The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Opinions since changed

jsphwtsn
jsphwtsn Member Posts: 79
edited May 2020 in General Discussions

See title.

Post edited by jsphwtsn on

Comments

  • jsphwtsn
    jsphwtsn Member Posts: 79

    I probably should’ve been clearer about what I meant about SWF being a guaranteed escape. This is assuming the team is playing as optimally as possible, communicating with each other and powering through gens. What maps do you feel are killer sided? Because I struggle to think of a map that’s balanced well.

  • Clevite
    Clevite Member Posts: 4,335

    I like Auto Haven as killer and survivor myself. Of course the game is good for killers. I think Crotus Penn has a lot of balance for both killer and survivor and i don't mind most of Mcmillian maps.

    I hear you on optimal SWFs, but I just don't think many SWFs are that great. I have played some that are amazing, and that is what has motivated me to get good at survivor. But I get a lot of potatoes as well.

  • jsphwtsn
    jsphwtsn Member Posts: 79

    In my personal experience, almost all SWFs I play are trying their hardest to win. As for the maps, Crotus Penn is survivor sided, 3 of the 4 Macmillan variations are survivor sided, most autohaven spawns are survivor sided, although I’ll admit there are some that favour the killer where very little filler pallets spawn in the middle of the map. I agree, the Game is a good killer map.

  • Skelemania
    Skelemania Member Posts: 227

    This is because by its very nature, DBD can not be balanced.

    It's a 4v1 asymmetrical game. It will never be balanced. Not to mention there's new DLC every three months - adding new perks on both sides, a new killer & a new map. So even if it felt in a pretty good place, it would all be thrown out of whack again in three months.

    What even would be considered balanced in this game? You can't define it, really. You can't have the killers getting 4k every game. You can't have all four survivors surviving everygame. You can't balance for just red ranks. You can't balance for just new players.

    So I think it's in a pretty good place as in. People will always complain, no matter what. 100%.

  • Watery
    Watery Member Posts: 1,167

    Asymmetrical, by definition means the game can’t be balanced. There has to be some overarching thing each side does better, like the survivor camera— instead of being locked in first person like killer, they have the third person camera to compensate in some sense.

    DBD should be fair— but not balanced. They sound similar but are different.

  • NullEXE
    NullEXE Member Posts: 1,632

    Just played a round of clown, got 3k, 21k points, and didn't even pip. The last survivor escaped because the doors spawned on opposite ends in a triangle from the hatch. So even though I closed the hatch I didn't have time to walk to either of the doors.

    The survivors only completed 1 gen.

    I lost a lot of points in Chaser because they refused to do gen's, and were far too alturistic, so I never had to move far from the hook. I really tried too, but when you pick someone up, and not a single gen is being worked on w/ level 1 Thrilling Tremors for the entirity of the whole match. There's not much else you can do.

    @Peanits Wanna explain that outcome to me? Or tell me what I did wrong?

  • Clevite
    Clevite Member Posts: 4,335

    I think slightly less than others tho. If I get them as killer I dont mind ,unlike say haddenfield

  • Codela
    Codela Member Posts: 96

    When it comes to the question of whether DbD is balanced or not, I sometimes come to the conclusion that DbD per definition can't ever be truly balanced. Here's why:


    a) Its very fundament is asymmetric: You've got 1 killer/player playing against 4 survs/players (most of the time). In a very basic and objective sense, this 1 vs 4 scenario is per se not balanced.

    b) You've got many different killers which incite very different playstyles from both killers and survivors. Some scenarios ask for a stealthy gameplay, some for an altruistic one, some for a very confrontative, ...

    c) There is a multitude of different perks with different synergies which also incite different playstyles which either benefit or punish you when confronted with a specific killer. I think this is why balancing evolves around the meta - otherwise it would simply not be possible.

    d) RN-Jesus. RNG as such is providing as much potential balancing as possible to a game since prior to it's effectiveness, it does not take any sides. However, sometimes you get maps and their respective rng pallet and window positioning which is either more killer or survivor sided. Considering maps, I struggle deeming this rng als "balanced" because although both killers and survs can profit from rng, the map and thus the match itself might become killer or survivor sided due to it: to a certain degree, RNG provides both killers and survivors with the same preconditions, but on the other hand, once in effect, it might take sides.


    I think it's somewhere inbetween those factors and many other why DbD is so incredibly hard to "balance". It might be just the nature of it.

  • jsphwtsn
    jsphwtsn Member Posts: 79

    While I agree, being asymmetrical means the game can't truly find a perfect balance, to use this point as to say that because of this it's not worth trying isn't a good argument. If achieving balance wasn't the developers aims the we wouldn't be getting 'balance changes' every update. This game also tries to be fun, but is competitive by design, and, by human nature, the fun in competition is winning.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    MacMillian and Autohaven are some of the most balanced maps in the game.

  • Dwinchester
    Dwinchester Member Posts: 961

    There are different flavors of survivor. If you get a team of optimal loopers and gen jockeys, you're not winning. Games with competent devs balance at the top, because then you only have yourself to blame. By balancing around bad survivors, you give good survivors too many tools to dominate.

  • nicnc82
    nicnc82 Member Posts: 372

    How long have you been playing this game? Because I've played it from the beginning and feel it's the most balanced it's ever been. In the beginning it was very heavily survivor sided. Insta brand new parts, intsa heals, infinite loops and vaults, exhaustion perks had no cool down, permanent hook and trap sabo, hatch standoffs, self care was as fast as a med kit, bt worked for both survivors, pallet vacuums. I say we bring all that back for a month for all the whiny killer mains who cry every day about wanting survivor nerfed.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    edited March 2020

    The devs could not care less. They’re just out to milk this cow before it dries up

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    If this game is NOW completely unbalaced, we can just go back to the good old Dark Times, cause then this would be better, right? Those rants are getting annoying, cause theyre just wrong in every aspect, not even worth discussing.

  • Blueberry
    Blueberry Member Posts: 13,670
    edited March 2020

    The game is absolutely not even close to the most survivor sided it's ever been. If you played the game years ago you'd wonder how killers ever won anything with how busted things were. There were literally infinite loops.


    Now that is not to say the game isn't heavily survivor sided. It is very survivor sided and always has been. Anyone that plays both sides at red ranks knows that.

  • BulletsNonstop
    BulletsNonstop Member Posts: 364

    You know it’s getting really old people complaining about survivors. I mean what more do they have to give killers? The ability to insta grab anyone they SEE ON SIGHT at the push of a button? Insta teleport grab? Insta kill? #########... If survivors are messing you up as a killer it’s because they’re working together like they should be. I mean, are you telling me you’re not getting ANYONE ? Like what’s wrong with getting 1-2 and accepting it?

  • jsphwtsn
    jsphwtsn Member Posts: 79

    Around 1500 hours, and I remember the pallet vacuum and insta-blind flashlights. However during that time survivors were not as good, and gens typically wouldn’t fly. While I can acknowledge that there were OP items survivors had that could bully the killer, a normal game where those weren’t present were not nearly as bad. People are simply getting better. Before Ruin changes was when the game felt most balanced imo

  • jsphwtsn
    jsphwtsn Member Posts: 79

    If your argument is that it’s not worth discussing, then you don’t have a very good argument.

  • jsphwtsn
    jsphwtsn Member Posts: 79

    I’m probably over exaggerating. I was quite frustrated at the time of the post. Before the 2.0 update this game was worse, but gen speeds weren’t nearly as much of a problem as survivors generally weren’t as good, but would rather succeed through completely broken aspects of the game.

  • jsphwtsn
    jsphwtsn Member Posts: 79

    You’ve definitely played very little killer and have little understanding of this game. This game will depip you should you fail to get 3-4 kills, it’s ranking system doesn’t support the idea that you should be able to only get 1-2 kills a game. Because more often than not, it’s considered a loss.

  • jsphwtsn
    jsphwtsn Member Posts: 79

    As survivor, if I get ironworks of misery, coal tower or the groaning storehouse, I’m confident I can loop the killer for 5 gens. Autohaven I’ll admit is usually balanced, how some autohaven spawns favor survivors

  • Peasant
    Peasant Member Posts: 4,104

    Just how long have you been in this community? I've been here since 2017 and I recall it being a hell of a lot worse then.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited March 2020

    Coal tower is extremely small so it can favour the killer heavily if you don't get a God window. I think aside from the God window, it should be a reference for other maps. All that needs to change on those maps are the dumb windows imo.

    Post edited by deadbyhitbox on
  • jsphwtsn
    jsphwtsn Member Posts: 79

    I agree, without the windows in the main buildings those maps are generally balanced.

  • jsphwtsn
    jsphwtsn Member Posts: 79

    Prior to the 2.0 update, I’ll admit, the game was in a worse state. I’m probably over exaggerating in the initial post as I was frustrated at the time. However, I do believe gen speeds are in the worst state they have ever been.

  • Godot
    Godot Member Posts: 806

    I just lost against a Billy. I'm rank 4 as survivor. I doubt this game is Survivor-sided, as there are still stupidly good/overpowered killers out there. In my opinion Billy gives good pressure, and Plague's weird puke attack that hurts is just a whole other level. There's good perks for survivors and good perks for killers, too.

    Every time I try killer though, I get the most toxic SWF groups ever.

    If survivors are doing good at gen speeds, it means you as a killer is bad. I don't main killer but I do play both, however I suck at killer so much that I indeed get gen rushed. I got a 4 minute game in Haddonfield as a Doctor, I literally had to camp the last guy because the toxicity was real.

    I'm not mad at all though. The community is just weird, that's all.