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Genrush killer is too bad (this game is horror bye the way)y

Can old ruin comeback i hate guy who is so stupid and had idea to nerf ruin or maybe do some things to this *bad word* gen rush

Comments

  • Shaped
    Shaped Member Posts: 5,870

    Calling people stupid will surely revert ruin changes.

  • Godot
    Godot Member Posts: 806

    I think the game still has the horror aspect to it.

    I get scared by a no terror radius/red stain Ghost Face or Myers every single time.

    Or any killer that pops up without a terror radius/red stain.


    Ruin is fine in my opinion. The hex skill check thing was stupid.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Sorry to say it, but it looks like you just exposed yourself as being one of those players that got hard carried by Old Ruin.

    There is such a thing as pressure. It really isn't hard to do. I only see one type of survivor play as genrushing, when they don't do anything but gens, and then farm their points when the doors are pretty much open. As killer, if you aren't pressuring multiple people, then what do you expect the survivor's who have no pressure on them to do?

  • TTVfbYTigTW
    TTVfbYTigTW Member Posts: 85

    That's not really gen rushing fyi. I've had games where the killer literally just chased 2 people (poorly). So yes, I'll be a gen duty.


    If you see 4 survivors running prove thyself, all bringing commodius toolboxes with spool nd instructions....yes, you're being gen rushed. Outside of that, just doing the objective

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @TTVfbYTigTW You clearly didn't read what I said. You pretty much just said what I said in a different way

  • Peasant
    Peasant Member Posts: 4,104

    It's honestly not just the Ruin nerf negatively impacting your gameplay. Matchmaking itself has been getting worse, I have a whole gallery to prove it. Getting paired with survivors 4-8 ranks above you I'd wager plays a bigger role than the Ruin nerf.

  • Williamz
    Williamz Member Posts: 143

    Ruin change was good and the new ruin is alright. It will be stronger with the new perk hex: retribution.

    Instead you should learn from veteran players what they are doing that you are not. It could be something like moonwalking correctly, priority over certain gens, forcing survivors into certain dead zones, etc.

  • Trollthem
    Trollthem Member Posts: 186

    Don"t post things like that here , you'll get rank 20 telling you that survivors are fine , gen rush is fine and killers are Op , contact a dev and talk to him about it but i mean if devs nerf anti gens perks its surely because they love the actual gen rush and wont do anything about it .

  • Deadeye
    Deadeye Member Posts: 3,627

    What you just listed is only regarding chases. There are maps where you cannot properly chase just because of the loop design and there are killers with low map pressure. The gen rush problem is just about gen protection. And without a proper slowdown you need to accidentially stumble across progressing gens during a chase or there will most likely be 1 gen done per chase, until the remaining gens are close enough, which then will be still hard to protect against 4 survivors.

    And if the ruin skillchecks were really one major reason for the nerf, I'm wondering what will be happening to Unnerving Presence and Overcharge. And why the doc has still such an effect on skillcheck difficulty. And when the effect of old ruin had too much variance, I'm wondering why they put Gearhead again on such a condition as skillchecks. An 80% gen can still be finished without Gearhead triggering.

  • Williamz
    Williamz Member Posts: 143

    What I listed isn't just regarding chases. Even still chases times are indirectly the thing people are having issues with, the gens speeds are fine it's just there are certain maps that are still problematic.