I Played 163 Games And Recorded The Perk Usage.
I've been seeing a lot of people doing this and I figured why not me too?
Well I'm not here to points fingers.
I'm here to put data out on the table. Do with it to your hearts desire.
Now. You'll see I did 163 games and not 100. Why? Simple. I wanted 100 games with all red ranks. The other 63 had at least 1 different color rank.
But because it seems to be the communities main concern, I'm only going to mention the "Meta" perks in this thread.
Note: A few games had survivors running no perks or not all four perk slots.
The result of "Meta" perks used by 652 survivors during 163 games follows:
Dead Hard: 286 (43.8%)
Self Care: 121 (18.5%)
Adrenaline: 253 (38.8%)
Unbreakable: 236 (36.1%)
Borrowed Time: 297 (45.5%)
Sprint Burst: 130 (19.9%)
Balanced Landing: 178 (27.3%)
Decisive Strike: 321 (49.2%)
Head On: 165 (25.3%)
Lithe: 137 (21.0%)
If you have any questions, feel free to ask.
Thank you.
Comments
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How many used Lithe?
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Looks pretty accurate to my games as well.
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29.3% Self care shows Red ranks mean little and are instead an expectation
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I knew it. I always see at least two decisives, dead hards, and BT's in my games if everyone is red rank.
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Oops forgot. Sorry. I'll edit that in.
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I do have one question, actually. If you total up the number of occurrences for each of those perks (286 + 121 + 253 + 236 + 297 + 130 + 178 + 321 + 165), you end up with 1,987 occurrences of meta perks. But in 103 games, the maximum amount of perks that could possibly be used is 1,648 (103 games x 4 survivors x 4 perk slots each).
How did they use more than four perks per game (each)? This is before factoring in any non-meta perks or empty perk slots.
EDIT: Counting the Lithe addition, they would have a total of 2,124 perks.
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Let me look into my numbers I've gathered. I've probably made a mistake. You make a good point. I'm working on University work involving numbers so I could have misinterpreted something.
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you should be a Tapp main
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Ur math is correct i was actually calculating myself
however didnt we already know these perks are used a ton
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And Region? Usually when I play killer, I get at best 1 DS user.
That's an easy answer.
Killer mains have 1 goal right now, they want DS nerfed.
They're skewing numbers, to my knowledge it's been pretty obvious for the past week, and they're only getting desperate by the day.
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you know it like this" i want to tunnel survivors without being punish for it", since ds change i think i was stuned only once
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I like how some of these red Ranks used more then one exaustion Perk in one game XD
Dead Hard 286
Lithe 137
Sprintburst 130
Head on 165
Balanced Landing 178
Thats 896 exhaustion perks on 412 survivors.
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Looks real fishy. I don’t think any survivor perks would be over 50%.
Because it’s rare to see more than two survivors running the same perk even in Red Ranks (yes, even Decisive)
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I wouldn't trust this guy to be honest, the only exhaustion perks i see on red ranks are dead hard and sprintburst. The rest of exhaustion perks are hardly ever used. What i see quite a bit is Iron Will wich isn't even on this list. Like i said, this guy probably typed there some random numbers, and didin't even chcecked if the math was right. And i never saw survivors on red ranks running without a full loadout of perks.
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Okay. I found the issue. My apologies. I'm working on a project also involving the end game chat community.
I will not go onto detail about my project but I will let you know what happened.
I myself could NOT find the reason why my numbers were so out of place. I checked over everything and nothing made sense.
But I was looking too hard. My project was involving the first 103 games. But after the project games were finished, I continued to get more information about this thread that you see here. I played 163 games in total. I plugged the wrong numbers in and actually messed up my project a little bit lol.
I will definitely be making these changes in the thread. Thank you for pointing this out. I don't know how I missed it.
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The numbers were entered incorrectly. I'm sorry. But the numbers will still show that many survivors ran 2 exhaustion perks. I do it most of the time. Dead hard and balanced. Balanced and head on. Or dead hard and head on. It's not uncommon at all.
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You'd actually be surprised. But before I say something. I will imply that my numbers were unfortunately mixed up with my university project. I don't see sprint Burst too often. And iron will wasn't on the "Meta Perk List" I seen. My apologies. It was used by a lot of people though. These numbers were not just typed up. I spent the last few weeks playing games, gathering information for both this and my project so some numbers got mixed in together. This mess up actually changes numbers in my project. And there were some, not a lot, but some survivors that ran with no perks. I use to do it for a challenge. It's actually pretty fun.
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I don't find this to be true. In fact, I had a lot of games when a least 2 survivors had Decisive Strike. I almost never play survivor without someone else using Decisive Strike.
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Decisive is popular because you have all these potatoes without BT hook farming you lol.
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I run it because of people that farm me lol
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Now theres no need to jump to conclusions. I never said anything about anything getting nerfed. I'm simply stating games I've played with so called "Meta" perks. The numbers were accidentally skewed due to my lack of attention on the matter. The matter has been fixed and available for you to re-evaluate.
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??
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Kindred?
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I'm confused. How did you not notice the difference between 103 games and 163?
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He played 163 games 4x4x163~2600 perks (sometimes people didnt have perks or not all of them so ~2200 seems reasonable.
I also assume that those percentages are supposed to add up to 400% (since there are 4 survivors). When you add them up you get ~320% and the missing percentages are non meta perks (another assumption)
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Because my project had 103 on it and I also put 103 on this by accident. I have a pretty rough case of dyslexia.
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Queue the clip of lead dev saying: "I don't know what your point is. Nobody said it was balanced".
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Yes.
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I actually did not keep track of this perk. I'm sorry. But I remember seeing some. Not too many though.
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Lol
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How many people didn’t use perks?
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Less than 10
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Whici supposedly get used more than DS.
Not in my statistics and not in other peoploe who are keeping them as well. I see far more DS than lithe. Maybe they just assign DS to good killers :)
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The data is spread across 163 games, not 103. in his post, he specifically states that he ONLY records meta perks. This means that missing slots are perked NOT stated in his post, so it could be that 32 players used No Mither for archive challenges but that doesn't those 32 players believed No mither was a good perk for them. The missing perks are of those not listed. The usages are pretty much expected. DS is most used perk in the game, perhaps even used more than Old Ruin, BT is 2nd most used perk . DH is best exhaust as it corrects any bad reads and it can outplay even strongest killers such as Nurse,Billy Chainsaw,Iri hatchets, etc.
I don't think having meta perks is a bad thing as long each side has strong perks that level each other out. Decisive strike physically impairs the killer from eliminating a survivor quickly in the game, just as Old:Ruin impaired survivor from completing their generator objective efficiently. both perk were really strong, but they leveled each other. I have somewhat of theory to why the game has like 100's of useless perks on both sides and I think it is because both sides refuse to give each other any leverage. As such, the game has problem with adding new strong perks and a lot of good perks end up just being old perks since neither side is willing to reconcile new perks. It is not like new perks don't have good ideas or intentions behind them. For example, New survivor perk "For the people" sounds like a cool perk that could potentially clutch some situations with purple styptic add-on or it could be used to transfer health states quickly if you use a medic perk build with a strong med kit, but the broken status removes any potential synergy or smart use for this perk. For reference, New killer perks have similar issues, For example Furtive Chase could potentially be a cool perk for lowering a killer terror radius for some interesting plays, however the perk has downside of only affecting TR in a chase and it disappears when obsession is sacrificed. Both sides each at each others good perks, so neither side ever receives anything good in updates.
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Well said. Couldn't have said it better.
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The two I see the most are Dead Hard and Balanced Landing. Sometimes survivors run them together for the possible scenario play. I've done it myself and it's actually VERY effective. But I agree, Dead Hard, easily most used. No argument.
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Did you also check the killer perks? I am kind of wondering how often NOED got use now that Hex Ruin is dead.
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I played killer
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aaah okay lol sorry
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My questions are:
Can you show us all the data of every single perk and not only meta ones?
Can you show us all the perks, killers were using? EDIT: I just read you played killer. Which perks did you use? :D
How many kills did you get during your 163 games?
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Surprised so many use deadhard since it only works 50% of the time
Eh? Since when do killers want DS nerfed? It was nerfed.
It is no longer an issue imo.
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Sounds about right.
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Yup, the numbers for BL, Lithe & Head On are too high, for example.
Also 652 survivors used 896 exhaustion perks (not counting Adrenaline). A few people use 2 exhaustion perks, but surely not every third survivor. With 652 survivors, it should be very roughly around 500 exhaustion perks, not almost 900.
So it's either like you said or the OP made some serious mistakes with their information gathering.
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DS was nerfed? And it was last time?
I thought the last update to DS was stun time increased to 5 seconds
Post edited by Archimedes5000 on0 -
Yes, it used to have no conditions or timer meaning it was available to use anytime you were picked up. Now it has a 60 second timer only after you have been unhooked.
DS tier 1 and 2 used to have a shorter stun time, now it's a set stun time with a shorter countdown timer after unhook. Also you used to be able to counter it with Enduring to make the stun time shorter, now it no longer counts as a stun.
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DS, BT and unbreakable are basically necessities in the games current climate to be honest.
Literally every other game someone is camping/tunnelling me or a teammate (at red ranks), and if they aren't, then they're slugging everyone.
I try to run different perks but always end up wishing I had one of the aforementioned perks due to the way the game plays out.
I honestly feel like killers drive the meta.
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Well so it didnt really get nerfed...
Nerf:
- Only 1 use per game
- Can be used only 60s after being unhooked
Buff
- Stun time increased to 5s at all levels
- Enduring no longer counters DS
- Killer can no longer juggle to avoid DS
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Ubreakable and BT right.
But DS? Most of the killer streamers I watch often tunnel surviviors early game to disable DS. So basically DS CAUSES TUNNELING, not reduces it.
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I guess it's an endless loop haha.
I personally only use it because I get tunneled.
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