Brutal Strength...why not just make it a single kick?
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i think it has 2 kick on palets just to give survivor a bit more time to try lose a killer , i don't see a reason why it should be 2 kicks on gens
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Pallet placement and spawns are horrible right now since they are the only thing on the map and they act as loop sheilds. But even if you got a horrible map RNG where loads of pallets are near each other what you're proposing would effectively remove the fear of the pallet and render the map empty within like 3 minutes.
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It's not about the number of kicks - it's about how fast the kicks are done. You still get two "kicks", but they're 20% faster overall.
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Single kicking a breakable wall would feel a lot more satisfying imo.
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Yes
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Everyone seems to be saying this is op but I see it being good if it’s done in tokens.
- You break pallets and damage generators 20% faster. After every 4/3/2 pallets broken, the next pallet or generator will be damaged/broken in one kick
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If there was only one kick, it needs to be a roundhouse.
See where I am going here?
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BHVR hire this man right now
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That can be balanced out, I think in general it being a bit faster then it is now is not unwanted because pretty much everyone describes that perk as "useless"
RIght now its the same 2 kicks as without running it, but speed up.
They could make it a single kick at the regular kicking speed, it would not be as fast as 50% of current brutal strength, but still faster then it is now and it would be a nice little audiable and visual change.
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yes I know how it works, im just saying its more fun? interesting? cool? if it were just 1 kick to indicate the perk and its function.
Giving Dead Hard a dedicated animation also did not change the perk fundamentally, but its more clear what is going on and frankly just seems more realistic and fun/cool/interesting with it.
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Cos that's helping killers mot survivors
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I'd be cool with a dropkick as well.
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Cant believe how many people are against an animation change, which might even help survivors identify Brual Strenghts usage.
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I think most of them just misunderstood what OP was trying to say.
I can't think why anyone would be against the game having more unique animations and interactions.
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Just change the animation from faster 2 kicks to one slower kick, it's more satisfaying
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It's unlikely. Not all killers share the same animation, so for one perk they'd need to create a lot of new animations.
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That is actually a good point, kinda forgot about that, like how the spirit uses her sword and slashes twice.
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