwarner
    johnmwarner Member Posts: 3,793

    My solution would be to make kindred/bond/empathy/better together base kit so you know where your teammates are like comms would allow.

    Then since all survivors have this knowledge of who’s working gens, being chased and who’s making a save you can drop the hook stages a bit like to 45 seconds. Camping still would work because all three other players could keep doing gens and make a last minute BT save

  • Bingbongbong
    Bingbongbong Member Posts: 202

    Uhhh I don't see the logic in this at all.

    A very basic level of communication throughout the match has drastic differences on the outcome. You don't need a degree in communication to just say "Killers chasing me", "He's Camping", "It's safe to go for the save"...

    This is all stuff anyone would say in coms even if they aren't taking the game that seriously.


    The game was built from the beginning around no communication of course It's going to be busted when your able to relay everything that's happening on a map to the team.

  • sulaiman
    sulaiman Member Posts: 3,219

    Comm also makes some killer perks useless. How good is knockout against swf with comms? And Objekt of Obsession is simply the worst in swf.

  • thefallenloser
    thefallenloser Member Posts: 1,277

    dbd in-game mics when?????????

  • Dabihwow
    Dabihwow Member Posts: 3,409

    I've rarely had this problem when i play against SWF most of them are pretty chill, still kinda of a pain but not too bad. I have been playing for a few months now and I've only seen 1 or 2 SWF who were absolute (Bad word). Others I've encountered just say GG and understand. Most of the bullying I've seen comes from Solos through chat and gameplay. saying I sucked, I should die(if I killed them). they would do this through my steam chat and at that point I would block them.

  • RobMeister88
    RobMeister88 Member Posts: 351

    Casual Play style

    Swf

    Pick one, because both of them together don't exist. Swf always have either of these two goals; Ochido bully simulator or sweaty try hard plays. 2 gens popping when one chase just begins is not casual plays. People wonder why most killers are sweaty now a days and it's because of swf. It amazes me as to how swf who bring multiple toolboxes and flashlights and keys are considered casual players yet a killer who tunnels here and there is considered a tryhard. Swf has essentially killed most killers' casual nature. I love to make games long and interesting, I don't want to off everyone in 5 minutes, but at the same time, I'm not too keen on having 2 gens done by the time I get my first hook. I hate playing sweaty but in order to stand a chance against swf I have to, and it sucks. Swf past yellow ranks throws the game off balance, no two ways around it. Constant information (which removes the mind game and thrill to the game), clear communication which leaves room for no mistakes, and constant synergy between the team. Not saying swf needs to be removed but there's no such thing as casual swf past yellow ranks. Completing all the gens in 5 minutes is not casual.

  • RakimSockem
    RakimSockem Member Posts: 2,001

    Your statement is objectively false. Saying that ALL SWF teams are Ochido level bullies or try hard is objectively false and I think you'd be hard pressed to find someone who agrees with you on that. In fact, you're one of the people that most post is directed towards. There's no other way to put it than to just bluntly say you're wrong.

    2 gens popping by the time you get your first hook can happen in solos. That's not SWF exclusive so your argument there is invalid.